You're gonna hear me mumbling a lot.
My hand shakes a lot under stress, and I lose focus very easily, often lose track of targets mid-fight, or just overwhelmed by information.
My hand shakes a lot under stress, and I lose focus very easily, often lose track of targets mid-fight, or just overwhelmed by information.
Other modes are a bit far and it requires a lot of luck to put up good matchups. But I can feel a lot of improvements over the years, so maybe I can get a new high.
Other modes are a bit far and it requires a lot of luck to put up good matchups. But I can feel a lot of improvements over the years, so maybe I can get a new high.
At this rate, I really am not able to make things better on my own.
而且我也想順便問跟做神經多樣性診斷有關的事,所以何不呢?
At this rate, I really am not able to make things better on my own.
而且我也想順便問跟做神經多樣性診斷有關的事,所以何不呢?
I already have a lot of trouble taking care of my mentality and emotions, and I’m still struggling.
Wasn’t that fact alone enough for me to try and seek help?
I already have a lot of trouble taking care of my mentality and emotions, and I’m still struggling.
Wasn’t that fact alone enough for me to try and seek help?
But I’m struggling to even properly express my issues..
The problem is I feel like I have a tendency to neglect my mental health, kinda gaslighting myself?
我只知道我覺得努力存在存在的很辛苦就是了。
好吧要認真說的話…
But I’m struggling to even properly express my issues..
The problem is I feel like I have a tendency to neglect my mental health, kinda gaslighting myself?
我只知道我覺得努力存在存在的很辛苦就是了。
好吧要認真說的話…
I don't even know how to begin with anything.
I don't even know how to begin with anything.
覺得很醜、突兀、不符合遊戲美術、甚至覺得像手游一樣
不過我覺得論遊戲性這大概是我最近覺得做得最好的改動。
這樣追蹤敵人的動向容易多了,也不會把開地圖的效用取代掉,而且如果隊友也能看到說不定真的能增加團隊的配合度...
追蹤動向是我最喜歡的,漆彈有的時候已經夠難看清楚敵人了
覺得很醜、突兀、不符合遊戲美術、甚至覺得像手游一樣
不過我覺得論遊戲性這大概是我最近覺得做得最好的改動。
這樣追蹤敵人的動向容易多了,也不會把開地圖的效用取代掉,而且如果隊友也能看到說不定真的能增加團隊的配合度...
追蹤動向是我最喜歡的,漆彈有的時候已經夠難看清楚敵人了
I'm surprised at how well everything works now. 🥹
I'm surprised at how well everything works now. 🥹
Fizzy has both of my favorite attributes from suction and curling, movement & pressure.
And bubbler has a lot more synergy than it seems, it does what I want to do very well.
Take positions & skirmish.
(中文見留言)
Fizzy has both of my favorite attributes from suction and curling, movement & pressure.
And bubbler has a lot more synergy than it seems, it does what I want to do very well.
Take positions & skirmish.
(中文見留言)
Tomorrow.
Tomorrow.
Now that I have a more through understanding of who Arashi is as a character, I can probably start redesigning him.
To be honest, I wasn't very certain how should I make his design stand out while retaining the original Splatoon character's charm.
But I will find a way.
Now that I have a more through understanding of who Arashi is as a character, I can probably start redesigning him.
To be honest, I wasn't very certain how should I make his design stand out while retaining the original Splatoon character's charm.
But I will find a way.
I composed everything I've written for Arashi in this document!!! Including a maybe more detailed version of Personality & Backstory. (Will be updated in future)
我把我目前寫下,有關我的黃色烏賊嵐也的角色特質和背景故事整理成一個文了!裡面有包含更細一點的人格特質和故事?
之後還會繼續更新
I composed everything I've written for Arashi in this document!!! Including a maybe more detailed version of Personality & Backstory. (Will be updated in future)
我把我目前寫下,有關我的黃色烏賊嵐也的角色特質和背景故事整理成一個文了!裡面有包含更細一點的人格特質和故事?
之後還會繼續更新
他雖然作風是個孤狼,但是他也很享受有人陪伴的時光,而且他比自己想像中的還要喜歡親密感。
他雖然很疏遠,但並不代表他很遲鈍!!!
他雖然作風是個孤狼,但是他也很享受有人陪伴的時光,而且他比自己想像中的還要喜歡親密感。
他雖然很疏遠,但並不代表他很遲鈍!!!
Being a lone wolf he is, he actually very much enjoy other people's accompany, and craves intimacy more than he realizes.
He maybe avoidant, but he's not insensitive!!!
Being a lone wolf he is, he actually very much enjoy other people's accompany, and craves intimacy more than he realizes.
He maybe avoidant, but he's not insensitive!!!