Andrew Richards
andrewrichardsdev.bsky.social
Andrew Richards
@andrewrichardsdev.bsky.social
Software engineer / game dev on the road to building my first video game.
Sketchy Schematics is an engineering puzzle game I’m development that is Factorio meets Baba is You. Now anyone with a browser can give this early build a shot! andrewrichardsdev.itch.io/sketchy-sche... #indiedev #indiegames
Sketchy Schematics (Web) by andrewrichardsdev
Factorio meets Baba Is You, a puzzle game that's more than meets the eye.
andrewrichardsdev.itch.io
January 10, 2026 at 10:42 PM
A demonstration of the snapping system in my game. Working like a charm and feels intuitive and tactile. #indiegamedev
January 9, 2026 at 9:42 PM
The first level of my engineering puzzle game Sketchy Schematics. Want to play early build of the game? Check out the itch page:

andrewrichardsdev.itch.io/sketchy-sche...
January 5, 2026 at 1:10 AM
Looking for great indie dev marketing blogs and podcasts, any recs?
January 2, 2026 at 5:17 PM
Posted my first build of the game I’ve been working on, Sketchy Schematics! Downloadable for PC. It’s early but please check it out! andrewrichardsdev.itch.io/sketchy-sche...
Sketchy Schematics by andrewrichardsdev
Factorio meets Baba Is You, a puzzle game that's more than meets the eye.
andrewrichardsdev.itch.io
January 2, 2026 at 12:20 AM
A screenshot from the game I’m working on Sketchy Schematics
December 19, 2025 at 10:10 PM
Tonight’s game dev lock in session I finished up the movement stage machine and added this dash with a nice little snail trail.
August 6, 2025 at 12:36 AM
Today I created the 0.0.1 build of my game. Added saving/loading, checkpoints, and many small quality of life improvements to get it all working for keyboard + Xbox controller.
July 28, 2025 at 12:40 AM
Today’s game dev session:
July 26, 2025 at 4:44 PM
This week in game dev I worked on a few things:
July 26, 2025 at 12:43 AM
Millimeters make miles
July 22, 2025 at 1:12 AM
Gamedev update
July 22, 2025 at 12:16 AM
Today worked on adding parallax to the background, and some particles. This was my first time doing this, let me know how you think it looks. #gamedev
July 18, 2025 at 6:50 PM
Tonight’s challenge - create a very minimalistic game with a gameplay loop.
July 8, 2025 at 1:24 AM
Level design is hard
July 3, 2025 at 10:17 PM
Is Yum Yum Coconut: Journey to Mooterra a strand game?
June 28, 2025 at 12:49 PM
Concept > reality #indiegamedev
June 28, 2025 at 1:46 AM
Today I worked on a prototype for my games inventory system. Or more specifically the periodic table of coconuts.
June 27, 2025 at 8:29 PM
Today I brought my main character drawings into illustrator and begun bringing him to life 😁 #gamedev #gameart
June 27, 2025 at 12:33 AM
Tonight brought my hand drawings into illustrator for my main character and got started digitizing him
June 27, 2025 at 12:28 AM
Tonight I challenged myself to make 1 full level no matter how jank. Just a complete level with some combat, a few puzzles, and a boss battle. I just wanted to avoid getting side tracked and just finish something. I did it and it feels good. #gamedev
June 26, 2025 at 1:52 AM
First of many developer diaries! #gamedev #unity2d
June 22, 2025 at 10:15 PM
Game dev on the beach?
June 21, 2025 at 4:21 PM
How do I see the work of other Game devs on Bluesky???
June 21, 2025 at 3:35 PM
In my game you play as a space faring monkey who shoots coconuts. Here some early gameplay. On a journey to bring this little guy to the world!
June 21, 2025 at 1:46 PM