Three.js
@threejs.org
2K followers 26 following 50 posts
Making 3D easier since 2010.
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threejs.org
Oh, missed that you were talking about the golden test code.
Yeah, lets not change what's not (fully) broken yet...
threejs.org
Yes, but we don't use vite in the project.
threejs.org
Honest question 😅
Reposted by Three.js
belabohlender.bsky.social
Introducing pmndrs/viverse and react-three/viverse 🎉

A Toolkit for building @threejs.org and React Three Fiber Apps for VIVERSE and beyond with only a few lines of code ⟁
Reposted by Three.js
marwi.bsky.social
We made a couple tutorial videos today about next-gen materials in @threejs.org and Needle Engine ✨

Video coming soon!

#rendering #webdev #webgl #3dweb
threejs.org
What do we need vite for?
Reposted by Three.js
arturoparacuellos.bsky.social
🎥 I just converted my immersive film *Into the lighthouse* into a full 360º video, directly rendered from the @threejs scene!

You can explore the entire island in every direction, or even watch it on YouTube (I’ll post a link below)
Reposted by Three.js
michelvandegaer.bsky.social
New in browser 3D Dual Delaunay Tetrahedralization - Voronoi JS Library on Github :
virtualorganics.github.io/voronoi-3d-js

Runs in @threejs.org, backbone ‘Tympanum’ build by @derschmale.bsky.social
Reposted by Three.js
virtualcolossus.bsky.social
Adding in a few shadows make all the difference to a simulation. This is made very easy with Three.js which is the JavaScript library I'm using for 3D.
The encrypted output is not from a coded sim, it's from the mechanics alone!
@tnmoc.bsky.social @threejs.org
Reposted by Three.js
mrdoob.com
mrdoob @mrdoob.com · Jun 12
Adiós mama ~ 🙏🧡
Reposted by Three.js
andersonmancini.bsky.social
#iOS26 Apple Liquid Glass via #threejs and React Three Fiber looks sick 🤩.

I will be releasing the source code soon. Do you want it? Please sign up for my newsletter: andersonmancini.dev

#creativecoding #WWDC25
Reposted by Three.js
bruno-simon.bsky.social
The Devlog 8 of my new portfolio is LIVE!
👉 www.youtube.com/watch?v=HVw4...

And I finally added the projects (among other stuff and little surprises 😈)
Projects - Portfolio - Devlog 8
YouTube video by Bruno Simon
www.youtube.com
Reposted by Three.js
gkjohnson.bsky.social
Some new updates to QuantizedMesh support for 3d-tiles-renderer. The spec for available tiles is now completely supported and tile gaps are now filled in by clipping the parent tile into quadrants! Texture overlays are next.

1/2 🌎

#threejs #cesium #3dtiles #gis #cesiumgrant
Reposted by Three.js
handle.invalid
Integrated unified spray, foam, and bubbles into my fluid simulation.

Runs in real-time with WebGPU, Three.js, and over 1 million particles!
Reposted by Three.js
simondev.bsky.social
Just added the next part of the graphs and data structures section, covering traversal and pathfinding!

Combined they're about 2.5 hours of new content, live now!

simondev.io

#threejs #gamedevelopment