vec2 p=(FC.xy*2.-r)/r.y/.3,v;for(float i,f;i++<1e1;o+=(cos(i+vec4(0,1,2,3))+1.)/6./length(v))for(v=p,f=0.;f++<9.;v+=sin(v.yx*f+i+t)/f);o=tanh(o*o);
vec2 p=(FC.xy*2.-r)/r.y/.3,v;for(float i,f;i++<1e1;o+=(cos(i+vec4(0,1,2,3))+1.)/6./length(v))for(v=p,f=0.;f++<9.;v+=sin(v.yx*f+i+t)/f);o=tanh(o*o);
bsky.app/profile/leep...
bsky.app/profile/leep...
An online multiplayer, pottery party brawler! Teams of colorful spirits sculpt ceramic battle armor on a pottery wheel, and the size and shape of your pots determine your play-style and abilities. Coming 2026 (yep, THIS year)!
youtu.be/mi0iRV0U3VY
An online multiplayer, pottery party brawler! Teams of colorful spirits sculpt ceramic battle armor on a pottery wheel, and the size and shape of your pots determine your play-style and abilities. Coming 2026 (yep, THIS year)!
youtu.be/mi0iRV0U3VY
Gamedev is so cool and weird and awesome sometimes!
Gamedev is so cool and weird and awesome sometimes!
In-Engine · Double Fine's Keeper - Unreal 5 Exploration
youtu.be/VMa5xbjL3BU?...
@p1xelcoder.bsky.social
@leepetty.bsky.social
@doublefine.com
@briankaris.bsky.social
In-Engine · Double Fine's Keeper - Unreal 5 Exploration
youtu.be/VMa5xbjL3BU?...
@p1xelcoder.bsky.social
@leepetty.bsky.social
@doublefine.com
@briankaris.bsky.social
Pathfinding, splines & physics secrets for lifelike bird companions at GDC Festival of Gaming 2026!
Join James Collins (Senior Gameplay Programmer, @doublefine.com ) for this exciting session.
schedule.gdconf.com/session/fixe...
youtu.be/628d6-pTRzI
youtu.be/628d6-pTRzI
youtu.be/6PIg71aayEE
🎉
graphicsprogrammingconference.com/archive/2025/
graphicsprogrammingconference.com/archive/2025/
ciechanow.ski/lights-and-s...
#gamedev #indiedev #unity3d #godot #unrealengine
ciechanow.ski/lights-and-s...
#gamedev #indiedev #unity3d #godot #unrealengine
www.youtube.com/watch?v=j-Bw...
www.youtube.com/watch?v=j-Bw...