💻 Indie Game Prog + Instructor at @aieedu.bsky.social
💼 Prev. @ SJ, IGDA Seattle, Vextar, Litesprite
🕹️ Playing Genshin / ZZZ / Star Rail
📺 Watching Hololive / Dooby3D (🔍🚂)
I'm immensely thankful of the team's support and proud of their work. Happy to see that one of our first capstone projects to hit Steam under our AIE account is doing well.
I'm immensely thankful of the team's support and proud of their work. Happy to see that one of our first capstone projects to hit Steam under our AIE account is doing well.
I never really know where a setting lives (or care if it has moved) as long as I know roughly what it's called haha
I never really know where a setting lives (or care if it has moved) as long as I know roughly what it's called haha
It was also ridiculous that it had a big "NEW" badge that also didn't go away even if you tried searching something to remove its "newness".
It was also ridiculous that it had a big "NEW" badge that also didn't go away even if you tried searching something to remove its "newness".
(random_delay was turned off in the prior clip)
(random_delay was turned off in the prior clip)
This doesn't quite work with expressions that DO drive the eyelids, so they're excluded for now...
This doesn't quite work with expressions that DO drive the eyelids, so they're excluded for now...
Characters can *optionally* use the NavigationAgent3D they have to navigate (or just run directly!)
Characters can *optionally* use the NavigationAgent3D they have to navigate (or just run directly!)
terrehbyte.com
No override toggle yet. Working on web stuff hurts my soul...
terrehbyte.com
No override toggle yet. Working on web stuff hurts my soul...
Hope you get some good eats (and rest) for your birthday!!
Hope you get some good eats (and rest) for your birthday!!
(pls excuse the jank hitboxes; 2lazy2tweak)
#ScreenshotSaturday #Godot #GameDev
(pls excuse the jank hitboxes; 2lazy2tweak)
#ScreenshotSaturday #Godot #GameDev
I am changing the adv exp base node which complicates things... but your reply got me thinking on a "common anim utils" node that can be resolved at design/run-time by different nodes. Ty! 💖
I am changing the adv exp base node which complicates things... but your reply got me thinking on a "common anim utils" node that can be resolved at design/run-time by different nodes. Ty! 💖
export it out and bring it back in with nanite if you must try it out on it (or modify the engine cube... but that will affect other projects)
(also TIL that the default cube is 8 tris per side, not 2 tris lol)
export it out and bring it back in with nanite if you must try it out on it (or modify the engine cube... but that will affect other projects)
(also TIL that the default cube is 8 tris per side, not 2 tris lol)
World Position Offset (WPO) appears to only operate on the geometry as imported.
World Position Offset (WPO) appears to only operate on the geometry as imported.
Always fun to get student questions on systems I'm not super familiar with. Lots of exploration/suffering to be had!
Always fun to get student questions on systems I'm not super familiar with. Lots of exploration/suffering to be had!
Looking forward to seeing what these three continue to be up to in the future~! 💜❤️🧡
Looking forward to seeing what these three continue to be up to in the future~! 💜❤️🧡
Takanashi Kiara - Most Meals Cooked
Ninomae Ina'nis - Most Time Spent on the Floor Award
Mori Calliope - Best Worst Luck Award
Takanashi Kiara - Most Meals Cooked
Ninomae Ina'nis - Most Time Spent on the Floor Award
Mori Calliope - Best Worst Luck Award
It's so fun to listennn (but also gets me feelin' things cuz last year's was fun too...)
It's so fun to listennn (but also gets me feelin' things cuz last year's was fun too...)
#MYTH5YEAR (and #MYTH5EVER!!)
I miss seeing Goobah and Ameeee (my oshiii 🔎) on stage too... but I love n' support Wawa, Calli, and Ina too! ❤️🧡💜💙💛 #Hololive
#MYTH5YEAR (and #MYTH5EVER!!)
I miss seeing Goobah and Ameeee (my oshiii 🔎) on stage too... but I love n' support Wawa, Calli, and Ina too! ❤️🧡💜💙💛 #Hololive
I ended up writing a new move test that accepts multiple poses like before, but clips movements based on obstacles along the way.
I ended up writing a new move test that accepts multiple poses like before, but clips movements based on obstacles along the way.
It's limited to phys objects for now, but that's configurable.
The threshold is *really* high here for exaggeration + debugging.
It's limited to phys objects for now, but that's configurable.
The threshold is *really* high here for exaggeration + debugging.
It was originally like a "REALLY BIG STEP" that could only occur on phys objects (while jumping) but wasn't reliable.
I originally saw it in HL2 while testing other stuff..
#ScreenshotSaturday #GodotEngine
It was originally like a "REALLY BIG STEP" that could only occur on phys objects (while jumping) but wasn't reliable.
I originally saw it in HL2 while testing other stuff..
#ScreenshotSaturday #GodotEngine