AgentMindStorm
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agentms.bsky.social
AgentMindStorm
@agentms.bsky.social
Youtuber who loves Minecraft | usually posts about his videos or resource packs
Reposted by AgentMindStorm
February 18, 2026 at 2:03 PM
Mojang listening to community feedback this drop
February 17, 2026 at 9:45 PM
This is a veeeeery dramatic change that I really don't like. The old black dots looked like natural fur; the new ones look like my horse has caught the Black Death
February 17, 2026 at 7:46 PM
Credit to deepdishbkent_36909 on Discord
February 17, 2026 at 6:53 PM
This Minecraft drop survey is really turning into a therapy session
February 14, 2026 at 2:04 PM
I certainly have my work cut out for me for the next Aspects update, on both the Java and Console fronts 😅
February 11, 2026 at 1:42 PM
Before anyone gets too excited, this feature is NOT describing customizable Ore UI. This is an update to the Script API UI features, which are used in a lot of Marketplace Add-Ons.
February 3, 2026 at 5:02 PM
Java and Console Aspects 6.5.0 is OUT NOW with mathematically perfect first-person animations and full support for Mounts of Mayhem! A huge thank-you goes to LateLag who designed the wonderful Detached System and ported first-person animations from Java Edition.

Full showcase: youtu.be/IMOimp3Y-tw
Beautiful, PERFECT Spears - Java and Console Aspects 6.5.0 (Better First-Person Animations & More!)
YouTube video by AgentMindStorm
youtu.be
January 31, 2026 at 5:07 PM
It's really funny that everyone is complaining about a visual-only drop and meanwhile I'm panicking every time Mojang touches a mob that has existing changes in Aspects

Seriously, integrating these new baby mobs into Java and Console Aspects is going to take a lot of effort.
Snapshot 5 for Minecraft 26.1 brings us aquatic babies and golden dandelions to keep babies babies! Check out all the baby news here! #minecraftemployee https://www.youtube.com/watch?v=a8gPl8AIRz4
January 27, 2026 at 11:56 PM
Reposted by AgentMindStorm
Minecraft Beta and Preview 26.10.20 is rolling out today!

Read all about the cuteness overload in the changelog at feedback.minecraft.net/hc/en-us/art...
January 27, 2026 at 5:00 PM
I'm excited to announce the next Java and Console Aspects update is feature-complete! All that's left to finish now is:

- Updated Textures (Console Aspects)
- Compatibility Mode (Both packs)
- Credits and Feature List updates
- In-game custom tab
- Webpage

The update will release in a few days!
January 24, 2026 at 4:29 PM
I am super excited to announce the first release of the Festive Mash-up Patch! This pack is a continuation of the Festive Mash-up by 4J Studios, with new textures for features added after the original pack was discontinued.

A link to my video overview is in the reply below!
January 21, 2026 at 2:10 PM
Mojang simply cannot resist the Microsoftian urge to ship features before they're ready, in incomplete states, with tons of negative feedback. Why is Bedrock Edition cursed in this way?
January 13, 2026 at 4:50 PM
Resource pack loading is terribly broken in the latest Minecraft Bedrock preview, making it difficult and annoying to develop updates. Please vote to fix these bug reports so that I can keep making resource packs:

report.bugs.mojang.com/servicedesk/...

report.bugs.mojang.com/servicedesk/...
Jira Service Management
report.bugs.mojang.com
January 8, 2026 at 4:22 PM
I'm not sure how I feel about the new baby mobs. It's going to take some time to get used to them.

I'm pretty sure that I dislike the new Rabbit. My main issue is the diagonal feet, which give me "my first modded mob" vibes.
January 7, 2026 at 5:11 PM
Reposted by AgentMindStorm
January 7, 2026 at 3:07 PM
It turns out, making "S" and "5" look identical in the MinecraftTen font was a bad idea
January 6, 2026 at 5:20 PM
I am really excited about the support this video has gotten. Thanks to everyone who watched the video! I'm also excited to say that three people have reached out so far to draw new textures in the Festive style, and they are all doing a great job.

There is still room for more if you'd like to help!
Merry Christmas, everyone! I wanted to record a quick update on three different projects I've been working on. I would have loved to get these projects out sooner (today, for example), but it won't be long now for any of them.

Here's the video: youtu.be/dpGFp90SB6M
December 26, 2025 at 5:31 PM
Merry Christmas, everyone! I wanted to record a quick update on three different projects I've been working on. I would have loved to get these projects out sooner (today, for example), but it won't be long now for any of them.

Here's the video: youtu.be/dpGFp90SB6M
December 25, 2025 at 3:24 PM
Adding vertical split-screen support to Aspects is important for Timeless Adventures, but man does the development process look silly
December 23, 2025 at 12:01 AM
Great message length everyone, no notes.
December 18, 2025 at 3:35 AM
Reposted by AgentMindStorm
A first snapshot is here for the next drop - with a new verison name - and a new java version! Check out all the firsts in this guide! #minecraftemployee https://www.youtube.com/watch?v=3TQ8ch8bN4A
December 16, 2025 at 6:40 PM
I have -1 hours on Minecraft for Windows now after playing for thousands of hours. This is the sign of a well-made game.
December 13, 2025 at 1:11 AM
I'm doing my best to get an Aspects patch ready with fixed spear animations, but adding the animations properly requires integrating the latest Detached System from Fixed Vanilla 1.15.

This is not an easy task, so I'm not sure when the update will be ready. My free time is very limited right now.
December 11, 2025 at 6:04 AM
It is just me or do horses (especially zombie & skeleton horses) feel terrible to control in 1.21.130? On Java Edition they are b perfectly responsive, but on Bedrock, they feel super laggy :(
December 10, 2025 at 1:34 PM