AadzeNomad
@aadzenomad.bsky.social
110 followers 160 following 140 posts
👣Small Steps - Big Dreams✨ 🔰🕹 Free-Time Solodev in Self-Training ☕ Now working on: - Pixel Tennex (The first project!) and other prototypes 😉 🏕 My campsite: https://player3.io/aadzenomad Follow for more harmless shenanigans!
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It's #ScreenshotSaturday, #GameDev and #IndieDev fam!🥳

Reply with your game/project screenshot—I'll check 'em out & RT my faves!

Who's showcasin' today? 👇
New gamemode, anyone? 🕹👀

Logging in. Random 3D #Pinball gameplay in the bg while coding my #pong clone. Idea hits!💡 *grabs my idea notebook*

#GameDev #IndieDev #Godot
Other engines can be more bit complex too. Like something I remembered: The more complex it is, the more control you have.

But I think if you're working on less heavy 2D games or quick prototypes, Engines like Gamemaker should be enough
Relearning Signals in #Godot bc my brain just melted from this scorching heat today 🥵☀

Also 📚🔖 UI/Control nodes tutorials as well! Scoring UI can't wait forever! ...Totally won't get sidetracked experimenting. 👀

Anyone else fighting weather rn?

#GameDev #IndieDev
🔊ENEMY SPOTTED
I mean... Bug Spotted! 🔭🐞

My game gave the opponent scores for my mistakes here 😂

#GameDev #ndieDev #Godot
Phew... glad to know that. You're right. Game development is a journey, and journey is what that matters. Thank you for adding me! 😁
I know it's a bit late and I have nothing to offer besides my self-learning pong clone game, but...
I wonder what would it taste if I combine hot chocolate with energy drink?
Taking a note to light a candle on my table during dev session
Well... time to settle the SCORE! (I'm not sorry for the pun)😋

Good news: My cold's gone. やったー!
Bad news: Lots of things to do today. Like an overdue devlog for one.

This will be gonna be a long night for sure... 😪

#GameDev #IndieDev #Godot
AACHOOO!!!🤧 I'm not feeling well today, tripped my leg, and has to go to work...

Well, I just spent about an hour to reread and clean up the code. I have to take it easy, but doesn't mean I have to skip the day!🔥

Maybe I should brew some hot chocolate...☕

#GameDev #IndieDev #Godot
This IS what 10000 hours in RPGMaker looks like!
🗣Yapping Time:
I hope you enjoyed my video. It's not a top-tier editing or whatnot, but I have a blast learning video editing. I think this would be beneficial in making game trailer someday. 🎬

Did you like it? Did you not like it? Let me know in the comments! I'd love to hear your thoughts :)
Happy Saturday, #GameDev and #IndieDev !

This is my first #ScreenshotSaturday so I made a recap of my progresses and fails on my game project self-learning this week. Enjoy 😁
I was thinking the same thing! If I want to market my game, I planned to make an account for my game or just post in my 'team' account. I use this account just to share my progress, whatever that is. :)
In the end, I put StaticBody2D in the paddle to make sure the ball doesn't get pass through as tight as possible. The pong ball physics however is through script via Area2D detection on the paddle. So I'd say it's hybrid, as if like why not both? 🤔
I don't know if my words have any merit since I'm just starting, but after surfing on the gamedev tags, I can see what you mean.

I thought that's where devs shows their work so far, and it's halfway true. Other just market there. I mean, are they selling to gamers or other devs, as if competitors?
(2/2) Also do you noticed something wrong with the ball movement? Normally, I implement back something that I forget, but I leave it as it is. It's not a bug, it's a feature. 😉
Playtesting Footage:
(1/2) Pong uses their own physics while my ball uses built-in physics engine. So why don't just combine both? And the result satisfied my expectations. 😁
Oh boy, I'm all fired up today! 🔥🔥

The basic paddles and ball are finished! Using both pong like physics and physics engine.

Why don't I turn this into Pong standoff instead? 🤠

#GameDev #IndieDev #Godot
I wish I had binder books instead of whiteboard.

btw, you seem like to take notes in detail. I like that!
Playtesting Footage:

Since my ball is still using CharacterBody2D node, why don't just handle the ball's movement collision by using another physics object? This time, I use StaticBody2D so my paddle can handle the ball's velocity while preventing itself to be sliding.
Nope! I revert my paddles. Using static physics body this time, and the ball wont suddenly go pass through the paddles for the time being. 😉👍

Now trying to make paddles able to control the ball direction! Unless if there's a market for a straight pong like this 👇

#Gamedev #IndieDev #Godot