Christian Whitehead
@cfwhitehead.bsky.social
5.4K followers 63 following 17 posts
Game Dev / Musician / All-round tinkerer. Friend to pixels and polys alike. Creative Director and Lead Engine Architect @EveningStar
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cfwhitehead.bsky.social
Friends and colleagues, we're looking to add a senior 3D Character Artist to our current project! If this is you, please read the details and apply through our LinkedIn page. We are specifically looking for candidates who are proficient with anime-stylized visuals. Thanks ❤️
eveningstar.studio
We just posted a new job opportunity on our website and LinkedIn!

Senior 3D Character Artist (Contract)

This role has a focus on anime-stylized characters with a strong emphasis on form and shape language

Find out more:
eveningstar.studio/careers/3d_s...
Careers - Senior 3D Character Artist (Contract) - Evening Star
Evening Star is now hiring for a Senior 3D Character Artist (Contract) position.
eveningstar.studio
cfwhitehead.bsky.social
I can definitely attest to how deceptively simple it be to optimise for Switch! Lots of minor things that can absolutely tank the perf so good job✨ @lottemakesstuff.pink
cfwhitehead.bsky.social
It is now the 8th anniversary of Mania so time to dig up some Sonic trivia... This year, it's Kanga Clanga! (aka the Kangus). This lovable robo-roo originally lived in the outback but now entertains us all in Pinball Carnival Zone!
Kanga Clanga Badnik from Sonic Superstars. He is cute and orange, with a lovable blank eyed expression. Kanga Clanga Badnik, as it appears in a 2.5D prototype Evening Star worked on after Sonic Mania. It is balancing on its tail and kicking forward with its springy roo feet! Sonic is knocked to the left with significant kinetic force. A wider shot of Kanga Clanga hopping in pursuit of Sonic in the outback.
cfwhitehead.bsky.social
Ah man you love to see it! Congrats and hats off to you all 👏
cfwhitehead.bsky.social
Following up, we also have a Level Designer position we're canvasing for, if you're eager to apply your talent and skills to a 3D project we'd love to hear from you!
eveningstar.studio
Evening Star is looking to add a new Level Designer to the team! While not a requirement, we are prioritizing prior experience on 3D Platforming and/or 3D Action games.

We are aiming to start the role in November. Find out more on our website:

eveningstar.studio/careers/leve...
Careers - Level Designer - Evening Star
Evening Star is now hiring for a Level Designer position.
eveningstar.studio
cfwhitehead.bsky.social
From what I've seen, the bin file is an encrypted archive and contains 7 different ROMs (maybe one per localized language?). It can defo be extracted and run on real hardware but it goes without saying people should buy this with money!
Reposted by Christian Whitehead
yuzokoshiro.bsky.social
Earthion is finally about to launch!
First up, the Steam version will be released tomorrow.
We’ve poured our hearts into this side-scrolling shmup — we hope you’ll give it a try and see what it means to us.
Please play it and enjoy!
Wishlist here: buff.ly/1DrYi7m
cfwhitehead.bsky.social
Friends and colleagues, we're looking to add a senior 3D Character Artist to our current project! If this is you, please read the details and apply through our LinkedIn page. We are specifically looking for candidates who are proficient with anime-stylized visuals. Thanks ❤️
eveningstar.studio
We just posted a new job opportunity on our website and LinkedIn!

Senior 3D Character Artist (Contract)

This role has a focus on anime-stylized characters with a strong emphasis on form and shape language

Find out more:
eveningstar.studio/careers/3d_s...
Careers - Senior 3D Character Artist (Contract) - Evening Star
Evening Star is now hiring for a Senior 3D Character Artist (Contract) position.
eveningstar.studio
cfwhitehead.bsky.social
Too late man, too late! 🥲
cfwhitehead.bsky.social
I'd argue that Sonic 3 Air is a decomp of sorts as well. The game's 68k code was reversed into the engine's lemon script files, cleaned up and modified from there.
cfwhitehead.bsky.social
They do exist, github.com/snesrev/zelda3 for example. But overall there is less of need since emulation for those platforms are very mature, accurate and performant, so you're not really gaining a whole lot by recompiling the code for the target processor.
GitHub - snesrev/zelda3
Contribute to snesrev/zelda3 development by creating an account on GitHub.
github.com
Reposted by Christian Whitehead
brandon.insertcredit.com
If you want to hear @cfwhitehead.bsky.social, @pietepiet.com, and @hunty.biz interviewed at the loudest party imaginable, @dylancuthbert.bsky.social interivewed on a train, and me ramble about showa era entertainment spots while traipsing through the Suwa countryside, this is the episode for you.
cfwhitehead.bsky.social
Wow, will absolutely implement this on any new pixel art project I do!
cfwhitehead.bsky.social
That said, there are some stereotypes that have not aged well and people may find off putting, (blaxploitation, gay men as predators etc). And the English dub does defo makes the whole thing come off a bit more 'try hard edgy' IMO.
cfwhitehead.bsky.social
I'd say it's great fun if you acknowledge it from the angle of "famous anime studio lets off steam making a madcap homage to western cartoons and pop culture". Great OST, and strong visuals that play around with 2D, 3D and even some live action...
cfwhitehead.bsky.social
The game code is compiled for the SH2! It was likely converted to C with the aid of a tool then touched up by hand as needed. Sonic & Knuckles collection on PC is the same.

What's interesting is they didn't use the Saturn's monster sound chip to do FM synthesis for the music, missed opportunity!