Evangelos returns to his hometown only be thrust in-between realities and forced to confront past friends, governmental meddling, a grand conspiracy, and his own past.
First-time solo dev 🏳️🌈.
A modern-day RPG that follows Evangelos, a young man who after nine years returns to his hometown, Asteria. There he must dive into a concurrent reality and unravel a grand conspiracy to confront his own past.
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Not really much to show as a result, still aiming for a prologue demo by year's end, but here is this semi-ominous screenshot.
#APÓSTASI | #RPG | #GameDev
I will be back in full swing starting in August following a trip in July, though I will work on small side tasks.
I will be back in full swing starting in August following a trip in July, though I will work on small side tasks.
For whatever reason opening up another scene prevents other text windows (ex. time, location) from closing until the player transfers scenes and I cannot figure out how to remedy that.
For whatever reason opening up another scene prevents other text windows (ex. time, location) from closing until the player transfers scenes and I cannot figure out how to remedy that.
Whereas in FFXIII everyone has three main assigned roles, in #APÓSTASI everyone was initially designed to follow a loose primary, secondary, and tertiary equivalent role to their skillset.
Whereas in FFXIII everyone has three main assigned roles, in #APÓSTASI everyone was initially designed to follow a loose primary, secondary, and tertiary equivalent role to their skillset.
As this is a RM picture menu (w/ 14 images and 15 text windows 🫠) everyone is locked into their designated position.
Omitted levels because they aren't relevant (think akin to FFX).
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Character statuses not implemented and few other aesthetic little gimmicks might make their way in but all else is pretty set in stone.
#APÓSTASI | #RPGMaker | #ScreenshotSaturday | #IndieDev | #GameDev
Character statuses not implemented and few other aesthetic little gimmicks might make their way in but all else is pretty set in stone.
#APÓSTASI | #RPGMaker | #ScreenshotSaturday | #IndieDev | #GameDev
The phone screen will be enlarged and character statuses need to be implemented (plus a few additional extras) but it works.
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#APÓSTASI | #RPGMaker | #IndieDev | #IndieGame | #GameDev
#APÓSTASI | #RPGMaker | #IndieDev | #IndieGame | #GameDev
Supposedly, she's been like this since everyone returned from winter break.
#APÓSTASI | #RPGMaker | #IndieGame | #IndieDev
Supposedly, she's been like this since everyone returned from winter break.
#APÓSTASI | #RPGMaker | #IndieGame | #IndieDev
#APÓSTASI | #RPGMaker | #ScreenshotSaturday | #IndieGameDev | #GameDev
#APÓSTASI | #RPGMaker | #ScreenshotSaturday | #IndieGameDev | #GameDev
Chapter 1 is more directly stakes-making in its story content, but is a make-or-break moment in how the game is received and how it moves forward.
Chapter 1 is more directly stakes-making in its story content, but is a make-or-break moment in how the game is received and how it moves forward.
Though I’ve been rather casual about it, to be more direct; APÓSTASI is integrally and irrevocably queer in its themes and content, featuring a broadly diverse cast and more intrinsically a (slow burn) romance between our two male leads at the story’s heart.
Though I’ve been rather casual about it, to be more direct; APÓSTASI is integrally and irrevocably queer in its themes and content, featuring a broadly diverse cast and more intrinsically a (slow burn) romance between our two male leads at the story’s heart.
#APÓSTASI | #RPGMaker | #IndieGameDev | #GameDev
#APÓSTASI | #RPGMaker | #IndieGameDev | #GameDev
Most work this week has been slowly learning the basics of music (it hard :( ), as free audio resources I've found don't quite match the ideal vibe.
#APÓSTASI | #RPGMaker | #IndieGameDev
Most work this week has been slowly learning the basics of music (it hard :( ), as free audio resources I've found don't quite match the ideal vibe.
#APÓSTASI | #RPGMaker | #IndieGameDev
Not shown: Guard and Pass skills are now combined into Kinetics as having 4~ variations (most now removed) of each per character did not feel useful.
#APÓSTASI | #RPGMaker | #IndieGameDev | #GameDev
Not shown: Guard and Pass skills are now combined into Kinetics as having 4~ variations (most now removed) of each per character did not feel useful.
#APÓSTASI | #RPGMaker | #IndieGameDev | #GameDev
A counter ability that also self heals her, it increases in power with its stack number and pairs well with her provoke and defense abilities.
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Bo-Yeon's is Dynami (Δ), which boosts his basic attack and gives it a self heal.
Aditi's is Prosvolí (Π), which debuffs an enemy to increase her damage (ignore the big 1).
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Bo-Yeon's is Dynami (Δ), which boosts his basic attack and gives it a self heal.
Aditi's is Prosvolí (Π), which debuffs an enemy to increase her damage (ignore the big 1).
#APÓSTASI | #RPGMaker | #GameDev
First: SP is now PP (Pneuma Points), NP is GP (Gnosis Points) and the old PP resource has been removed.
GP is earned through basic actions and is now the sole resource for abilities.
Base PP has also been increased overall.
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Each major zone will feature a new set of outfits (the prologue's shore is ancient attire, the prison is jumpsuits) for its key players.
#RPGMaker | #APÓSTASI | #IndieDev | #GameDev | #ScreenshotSaturday
Each major zone will feature a new set of outfits (the prologue's shore is ancient attire, the prison is jumpsuits) for its key players.
#RPGMaker | #APÓSTASI | #IndieDev | #GameDev | #ScreenshotSaturday
Still some tweaking and audio to be dealt with, plus at least one more short story to be released first, but an initial demo will be out this year.
#RPGMaker | #PixelArt | #IndieGameDev | #GameDev
Still some tweaking and audio to be dealt with, plus at least one more short story to be released first, but an initial demo will be out this year.
#RPGMaker | #PixelArt | #IndieGameDev | #GameDev
The school is semi-privately funded due to Asteria's unique circumstances and diverse population, so it is nicer than most.
#RPGMaker | #IndieGameDev | #GameDev | #ScreenshotSaturday
The school is semi-privately funded due to Asteria's unique circumstances and diverse population, so it is nicer than most.
#RPGMaker | #IndieGameDev | #GameDev | #ScreenshotSaturday
A lot of very WIP elements (+ some outdated ones). Video quality is pure dumpster fire quality and there's no audio but, well, it is what it is.
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A lot of very WIP elements (+ some outdated ones). Video quality is pure dumpster fire quality and there's no audio but, well, it is what it is.
#RPGMaker | #IndieGameDev | #GameDev
Please pay it no mind, nothing untoward has occurred. Just kindly avoid speaking of it to anyone else if you would, kthxbye.
#RPGMaker | #IndieGameDev | #GameDev | #PixelArt
Please pay it no mind, nothing untoward has occurred. Just kindly avoid speaking of it to anyone else if you would, kthxbye.
#RPGMaker | #IndieGameDev | #GameDev | #PixelArt
Lot of playing around with filters here to try and communicate a visceral dissociative vivisection of the self.
#RPGMaker | #IndieGameDev | #GameDev
Lot of playing around with filters here to try and communicate a visceral dissociative vivisection of the self.
#RPGMaker | #IndieGameDev | #GameDev