@manyblinkinglights.bsky.social
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Reposted
bettertogethervr.bsky.social
Nature ˸ GoldenValley By AMUAMU
This world was perfect to fly around and show off the fabulous Gryphon avatar by @purpzie.com . The OpenFlight system allowed us to fly around the beautiful landscape.

#VRC #VRChat
#VRChatワールド紹介
#VRChat_world
#VRChat_world紹介
manyblinkinglights.bsky.social
plus a load of phys bones (all the wing phys bones, the dynamic sit physbone, the openflight body phys bone, etc)…. DELETED.

And then various Contacts are marked Local Only.
manyblinkinglights.bsky.social
They get an extra, internal pair of Humanoid legs deleted (don’t ask), twenty fingerbones (distal and medial phalanges), three tongue bones, two twist bones, three necklace bones, and two earring bones deleted to make bone count…
manyblinkinglights.bsky.social
My Quest port is JUST “the gryphon, but with certain things deleted” so forking -> GUID refresh -> deleting things = fewest hassles new Quest gryphons.
manyblinkinglights.bsky.social
and THEN, I will have standalone winged and wingless gryphons that fly beautifully in OpenFlight and etc etc
manyblinkinglights.bsky.social
I nuked my in-Scene Quest version mistakenly, but that’s okay. I have enough room in the optimization space to make a wingy one with flat primaries, so I need to fork the project and modify GUIDs and then reimport and etc and etc
manyblinkinglights.bsky.social
FALSE ALARM all my Quest problems were due to random (load-bearing) things not being copied over properly. Quest gryphon just needs idk man. seems finished. can't be though. I'll keep testing
Reposted
Reposted
semiopath.bsky.social
i think an interesting cultural experiment would be if we started enforcing traffic law
manyblinkinglights.bsky.social
Need to use VRCFury to move my head and fingers, need to detangle the Quest spaghetti, need to local/sync a few more things on the wingless so it can use the new headpuppet and stay Medium.
manyblinkinglights.bsky.social
The Quest version gets a DIFFERENT bad thing happening to SpinDamp when it gets in a station. Not sure if the difference is due to its SpinDamp being local/synced. I hate everything
manyblinkinglights.bsky.social
damn idk why I thought I could get the Quest port done in just today. I feel like I’ve been illuminated in a mediaeval manuscript.
manyblinkinglights.bsky.social
I neeeeeed to flex w “fbt quadruped for questies”. I neeeeeeed it
Reposted
motherlyra.bsky.social
Cowtaur is now available on VRChat Marketplace!

Thank you so much @foresttherotten.bsky.social for giving permission to turn your pretty babies into 3D ✨💕
Preview image of the Cowtaur using the designs by ForestTheRotten More versions of the cow, showing off the random toggle
manyblinkinglights.bsky.social
got the Quest ones working… almost…! having various problems uploading. Then I just need to test PC/Quest sync x_X and put the wingless & quest ones on a different OpenFlight head/neck thing…
Reposted
sailorrooscout.bsky.social
GOOD NEWS! Researchers have developed a new mRNA vaccine that has been shown to suppress abnormal blood vessel growth in the retina, offering hope to MILLIONS of patients with age-related vision loss. The vaccine triggered strong antibody responses that REDUCED retinal damage by UP TO 85%.
manyblinkinglights.bsky.social
I jussssst need to swap my physbone system for head pitch/yaw detection to a Contact one… but I’m so sleepy…
manyblinkinglights.bsky.social
omg. I love your mom. She's like my mom but like... five times moreso. (Mine wouldn't be worried about the leopards.)
manyblinkinglights.bsky.social
Oh, and you should start by weight painting ONLY between wing hand and wing forearm. Like, for your fold.
manyblinkinglights.bsky.social
I weight painted each of my feathers without any gradient at all, at first, just giving them solid colors (“0.9 to wing hand, 0.1 to wing forearm” would be an example for a feather on the wing hand).
manyblinkinglights.bsky.social
It’s okay if they clip through each other a lot; the goal is for each feather to stay shaped like a feather, and be in the “right spot” for being folded, even if it intersecting many others.
manyblinkinglights.bsky.social
I’m manyblinkinglights on Discord, if you’d like! The secret is to start by doing just the wing-arms, and weight painting your wings “to” a folded position, that results in the feathers all winding up on top of each other when looking down at them.
manyblinkinglights.bsky.social
Combine that with minimizing wing hand rotation, and even doing a very meticulous job wouldn’t be impossibly hard at all.