APÓSTASI (a proximity, insurmountable)
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apostasirpg.bsky.social
APÓSTASI (a proximity, insurmountable)
@apostasirpg.bsky.social
A new narrative-driven, modern day, turn-based RPG.

Evangelos returns to his hometown only be thrust in-between realities and forced to confront past friends, governmental meddling, a grand conspiracy, and his own past.

First-time solo dev 🏳️‍🌈.
What is accomplished in August will set the tone before I force myself to release a beta demo in December (forewarning: it will be rough). Ideally I get enough done for the prologue and chapter 1 to be in the demo, but we shall see.

This first demo will be solely on itch for a limited time.
July 10, 2025 at 1:18 AM
I have potentially considered whether or not to try and adapt to a different, more flexible engine (I.e. Godot) but exploratory ventures have made clear that isn’t likely feasible in the near term (largely because my programming knowledge is limited to editing/modifying, not building from scratch).
July 10, 2025 at 1:18 AM
Everything is built inside a common event, which on its face works perfectly fine, but utilizing a scene (equip, items, status) and returning prevents them from closing properly.

I cannot determine why but it is frustrating to get something I like together and then not have it functional.
June 28, 2025 at 8:56 PM
Now, the lines between roles are less stringent, but that design philosophy is still present in the game and everyone still has a clear purpose.

Roles also aren’t the only influencing concept from FFXIII, as I am quite fond of FFXIII-2’s wound mechanic and so a variation of that will appear too.
June 27, 2025 at 2:54 AM
The way things were designed medic was everyone’s tertiary role (so everyone had a bare minimum form of sustain and utility), but for the cast the primary roles were;

Evangelos (SAB/RAV)
Bo-Yeon (COM/SYN)
Aditi (RAV/SYN)
Mila (SEN/COM)
Luciana (SYN/SAB)
Kyrylo (COM/SEN)
Tunji (RAV/SEN).
June 27, 2025 at 2:54 AM
Additional notes:

Messages are based on map ID, might it utilize for something else later.

No phone app because Evangelos has no one to call (and also the dock apps are just aesthetic).

ID Maps currently do not exit back to the menu, kind of a programming quirk, but I will see about fixing that.
June 21, 2025 at 4:50 PM
also ignore the fact that it should read as "in a cage"
June 7, 2025 at 4:05 PM
Note that this is not the best translation (θαλασσοπνίξιμο specifically is 'drowning at sea' and συμμόρφωση is closer to 'compliance' in a rules and regulations sense) or perhaps even the best words to use, but that is an issue that shall be addressed later.
May 31, 2025 at 10:30 PM
Also game dev progress this week is liable to be a tad on the slower side because it is Eurovision this week and that is the one thing that is most likely to derail me from doing anything productive.
May 15, 2025 at 12:18 AM