The GHZ
@theghz.bsky.social
130 followers 69 following 210 posts
Learnings from the hadalpelagic depths of Sonic history, served with a side of Drano cookies. Since 1997!
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theghz.bsky.social
While we're on the subject of Tails Adventure.

This.

The Carnival Night barrel? Baby stuff. I figured that out after a day. But Pori-Pori Mountain 2?

Literal years.
Screenshot of the Pori-Pori Mountain 2 stage in Tails Adventure. Tails is stuck under a bridge with no obvious way to destroy it.

Spoiler: The bridge can be destroyed from below by jumping, throwing a remote bomb, detonating it in midair. There, I just saved you four years of your life.
theghz.bsky.social
He was actually asked about that in that Beep21 interview a few years back, but his answer was coy, like, "For me, it was like I was nurturing the next generation." He makes it sound like he had no problem being backseated.

No idea about DX, tho. Was his the only name cut from the credits?
theghz.bsky.social
Shin'ichi Higashi explains, after 30 years, why Battle Kukku XVI aka Speedy is wearing a diaper: it's, um, actually meant to be armor. So is his pointy green helmet. His feathers are yellow.

I feel like there's a certain subset of a certain subset of fans who will be disappointed by this revelation
theghz.bsky.social
This slipped under the radar—or maybe it's just that no one cares—but last month, Johnny Gioeli's Live & Learn lawsuit was kicked to the curb. Hard.

I don't speak legalese, but it looks like he even had to cancel his copyright application.

Thanks to @bbayles.bsky.social for catching this
Judgment – #63 in John Gioeli v. Sega of America, Inc. (C.D. Cal., 2:25-cv-00732) – CourtListener.com
FINAL JUDGMENT by Judge R. Gary Klausner: On July 18, 2025, Defendant filed a Motion for Summary Judgment as to Plaintiffs remaining claims in the FAC.The Court, Hon. R. Gary Klausner, District Judge ...
www.courtlistener.com
theghz.bsky.social
BR programmer Takuya Matsumoto said this was the hardest thing to do. The transparency effect was done entirely in the software.

I really think he deserves a cookie
segacity.bsky.social
Fire Effects
'Burning Rangers'
SEGA Saturn
Reposted by The GHZ
gunyentony.bsky.social
Although Crossworlds isn't technically one, there are 6 Sega series with a presence in every Sega Crossover game: Sonic, NiGHTS, Samba De Amigo, Space Channel 5, Super Monkey Ball, and The House of the Dead. I wonder which of Sega's own Perfect Attendance Crew will make the cut?
Reposted by The GHZ
abelmunizjr.bsky.social
And here's another SegaSonic postcard! I really like the artwork of Sonic on this, so I had to get it to scan it.

Links to scans below!
Reposted by The GHZ
abelmunizjr.bsky.social
Recently I got a Japanese SegaSonic postcard with a cool illustration on it that I scanned. Link below for scans!
Reposted by The GHZ
playhistory.bsky.social
Let's chat about Sega and the importance of multiple perspectives.

thehistoryofhowweplay.wordpress.com/2025/08/26/s...

Thanks to @ftb1979.bsky.social for the thumbnail!
theghz.bsky.social
He continued working with Sega as an independent contractor, including on Sonic the Screensaver, but it looks like his last game credits are in the 90s?

Wonder what he's been up to since then
Reposted by The GHZ
cfwhitehead.bsky.social
It is now the 8th anniversary of Mania so time to dig up some Sonic trivia... This year, it's Kanga Clanga! (aka the Kangus). This lovable robo-roo originally lived in the outback but now entertains us all in Pinball Carnival Zone!
Kanga Clanga Badnik from Sonic Superstars. He is cute and orange, with a lovable blank eyed expression. Kanga Clanga Badnik, as it appears in a 2.5D prototype Evening Star worked on after Sonic Mania. It is balancing on its tail and kicking forward with its springy roo feet! Sonic is knocked to the left with significant kinetic force. A wider shot of Kanga Clanga hopping in pursuit of Sonic in the outback.
Reposted by The GHZ
vgdensetsu.bsky.social
Dr. Robotnik's Mean Bean Machine preliminary art by Greg Martin:
comics.ha.com/itm/video-ga...
Dr Robotnik and his robots near a machine.
theghz.bsky.social
Fukubukuro, or “luck bags,” are a Japanese New Year custom. Stores fill blind bags with various merchandise and people buy them not knowing what they’re getting. This ad promises these “Sonic fukubukuro” are stuffed with Sonic merch.

