aldelaro5
aldelaro5.bsky.social
aldelaro5
@aldelaro5.bsky.social
Bug Fables fan; Video games reverse engineer; Working on building a modding environment for Bug Fables; Software dev in C#

Discord ID: aldelaro5#2913
Github: https://github.com/aldelaro5
Mastodon: https://social.treehouse.systems/@aldelaro5
Pinned
This was LONG overdue

but FINALLY, I published a nuget package to more easily compile mods for bug fables www.nuget.org/packages/Bug...

I'll about why this is common in unity modding, but it includes a game assembly that was "stripped" such that none of the actual code is included, only signatures
BugFables.GameLibs 120.0.0
Publicized UnityEngine assemblies and publicised + stripped game assemblies of the game Bug Fables for use in compiling mods for the game. See the README on the package's NuGet's page for details on t...
www.nuget.org
I realised roslyn analyzers are cool so I am doing a stream tomorrow at 16 EST where I improve the one I'm working on!
November 28, 2025 at 2:38 AM
Same guy who said that moving to Linux (the better OS) is like "moving to Canada"

So it's not surprising, but more like he hasn't changed lol
November 27, 2025 at 3:12 AM
Working on VenusRootLoader (a WIP Bug Fables modloader) and I want to share this console logs screenshot during my testing because it really gives you an idea of how the modding pipeline works and how the dependency checking works

It's complex, but built in a way that's trackable!
November 26, 2025 at 1:57 AM
Live with VenusRootLoader development (Bug Fables modloader) - Modloading dependencies edition

www.twitch.tv/aldelaro5
Twitch
Twitch is the world
www.twitch.tv
November 23, 2025 at 6:00 PM
How I discovered protected internal in C# yesterday:

(also, next stream is today at 13 EST)

www.twitch.tv/videos/26260...
Ald looses it over obscure C# access modifiers - aldelaro5 on Twitch
aldelaro5 went live on Twitch. Catch up on their Software and Game Development VOD now.
www.twitch.tv
November 23, 2025 at 4:19 PM
I'm still shocked C# has this obscure access modifier called "protected internal" that I never knew existed until today because I needed a specific usecase for it where I wanted to expose a get only property to a derived class, but let my assembly have the setter access

IT'S SO WEIRD BUT IT WORKS!
November 23, 2025 at 4:11 AM
Live with VenusRootLoader development (Bug Fables modloader) - Modloading edition

www.twitch.tv/aldelaro5

#BugFables
aldelaro5 - Twitch
VenusRootLoader development (Bug Fables modloader) - Modloading edition
www.twitch.tv
November 22, 2025 at 8:03 PM
VenusRootLoader development stream in an hour where I actually start the modloading part!

and also show why it took so long for me to start there :D
November 22, 2025 at 7:04 PM
Reposted by aldelaro5
Kabbu, Vi, and Leif’s adventure is reaching even more players! Bug Fables will add Simplified and Traditional Chinese support early next year! 🥳

Metacritic高分回合制冒險 RPG《蟲蟲寓言:永恆之樹苗》將於2026年1月推出中文版,登陸平台包括PC、Nintendo Switch™ 與 PlayStation®4。

跟著碧、卡布和利弗一起揭開布加利亞大陸的秘密!探索並結合團隊的能力,解開謎題,擊敗強大的敵人,尋找古代寶藏!
November 21, 2025 at 2:15 PM
ffs, they did this again where they post on twitter, but not bsky

Basically, about Bug Fables 1.2.1:

- It is NOT coming today (from discord)
- It WILL feature Chinese (which scares me because SetText softlocks are mean)
- It WILL be out "early next year" (I think January)

x.com/Dangen_Ent/s...
DANGEN Entertainment on X: "Kabbu, Vi, and Leif’s adventure is reaching even more players! Bug Fables will add Simplified and Traditional Chinese support early next year! 🥳 Metacritic高分回合制冒險 RPG《蟲蟲寓言:永恆之樹苗》將於2026年1月推出中文版,登陸平台包括PC、Nintendo Switch™ 與 PlayStation®4。 https://t.co/IBZ5oZr50C" / X
Kabbu, Vi, and Leif’s adventure is reaching even more players! Bug Fables will add Simplified and Traditional Chinese support early next year! 🥳 Metacritic高分回合制冒險 RPG《蟲蟲寓言:永恆之樹苗》將於2026年1月推出中文版,登陸平台包括PC、Nintendo Switch™ 與 PlayStation®4。 https://t.co/IBZ5oZr50C
x.com
November 21, 2025 at 2:16 PM
Reposted by aldelaro5
The Bug Fables plushies are baaaaaaack!
@makeship.bsky.social
x @moonsproutgames.bsky.social

