AdamKos
banner
adamkos.bsky.social
AdamKos
@adamkos.bsky.social
Accessibility Program Manager at Xbox (contract). Accessibility Designer for Mega Man Y+1 (LMteam.bsky.social). Auditory Processing Disorder. Obsessed with retro gaming. He/him.
Time to vote, y’all! Let’s celebrate gaming accessibility together!

www.gaconf.com/gaconf-award...
GACONF AWARDS 2025
www.gaconf.com
November 24, 2025 at 12:13 PM
This game is an amazing way to learn about gaming accessibility…through gamification, what can be more perfect?

Help this game find its way to more players by playing it (it’s very short!) and leaving a review!
forgive me for the quick promo, but my first FREE game is almost at 50 reviews on steam, only 10 more to go!

as a reward, i'm planning on setting up a 50% off discount code for my patreon when the game hits 50 reviews. more info below, but EVERY REVIEW helps!

#gamedev #indiedev #solodev #indiegame
an unplayable game?! on Steam
a game about accessibility settings that's just a *bit* too hard for you to play effectively. 10-15 minutes in length with 30+ minutes of developer commentary!
store.steampowered.com
November 21, 2025 at 8:08 PM
Reposted by AdamKos
Hey #gamedev #indiedev, pretty cool to see all these accessibility awards flying around eh? Would be handy if someone made a list of what and when they all are and when to submit, right?

🫡
docs.google.com/spreadsheets...
November 18, 2025 at 5:12 PM
Yeessss, have a blast! To me, that place is heaven!
November 16, 2025 at 3:23 PM
You too!
November 14, 2025 at 12:30 PM
Same!
November 14, 2025 at 12:22 PM
Yay!! Congrats!!
November 10, 2025 at 12:56 PM
You need an “i” for each flower:
Oh shiiiiiiiiiiiit! 😂
November 6, 2025 at 4:03 PM
I’ll allow it. *Slams gavel*
November 6, 2025 at 1:20 PM
Yessss! I LOVE that movie. Happy you enjoyed it!
November 6, 2025 at 1:17 PM
This is awesome! Also something to celebrate, you use alt text which makes these images more accessible! 🎉
November 6, 2025 at 1:13 PM
If I think of others I’ll let you know!
November 3, 2025 at 6:16 PM
I totally understand, that’s why I said “new to me” 😉

In the commentary you mentioned the Mandela Effect, ever since you said that I have been feeling the same about this feature, haha!

A friend of mine just mentioned the game called Superhot to me. Is that it by any chance?
November 3, 2025 at 6:12 PM
Just played this myself and that Timing Assist feature is completely new to me. What a great feature! I hope other games learn from this and iterate on it, I definitely want to see it again.
Had a great time playing this - what an incredible example of motor accessibility in platformers.

As someone with bad reactions, if more platformers had these settings, I could actually play them and feel skilful.

Also loved the dev commentary! Absolutely recommend to play and learn from.
#gamedev #indiegame #solodev #indiedev

with the end of next fest, my first solo game "an unplayable game?!" is officially out for FREE on steam!

its a short platformer about accessibility settings and why they're important. only about 5-15 minutes, depending on how fast you figure it out!
November 3, 2025 at 3:46 PM
Happy to hear the pay off is helping! You got this!!
October 31, 2025 at 11:26 AM
Thank you, David!! 😁
October 30, 2025 at 12:57 PM
This image of Sakurai goes so hard. 🔥
October 29, 2025 at 11:05 AM
Thank youuuuu!! Very excited to be back!!
October 24, 2025 at 12:27 PM
I have an announcement!

I am rejoining @xbox.com as an Accessibility Program Manager!

My last contract with this team was the best job I’ve ever had, I am truly beside myself that I have this opportunity to return. 😭
#Gaming #Accessibility #Xbox
October 24, 2025 at 12:14 PM
EXACTLY what Laura is saying. This is HUGE for Nintendo! I hope they use this as a stepping stone and continue their accessibility journey in future first party games!!
I genuinely can't overstate how big a deal it is to see a first party Nintendo game feature a dedicated Accessibility menu like this, so well thought out, detailed in depth before game release.

There is literally no precident for this from Nintendo.

This is a huge leap forward.
Watching through the second Kirby Air Riders Nintendo Direct because I was told they discussed accessibility features during it.

First thing I have spotted, 40 ish mins in, there's a setting to slow down the speed of gameplay.

www.youtube.com/watch?v=_ZHY...
October 24, 2025 at 11:38 AM
Incredible! I love when science wins!
October 24, 2025 at 11:11 AM
Reposted by AdamKos
Nintendo Direct for Kirby Air Riders had Masahiro Sakurai presenting a whole section on accessibility, inc saying motion sickness was a personal priority for him & giving specific instructions on which buttons to remap for onehanded play. Nice!
youtube.com/live/_ZHYjYHHiBM?si=qEopE0J_Mz5IYa7z&t=4914
October 23, 2025 at 3:31 PM
This is not a drill! Sakurai just announced that there are IN GAME accessibility settings in the upcoming Kirby Air Riders game!!

Let’s go, Sakurai! Set the bar for Nintendo games and let’s challenge others to beat it! This is awesome!
October 23, 2025 at 1:57 PM
Reposted by AdamKos
Pssst! 👀

Are you a disabled content creator OR a creator passionate about accessibility? DM us!

We’re working on something new and exciting at AbleToPlay to help inclusive creators grow their audiences and connect with game studios and publishers for sponsorships.

Reposts appreciated!
October 21, 2025 at 4:03 PM