Wonder if any of those original winning certificates still exist?
theghz.bsky.social
The password was left in all overseas versions of the game with no explanation. Teenage me puzzled over it for years.

The contest ran from the game’s release day (Nov. 17, 1995) to the end of the year. According to this ad, the top 100 scorers were awarded certificates and “Sonic Fukubukuro”… 2/3
theghz.bsky.social
Sorry not sorry, I like Sonic Labyrinth

This ad talks about the time attack contest. The game doesn’t record your score, but you get a password after clearing the (one) time attack stage. Write the password on a postcard and send it in to enter.

Of course it was only for Japan, but... 1/3
theghz.bsky.social
Update: here’s a color photo of the Poko model from an ad that was running in 1992 issues of Amusement Sangyō. The photo isn’t dated, but it was taken at the Oga Shopping Center in Akita.

Maybe Act did make a few of these? Or was this just Poko’s last stand before being converted?
Photo of Poko no Magical Train from an Act ad in the May 1992 issue of Amusement Sangyō.
theghz.bsky.social
Apart from the little Sonic statue, nothing about this was really a “Sonic” ride.

Sources:
Harmony 1992/11/01, back cover
Game Machine 1992/11/01, p.8-9
AOU News 1989/04, p. 6 - jaia.jp/wp-content/u...
theghz.bsky.social
That's all I know about Poko – no idea where it was originally installed, or if this Poko character (looks like a bear?) was ever used anywhere else.

Anyway, the Sonic version at Sega World had a little decorated tunnel to drive through, but it was likely all just generic set pieces.
theghz.bsky.social
Sonic no Magical Train is a repainted version of an earlier ride, Poko no Magical Train (1989). You can see in the pictures it has the exact same shape and dimensions.

As far as I know, these kinds of attractions were made to order (not mass produced), so it is very likely the selfsame machine.
Blurry black & white photo of a very bored-looking parent and child riding Sonic no Magical Train at Yokohama Sega World in the ASTY building. From the November 1, 1992 issue of Game Machine. Color image of Sonic no Magical Train from the November 1992 issue of Harmony. Black and white ad showing several of Act’s kiddie ride attractions, including Poko no Magical Train. From the April 1989 issue of AOU News.
theghz.bsky.social
A couple more deets on this: it was installed at Sega World in the Yokohama ASTY building and was there on opening day (Aug. 21, 1992).

These kinds of kiddie trains were a staple of Japanese arcades in the late 80s and early 90s, and the company that made this one – Act – made a few. In fact... 1/4
sonichedgeblog.bsky.social
A photo of 'Sonic's Magical Train' ride from SEGA Harmony #113, Nov 1992. This was from SEGA World arcade in Atsy, Honmoku.
Sonic The Hedgehog
Reposted by The GHZ
segacity.bsky.social
Growing Wings
'NiGHTS remix'
SEGA Saturn
Go Katsuura & Toshinori Miura
theghz.bsky.social
So anyway, Strata 3D. Kudō here seems to be talking only about the final boss, but I guess we can assume all the CG elements in the game (enemy robots, set pieces, etc) were rendered in Strata.

While we're on the topic, does anyone know what software was used for the CG models in Sonic & Knuckles?
theghz.bsky.social
Game and level designer Ken’ichi Ono insisted the character’s name was “Death Metal Sonic,” but Kudō and the others ignored him.

I’m pretty sure the lore team has an official name for this guy now, and I don’t know what it is, but it really should be Death Metal Sonic. 🤘