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antidotecrk.bsky.social
Antidote
@antidotecrk.bsky.social
Programming, hacking, and general insanity.
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OpenRPGEditor Alpha 1 released!
github.com/OpenRPGEdito...
Releases · OpenRPGEditor/openrpgeditor
Contribute to OpenRPGEditor/openrpgeditor development by creating an account on GitHub.
github.com
Fun fact: The Retro Studios logo uses a font called "Sofachrome"
October 3, 2025 at 1:57 AM
Open RPG Editor Alpha 2 will be released sometime early next year.

It will be the first release with editor plugin support enabled, and full tile editing with MZ style layer editing available.

Beta 1 will follow and will have support for engine customizations that are specific to our editor.
September 25, 2025 at 12:11 AM
OpenRPGEditor Alpha 1 released!
github.com/OpenRPGEdito...
Releases · OpenRPGEditor/openrpgeditor
Contribute to OpenRPGEditor/openrpgeditor development by creating an account on GitHub.
github.com
August 31, 2025 at 9:25 PM
Bah, I really want a drawn version of my normal avatar but I can't afford to commission it >.<

Cute pic of a cat sitting on a Microsoft ergonomic keyboard staring at a CRT :<
May 23, 2025 at 2:22 AM
I've faithfully brought Metroid Prime's debugging feature used to test if textures had too many mipmaps and could be reduced in size!

The function is called, appropriately enough, MangleMipmap.

@jackmathews.bsky.social or @threewave.com can elaborate more on how this feature was used if they want.
April 16, 2025 at 12:48 AM
Soon................
April 11, 2025 at 3:00 AM
@jackmathews.bsky.social do you remember who did the AutoMapper code?

It looks a lot like Andy's handiwork based off of how it's implemented, but I also get hints of you and possibly even zoid in a few spots.
April 10, 2025 at 4:31 AM
Open RPG Editor is nearing Alpha status, hopefully we'll have a release ready in the next couple of weeks, I can't give a concrete release window.

Once the Alpha is released we'll be opening our discord up to the public!
March 25, 2025 at 1:18 AM
RPG Maker PSA:

RPG Maker MV/MZ has a feature allowing you to "encrypt" your assets, however all this does is XOr (flips the bits) the first 16 bytes of the files, using an MD5 hash of your "passphrase"

Your content isn't protected in any way since the header data of your image files is static.
March 14, 2025 at 6:19 PM
@concernedape.bsky.social I'm guessing you didn't have 4K in mind when you made the intro animation lol

The trees just cut off on the left side.
January 21, 2025 at 6:03 AM
@gamefromscratch.bsky.social
I wanted to show you an open source tool I've been developing ans an alternative to RPG Maker's editor.
It's still extremely early in development but we've got it to a point where I'm comfortable showing off screenshots at the minimum. We call it OpenRPGEditor.
January 9, 2025 at 12:32 AM
So I had a stupid problem where I wanted to set a locale for testing on linux, and gettext/intl just would not cooperate and just used my default system locale regardless. Since I wanted to support live switch locales anyway I looked into the gettext format and realized I could just write my own
January 7, 2025 at 4:05 AM
@jackmathews.bsky.social I was wondering if you remembered who wrote the particle code. Specifically the stuff revolving around CGenDescription and CElementGen

github.com/PrimeDecomp/...

My brain about fell out once I figured out what the heck was lmao.

Still it's pretty clever, if cursed.
github.com
December 24, 2024 at 8:44 AM
So um, you know how I said that MusyX had one last function remaining and it might take a while to match it?

So yeah that was a lie, had someone come in matching Mario Party 4 and knock it out, same person who finished _GetInputValue bringing us down to 1 function.

Just yolo'd it and matched it
December 17, 2024 at 4:15 AM
After almost 2 years of effort, MusyX is down to the one final function, the last file remaining is hw_dspctrl and it has a massive function called salBuildCommandList which is almost 2k lines of code and is going to be a rather massive time sink to get right. But hey, progress!
December 16, 2024 at 6:04 AM
Just got here, so I should probably make a post.
Just browsing around this place is such a breath of fresh air, it got tiring delving into the Nazi cesspool that is Twitter.
November 30, 2024 at 9:20 PM