Aaron Jacobs
@aaronmjacobs.com
1.8K followers 520 following 38 posts
Senior systems programmer at @doublefine.com. Currently working on Keeper, helped make Psychonauts 2, Rhombus of Ruin, and Day of the Tentacle Remastered. I like taking pictures of space. Avatar by @michaelfirman.bsky.social.
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aaronmjacobs.com
Since there’s been such a huge influx of people, I figured I should make an intro post. Hey! I’m Aaron, a programmer at @doublefine.com, where I work on engine modifications, cameras, graphics, and whatever else needs to get done. Here’s a video showing the portals that I made for Psychonauts 2.
aaronmjacobs.com
Incredibly proud of this team ❤️ Super exciting that they'll be showing the game at the Tokyo Game Show!
wearegameheads.bsky.social
Great news to share today! Mirror Magica by team @kusagikreative.bsky.social
has been selected by IGDA Japan to be showcased at the Tokyo Game Show. @chocoboboy.bsky.social
will be in attendance to show off the game. You can learn more about Mirror Magica below. youtu.be/QxJHhU8_5UM
Introducing: Mirror Magica (2025)
YouTube video by Gameheads
youtu.be
aaronmjacobs.com
Both the best and worst part of my seat during P2, always smelled like burgers...
aaronmjacobs.com
I really hope other people feel the same way haha
aaronmjacobs.com
The Freespace games are so good, I'm really glad they open sourced them.
aaronmjacobs.com
Really glad I don’t have to keep this a secret any more!
doublefine.com
From @leepetty.bsky.social‬ and Double Fine Productions, our new game is Keeper - a beautiful and surreal third-person, atmospheric puzzle adventure, and a story told without words.

On October 17 2025 — The Keeper Shall Awaken! Wishlist today, and find out more on www.doublefine.com
Reposted by Aaron Jacobs
dreamcastaway.bsky.social
News from me! Last week was my last week at Double Fine. It was an exciting time and I am very grateful to have learned so much at a beloved studio.

This means I am looking for work! If you need someone with social media/community expertise, please reach out.

Eager to start a fresh adventure!
Reposted by Aaron Jacobs
2playerproductions.bsky.social
We're back, in box form! The second run of PsychOdyssey is now available from @fangamer.com
Get your copy here - www.fangamer.com/products/psy...

Points of interest -

New lower price - $65!
New wallet style series holder

But what's different?

No Steelbook
No individual numbering
aaronmjacobs.com
Thanks for organizing this! Highlight of my week :)
aaronmjacobs.com
Best part of GDC!
regameyk.bsky.social
Another solid GDC bouldering meetup! Thanks all for coming out, and we'll see you again next year! 💪
aaronmjacobs.com
Game dev friends! If you’re in town for GDC, I’d love to meet up. Let me know if you’d like to grab lunch / coffee!
Reposted by Aaron Jacobs
regameyk.bsky.social
ATTN: #GDC2025 folks - we'll be doing our annual bouldering meetups at Dogpatch Boulders again this year, so pack your climbing shoes!

Monday March 17, 7am-9am
Thursday March 20, 7am-9am

Open to all skill levels, it's a very chill time. 🤙
aaronmjacobs.com
My dad runs a landscaping business, and he bought a few F-150 Lightnings last year. They work reasonably well towing landscape trailers around the county, though obviously those aren’t super heavy. His biggest issue so far is with the software (trucks randomly won’t charge, etc.)
aaronmjacobs.com
Fuming? I thought I smelled something weird in the office...
Reposted by Aaron Jacobs
devinks.bsky.social
Last year I wrote about the movement systems for Raz that we built on top of Unreal’s CharacterMovementComponent. This covers the architecture of our Move Mode system, how a few of our custom modes work, and a bit about dealing with inconsistent gravity.

doublefine.com/news/behind-...
Behind the Code: On The Move!
Raz is an acrobat. He runs, jumps, climbs, rolls, swings, and slides through the world.
doublefine.com
aaronmjacobs.com
I’ve been using Resolve a lot recently, and this is probably my single biggest gripe with it. I’m curious about things end up in this state. Is it an issue of priorities? Communication of feedback? As a user, it feels like an obvious / easy thing to improve.
aaronmjacobs.com
Me after drinking Dark Monday
Dark Samus, looking forward at her claw-like hand
aaronmjacobs.com
Looks like they’re in good company!
aaronmjacobs.com
Devin's posts provide a fun look into the technical details of Raz's movement, definitely worth a read!
devinks.bsky.social
I wrote a small series of articles earlier this year about some gameplay features I worked on in Psychonauts 2. A little look into how we built and tuned the systems. Here’s the one about Raz’s jump: doublefine.com/news/devin-a...
Behind the Code: Designing Raz's Jump
Skip down past this Video Gallery. Skip up past this Video Gallery. Skip down past this Image Gallery. Psychonauts 2: Jumping - Jump hold button…
doublefine.com
aaronmjacobs.com
I forget if I've told you this before, but when I was an orientation leader in college (which was a week-long thing), we themed our group after How to Train Your Dragon. I made a silly photoshopped version of the poster and everything. Anyways, thanks for helping to make such a good movie!