andich.xyz 🌸
@andichxyz.bsky.social
22 followers 12 following 170 posts
Developer, Technical Artist, Engineer
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andichxyz.bsky.social
Wait, where do you hold the node when you unparent it? In the scene root? Where do you pass it before adding to some other node?
Reposted by andich.xyz 🌸
andichxyz.bsky.social
I'm on vacation in #Austria!
andichxyz.bsky.social
I love how that sounds ✨Chromatic Corruption✨
andichxyz.bsky.social
Holy hell, The Man praised my work😁
andichxyz.bsky.social
Throwback to one of my procedural works in #blender
andichxyz.bsky.social
Anyway, love your post😄
andichxyz.bsky.social
Oh you cheeky pup :P:P:P:P
andichxyz.bsky.social
Well yeah, I don't have the luxury of a whole second like you do 🫠😁
andichxyz.bsky.social
I had to manually make a query to so called PhysicsDirectSpaseState3D so my check would work independently from _process() and _physics_process()

And it worked! It was a bit hard to figure out, but still. I could show you my code when I have a moment if you'd like
andichxyz.bsky.social
Huh, it's interesting that you're checking a second later and the area3d still doesn't trigger.
I had a similar problem to solve, I wanted to check the overlap between two areas upon instantiating, but it didn't work as I intended.
andichxyz.bsky.social
I have to ask, were you trying to see if there is overlap between PopCorn scene with the area3d the moment you instantiated it?
andichxyz.bsky.social
Could you provide the link to the pr?
Reposted by andich.xyz 🌸
majormcdoom.bsky.social
Made a utility that tracks realtime circular motion.
Great for gestures in VR. 🐧🪄⭕
#GodotEngine #gamedev #indiedev
Reposted by andich.xyz 🌸
Reposted by andich.xyz 🌸
vaporvee.com
Yannik @vaporvee.com · Aug 31
I’ve created a plugin for Godot that lets you integrate your game with Discord, so players can display it in their Discord client! Feel free to try it out. Supports Linux, macOS and Windows. Now on my own Git
git.vaporvee.com/vaporvee/dis...

#godot #godotengine #gamedev #discord
#linuxgaming
discord-rpc-godot
Discord RPC Plugin for GDScript with an easy-to-use code pattern in Godot Engine 4, with optional Editor Rich Presence! (Compatible with Linux, Windows, & MacOS)
git.vaporvee.com
andichxyz.bsky.social
Great! You should look into having an atlas texture or a flipbook. There you'll store multiple expressions and have uv coordinates scaled and shifted to show only one of them
Reposted by andich.xyz 🌸
why485.bsky.social
I think my favorite never really talked about common sense feature of Godot is how it has built in support for randomly picking from a list of audio clips to play. Not only that, but it has built in support for randomly adjusting the pitch slightly.
An AudioStreamPlayer3D in Godot that picks from a selection of 5 different audio clips. You can even adjust the weight so that some sounds are more common than others. The pitch and volume can also have a slight randomness added to it.
andichxyz.bsky.social
I think that using a texture is worth it, especially since the model is ready. I would say try to make it look nice and if you still don't like it, then try to make a 3d mouth. Just make sure to save the original model and project before you commit to it
andichxyz.bsky.social
I assume that your mouth texture is on the same mesh as your face so you are blending between the skin texture and the mouth texture. And you have trouble with positioning the texture on the faces uv, is that right?
Reposted by andich.xyz 🌸
passivestar.bsky.social
btw did you know you can bake textures of other objects into ucupaint layers?