Danny Salfield Wadeson
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dannysw.bsky.social
Danny Salfield Wadeson
@dannysw.bsky.social
600 followers 90 following 1.3K posts
madquills.com. Vegan against fascism. Lead Narrative Designer @ Lucid Games on [???] - 10+ years making stuff: Harold Halibut, Röki, Dying Light 2 + more Subscribe to my Narrative Design substack: https://narrativedesignlife.substack.com
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This, exactly. They think that people want disruption. Truth is most people want the exact opposite.
It’s all so deeply unserious.
there is just so much wasted money in this industry that is supposedly trying to fight a funding crisis
I legitimately didn't know they were competing with Steam and it's crazy to me that they burnt so much money on what sounds like something with very little (or wildly misguided) market research.
*Post-solar that should have said!
Aah crap i didn’t realise haha thanks for the heads up. Style wise, still working on it - probably more leaning towards pos-solar, so slightly melancholic, a little weird - along the lines of A Memorg Called Empire or Hyperion.
The Codex approves of this action!!
Plenty of realism outside my window or on TV. Give me madness!
Reposted by Danny Salfield Wadeson
This is great to read. Letting players turn off permadeath in Heat Signature was sacrilege, design-wise, but trivial effort-wise - so we did it.

Hearing how much it let someone truly click with the game really shows the value of letting people engage with your stuff on their own terms.
Reposted by Danny Salfield Wadeson
I write middle-grade whodunnits, so you might want to dismiss my opinion out of hand. But I think cosy games/crime sometimes miss the fact that blankets are only cosy when it's cold outside. A world without conflict / a story without stakes isn't cosy, it's just safe.
We need to talk about the cozyfication of games because it’s a serious disease, possibly as bad as the edgyfication of the 90s and the grittyfication of the 00s.
Reposted by Danny Salfield Wadeson
Memories are mines of mula 🤑. Video game companies are like the Spanish Empire. Forever exploiting our memory and goodwill like they are Potosi. We are all going to catch mercury poisoning from the endless remake/remaster banking on our cinnabars of nostalgia.
Reposted by Danny Salfield Wadeson
We’re thrilled to finally reveal Debug Games Festival 2026!

It’s happening 25–26 April in Norwich. Two full days celebrating retro, indie, experimental, and everything in between.

We’re working closely with @spriters-resource.com and @didyouknowgaming.com plus various other friends of ours 👀
Agreed. Also it’s not made by microsoft. It’s just published by them. Isn’t taking money from them in order to make some cool with anti-consumerist themes kinda the best thing to do with MS money?
Awesome. Looking forward to it.
Reposted by Danny Salfield Wadeson
The responses this post is getting, combined with the animating grievances of large swathes of politics, has convinced me we need a kind of society wide PSA about how Buying Things Is Optional.

You don’t think video games should cost $100? Don’t buy the videogame. Buying Things Is Optional.
AAA video games should cost $100 on launch. this would still be extremely cheap for the amount of time and enjoyment you get out of them! But an audience of whiny babies has kept them literally at the same price for *two decades* despite both general inflation *and* sector-specific costs rising
More like Grifton.
Krafton (PUBG, Subnautica, Tango Gameworks) says it is now an "AI first" company, with automated work, AI-centric HR, management systems, and workflows, in-game AI, and a full company-wide AI infrastructure.

(Krafton press release)
Go get this - added bonus you can read my inaugural narrative design column within its hallowed pages.
The Last Caretaker is Channel37’s haunting yet hopeful look at humanity’s final sanctuary. A story of memory, connection, and what it means to endure.

Our exclusive feature appears in Debug #12, available in print and digital editions from November 1st...

Pre-order now: debu.gg/12
That image needs pixellating … the trauma m…
Right, I get you. Eg Ghost of Tsushima’s ‘wind‘ mechanic perhaps. Yeah tough one to think of examples for which i think is a big part of the open world limitation - by necessity each mechanic has to be less impactful for the reasons you’ve outlined.
How are you differentiating between gimmick and legitimate mechanic in this example?
Launches can be brutal and it’s absolutely key to see them as the start and not the end of a game’s existence. As you say the majority of good, small games simply struggle for air in this climate/culture and if you’re pinning hopes on external validation … that way madness lies.
Incidentally, I met Dino and Arnt while working on that game (they were on INSIDE by that point iirc) as they admired what we were making and offered to meet to give us (lots of great) advice. He seemed like a great guy. That feels like a long time ago now!
I feel for Dino. Especially because I went through something v. similar - just before the game actually got finished (it still hasn't been). But the emotional cost of working with a narcissist is high, and you don't realise they are one until it's too late. Good luck Dino!

80.lv/articles/exc...
Playdead Co-Founder Dino Patti on Limbo & Playdead Lawsuit Against Him
Dino Patti, an ex-CEO and Co-Founder of Limbo and Inside developer Playdead, has spoken about the studio's history, his falling out with Arnt Jensen, the removal of his name from games' credits, and t...
80.lv
Black grous//capercaillie at the bottom there - not sure of the birb. Some kind of finch but not sure it’s one native to my part of the world??