Danny Salfield Wadeson
@dannysw.bsky.social
600 followers
90 following
1.3K posts
madquills.com. Vegan against fascism. Lead Narrative Designer @ Lucid Games on [???] - 10+ years making stuff: Harold Halibut, Röki, Dying Light 2 + more
Subscribe to my Narrative Design substack: https://narrativedesignlife.substack.com
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there is just so much wasted money in this industry that is supposedly trying to fight a funding crisis
I legitimately didn't know they were competing with Steam and it's crazy to me that they burnt so much money on what sounds like something with very little (or wildly misguided) market research.
Reposted by Danny Salfield Wadeson
With huge apologies to @pentadact.com , I have written about #heatsignature , the best space heist stealth murder gadget hacking tactical puzzle game ever made:
open.substack.com/pub/affectio...
open.substack.com/pub/affectio...
Heat Signature: The Definitive Review
Always. Be. Crashbeaming. Glitchtrapping. Shotgunning. Wrenching. Subverting (extreme range, self-charging)
open.substack.com
Reposted by Danny Salfield Wadeson
We need to talk about the cozyfication of games because it’s a serious disease, possibly as bad as the edgyfication of the 90s and the grittyfication of the 00s.
Reposted by Danny Salfield Wadeson
Reposted by Danny Salfield Wadeson
Reposted by Danny Salfield Wadeson
AAA video games should cost $100 on launch. this would still be extremely cheap for the amount of time and enjoyment you get out of them! But an audience of whiny babies has kept them literally at the same price for *two decades* despite both general inflation *and* sector-specific costs rising
Krafton (PUBG, Subnautica, Tango Gameworks) says it is now an "AI first" company, with automated work, AI-centric HR, management systems, and workflows, in-game AI, and a full company-wide AI infrastructure.
(Krafton press release)
(Krafton press release)
The Last Caretaker is Channel37’s haunting yet hopeful look at humanity’s final sanctuary. A story of memory, connection, and what it means to endure.
Our exclusive feature appears in Debug #12, available in print and digital editions from November 1st...
Pre-order now: debu.gg/12
Our exclusive feature appears in Debug #12, available in print and digital editions from November 1st...
Pre-order now: debu.gg/12