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antidotecrk.bsky.social
Antidote
@antidotecrk.bsky.social
Programming, hacking, and general insanity.
Ah correction it's a normal keyboard, there's just a bit of distortion that makes it look like an ergo when smaller.

Been using this little guy basically forever.
May 23, 2025 at 2:26 AM
I've faithfully brought Metroid Prime's debugging feature used to test if textures had too many mipmaps and could be reduced in size!

The function is called, appropriately enough, MangleMipmap.

@jackmathews.bsky.social or @threewave.com can elaborate more on how this feature was used if they want.
April 16, 2025 at 12:48 AM
Soon................
April 11, 2025 at 3:00 AM
@concernedape.bsky.social I'm guessing you didn't have 4K in mind when you made the intro animation lol

The trees just cut off on the left side.
January 21, 2025 at 6:03 AM
January 9, 2025 at 1:02 PM
@gamefromscratch.bsky.social
I wanted to show you an open source tool I've been developing ans an alternative to RPG Maker's editor.
It's still extremely early in development but we've got it to a point where I'm comfortable showing off screenshots at the minimum. We call it OpenRPGEditor.
January 9, 2025 at 12:32 AM
For those curious, this is the palette mentioned, as you can see the "colder" things are the darker they get, until they get super cold in which they become a cyan color. The hotter they are the more orange/white they become. For characters this is applied using a matcap to greatly simplify things.
November 30, 2024 at 7:10 AM