> November 22, 2:00AM GMT+9 <

Don't lose it, this is the type of bug you'll want in your house!
Vi: makeship.com/products/vi-...
Kabbu: makeship.com/products/kab...
Leif: makeship.com/products/lei...
November 20, 2025 at 12:36 PM
Reposted by aldelaro5
From Fraymakers kickstarter email update:

"to help feed the speculation machine, we’re also revealing that two of the stages are from games with representatives currently on the Fraymakers assist roster. Which of our guest assists do you think will be getting stages?"

YO, BUG FABLES STAGE???
November 20, 2025 at 6:01 AM
From Fraymakers kickstarter email update:

"to help feed the speculation machine, we’re also revealing that two of the stages are from games with representatives currently on the Fraymakers assist roster. Which of our guest assists do you think will be getting stages?"

YO, BUG FABLES STAGE???
November 20, 2025 at 6:01 AM
It is 24 hours until the 21st, the 6th bug fables anniversary

While we no longer have the educated guesses we had a year ago about an update dropping, I speculate they will drop 1.2.1 on the 21st and I've prepared for the possibility: I will livestream the diff if it releases on Friday.

Here's a 🧵
November 20, 2025 at 5:32 AM
Reposted by aldelaro5
The Nintendo GameCube was first released in North America 24 years ago today! (November 18th, 2001)
November 18, 2025 at 9:45 PM
Reposted by aldelaro5
It may be a sign of my age but I remember a time when the Internet was designed so there wasn't a singular point of failure which took out half the Internet.

Cloudflare goes down way too often and way too many sites and resources use it
November 18, 2025 at 11:45 AM
This was LONG overdue

but FINALLY, I published a nuget package to more easily compile mods for bug fables www.nuget.org/packages/Bug...

I'll about why this is common in unity modding, but it includes a game assembly that was "stripped" such that none of the actual code is included, only signatures
BugFables.GameLibs 120.0.0
Publicized UnityEngine assemblies and publicised + stripped game assemblies of the game Bug Fables for use in compiling mods for the game. See the README on the package's NuGet's page for details on t...
www.nuget.org
November 16, 2025 at 7:04 PM
Reposted by aldelaro5
BY THE WAY

If you've updated to Windows 11 recently, you're probably on version 25H2.

There's a new setting in Settings: Privacy & Security.

Scroll aaaaaaaalll the way to the bottom and you'll see "Text and Image Generation."

TURN IT OFF.
October 17, 2025 at 12:58 AM
I implore you .net CLI program devs

PLEASE, CHECK YOUR --HELP FOR MISTAKES!

I have ran into 4 issues on 4 different programs in the last month where --help effectively lied to me causing huge waste of time trying to figure out how I am supposed to invoke it!

CHECK FOR MISTAKES, I AM DYING HERE!
November 15, 2025 at 6:26 PM
Fuck the mono .net runtime!

There's just so many shits happening with that runtime that I keep running into ARRRRRGGGGGHHHH!
November 15, 2025 at 5:11 AM
Reposted by aldelaro5
November 14, 2025 at 4:20 AM
Reposted by aldelaro5
Announcing: New @steampowered.com Hardware, coming in 2026:

Steam Controller
Steam Machine
Steam Frame. 

Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
Steam Hardware
The Steam Hardware family officially expands in early 2026.
steampowered.com
November 12, 2025 at 6:03 PM
Reposted by aldelaro5
Every negative review on Loser Named Hana I'm so glad I added the "I don't want woke content" option that just closes the game at the very beginning of the game to let the real losers know they aren't welcomed
November 13, 2025 at 3:37 AM
Reposted by aldelaro5
Just want you to know that when I asked Geoff why he gave the silent treatment to an open letter written by his own "future of games" program (& co-signed by 3000+ industry peers), he replied:

"Because that's my show and nobody gets to tell me how I should use my platform". 💀💀💀
November 11, 2025 at 6:34 PM
Reposted by aldelaro5
.NET 10 is here!
The latest release brings performance boosts, cloud-native enhancements, and AI integration to supercharge your development experience. 👉 Dive into what’s new and start exploring today: msft.it/63325tMo79
#dotNET
November 11, 2025 at 4:15 PM