Niv M. Sultan
@nivmsultan.bsky.social
250 followers 65 following 160 posts
critic of videogames and other such things at Slant Magazine. he/him. nivmsultan.com
Posts Media Videos Starter Packs
Pinned
nivmsultan.bsky.social
reviewed Silksong, whose friction is fundamental to its humanism. (may we, twisted by this historical moment into alienated vermin, be like the bugs)

www.slantmagazine.com/games/hollow...
"But as you meet more of Pharloom’s inhabitants, and as you endure the trials they’ve long braved, the truth of things rings clarion clear: Silksong’s speed bumps are entirely appropriate, as well as admirable. You learn that laborers are forced to work until they drop dead, that poor creatures on brutal pilgrimage must pay to rest on certain benches along the way. Anything won or eked out in Pharloom is done so by tooth and nail. Of course bosses are going to summon minions to overwhelm you. Of course territorial ants are going to booby-trap the checkpoint nestled in their home. Of course this place is going to grind you into dust."
nivmsultan.bsky.social
I revisit this piece -- on Doom 2016, by @materialistjew.bsky.social -- at least once a year. it has become bedrock, and only more relevant

lareviewofbooks.org/article/doom...
"And yet DOOM wants to roll the dice on you. DOOM thinks you will learn to love rage again, to experience its visceral pleasure. DOOM wants you to unlearn all those lessons in civility, in comportment, in tone, in the “benefit of the doubt.” DOOM wants you to consider that when “they go low,” you will scrape the pits of Inferno to go ever lower. DOOM wants you to feel more."
nivmsultan.bsky.social
"Of course, videogames have graphics..."
nivmsultan.bsky.social
been very excited for this -- pumped to dive in tonight (and then read your review)
Reposted by Niv M. Sultan
discoelysiumbot.bsky.social
“What, you've never seen a man getting a panic attack before?” (Try to keep breathing.)
nivmsultan.bsky.social
now just desperate to see Amano's take on this
nivmsultan.bsky.social
Chappell when she unlocks her upgraded class
Chappell Roan with a sword
nivmsultan.bsky.social
Chappell when she unlocks her upgraded class
Chappell Roan with a sword
nivmsultan.bsky.social
and we are most definitely talking about Sufjan
"In the morning, through the window shade
When the light pressed up against your shoulder blade
I could see what you were reading
All the glory that the Lord has made
And the complications you could do without
When I kissed you on the mouth"
nivmsultan.bsky.social
if we're talking lyricists, we're talking Neil Young

like, come on --
"Once I thought I saw you in a crowded hazy bar
Dancing on the light from star to star
Far across the moonbeam I know that's who you are
I saw your brown eyes turning once to fire"
nivmsultan.bsky.social
"suspend" is interesting -- could be read many ways (like "suspend" = "pause"), but I imagine grabbing your taste and having it swirl in front of you, suspended, for examination
nivmsultan.bsky.social
and you really feel it when someone takes an axe to the hedging and qualification that so frequently pervade criticism
nivmsultan.bsky.social
adding on this, I think often about Peter Schjeldahl's "The Art of Dying." if you like or love something, champion it; if you don't like or love it, be generous in your consideration of it (thoughtful and curious, not obsequious, deferential, or afraid)

www.newyorker.com/magazine/201...
"I retain, but suspend, my personal taste to deal with the panoply of the art I see. I have a trick for doing justice to an uncongenial work: “What would I like about this if I liked it?” I may come around; I may not. Failing that, I wonder, What must the people who like this be like? Anthropology."
Reposted by Niv M. Sultan
carolynmichelle.bsky.social
Again respectfully, I’d say no. If you really like it, argue that it’s good. Make the case for your experience. Critics, stop saying “some of my favorite games are 7/10s” and give THOSE games 9s or 10s. Stop deferring to notions of faux-objectivity and champion the things you actually really like.
ricdesi.dpad.fm
Tagteaming off of this, one of the most valuable brain nuggets you can use to help sort out the difference between the two is to learn when you have instances of "This isn't good BUT I actually really like it". Try thinking about why both of those halves can be true at the same time.
maxkriegervg.bsky.social
as a lifelong critic, my best advice on this topic:

practice thinking from the perspective of other ppl. consider where they're coming from, why a piece might resonate w them.

this will help you differentiate between "not for me" and "it isn't good". be kind with the former, don't fear the latter!
nivmsultan.bsky.social
Chris is, as always, an incisive and delightful read
"Love soon becomes another obligation, and thus a source of tension, shrewdly re-contextualised in each chapter."
nivmsultan.bsky.social
5 ran so Tactics could sprint
Reposted by Niv M. Sultan
nivmsultan.bsky.social
reviewed the remaster of Final Fantasy Tactics, which remains an exceptional study of how history is constructed, revised, and weaponized. (even the choice to require the fast-forward button to be held down is a political one)

www.slantmagazine.com/games/final-...
"Directed and written by Matsuno Yasumi and first released in 1997, Final Fantasy Tactics is a treatise on historicization: its artificiality, its fickleness, and its capacity to abuse and be abused. What, then, does it mean for Square Enix to remaster the title? In an industry and culture bent on recommodifying the past—often with an airbrush in hand and idiosyncratic expression in its sights—this renovation could easily have betrayed the convictions of its source material. But be at rest: Final Fantasy Tactics: The Ivalice Chronicles is a gentle and thoughtful touch-up of a foundational work, a brushing of the text’s sharp teeth."
nivmsultan.bsky.social
reviewed the remaster of Final Fantasy Tactics, which remains an exceptional study of how history is constructed, revised, and weaponized. (even the choice to require the fast-forward button to be held down is a political one)

www.slantmagazine.com/games/final-...
"Directed and written by Matsuno Yasumi and first released in 1997, Final Fantasy Tactics is a treatise on historicization: its artificiality, its fickleness, and its capacity to abuse and be abused. What, then, does it mean for Square Enix to remaster the title? In an industry and culture bent on recommodifying the past—often with an airbrush in hand and idiosyncratic expression in its sights—this renovation could easily have betrayed the convictions of its source material. But be at rest: Final Fantasy Tactics: The Ivalice Chronicles is a gentle and thoughtful touch-up of a foundational work, a brushing of the text’s sharp teeth."
nivmsultan.bsky.social
two-sec cooldown on the blast 👀
nivmsultan.bsky.social
writing up my review and you...just posted it out
nivmsultan.bsky.social
[ludonarrative dissonance take] new God of War often gets brought up as an example of this, but I don't think that's totally fair. sometimes parenthood feels like, and maybe even is, chopping things up with an axe (and foraging and crafting and unlocking new skills and raging)
Reposted by Niv M. Sultan
bloomedwings.bsky.social
Okay I'll bite a little, you're not upset about there being too many games, you're upset that there are a selection of games that the industry has insisted you Must Play and everything is a time investment plus all your time is mentally drained by the modern internet and you're old
nivmsultan.bsky.social
thank you very, very much
nivmsultan.bsky.social
really means a lot to me. I’ve admired your work for ages