AgentMindSanta🎄
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agentms.bsky.social
AgentMindSanta🎄
@agentms.bsky.social
Youtuber who loves Minecraft | usually posts about his videos or resource packs
Microsoft is the absolute worst for this. The new Xbox app is built in Electron (and probably the store too?) and they perform terribly with bad input lag.

It's also the only system I've seen that regularly drops inputs, which makes these apps feel terrible.
December 10, 2025 at 8:28 PM
I was completely right. Mojang made this change due to server auth movement and marked the bug report Works As Intended. Super, super disappointing. bugs.mojang.com/browse/MCPE-...
December 10, 2025 at 5:32 PM
This might be another impact of the server authoritative movement
December 10, 2025 at 1:34 PM
Thank you for all your work Cris!!
December 10, 2025 at 4:21 AM
Congrats on the first full year of drop releases!
December 9, 2025 at 4:02 PM
That's right - the bow, crossbow, spear, trident, shield, and spyglass animations in Fixed Vanilla 1.15 are ports of the Java animations, not recreations. They are mathematically perfect!

Aspects will receive these animations in a future update. Congrats to LateLag for release!
December 9, 2025 at 3:28 PM
The detached system re-orients first-person attachable coordinate axes to align with the camera instead of the hand. This makes it way, way easier to edit animations.

It's also the same coordinate axes used by Java Edition, so it was possible for LateLag to directly port first person animations!
December 9, 2025 at 3:27 PM
This is excellent news
December 5, 2025 at 8:28 PM
That is amazing
December 4, 2025 at 8:26 PM
Reposted by AgentMindSanta🎄
Wait till you find out that format version is 1.26.0
December 3, 2025 at 6:29 PM
NO

That's horrible 😭
December 3, 2025 at 6:44 PM
Appreciate the info, thank you
December 2, 2025 at 5:22 PM
Read the post that you replied to challenge
December 2, 2025 at 4:50 PM
I think your mounts of mayhem expected version is inaccurate though, I would put 25.4
December 2, 2025 at 4:30 PM
Reposted by AgentMindSanta🎄
That's what I'm wondering as well. Bedrock versions used to have three number components up until now, so I'm confused why it's only two in the future.

It'd be great to know what exactly the "platform limitations" are.
December 2, 2025 at 4:26 PM
This is the perfect graphic to explain what I'm getting at, thank you!
December 2, 2025 at 4:29 PM
My ideal Bedrock numbering would be 25.4.11.20 -> year.drop.minor&hotfix.preview

This would allow Java and Bedrock players to talk about "25.4" as Mounts of Mayhem. But if the drop number still increments with minor versions, people won't be able to talk about it like that.
December 2, 2025 at 4:24 PM