arkanarsys
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arkanar.bsky.social
arkanarsys
@arkanar.bsky.social
creator of computer games, among other things.
uses ebitengine, godot, phaser, and raylib
bc, canada

working on a hacking dungeon crawler, and an automation game.

https://arkanar.itch.io/
https://www.youtube.com/@Arkanarsys
Pinned
just published an update to my 7drl submission "Stuck In Rogue".

ended up being more of an 11 day roguelike.

time to get back to work on my main project #indiedev #gamedev

or maybe I'll do another jam...

arkanar.itch.io/stuck-in-rog...
Stuck in Rogue (an 11 day rogue like)
Finished my my 7DRL attempt
arkanar.itch.io
I made this a few months ago and I don't know why.
www.youtube.com/watch?v=lUSY...
nalgene water bottle review
YouTube video by Arkanarsys
www.youtube.com
July 23, 2025 at 7:00 PM
I don't want to put my games on steam cause I have no idea what Gabe Newel is going to do with the money...

will he buy another yacht?

will he build an army of AI super-soldiers to exterminate the poor?

I don't want either of these things to happen.
July 15, 2025 at 6:50 PM
its not ok to like fake wrestling.
July 15, 2025 at 6:40 PM
decided today to add assignment-by operators to my scripting language (plus-equals, etc.) and the whole thing only took like 5 minutes, worked first try. Love when that happens.
May 19, 2025 at 3:58 AM
#screenshotsaturday #gamedev #rpg
added stats & level ups to my Hacking RPG.

Main influence for the stat system rn is System Shock 2, plan to add a bunch more stats to endure several viable, mutually exclusive builds.

skill increases should be significant.
e.g putting a few points into Vision:
May 17, 2025 at 5:26 PM
my side project is taking longer than expected...
maybe I should start a side-side project to get the creative juices flowing and then I'll go back and finish my side project so I can get back to working on my main project...
May 6, 2025 at 8:52 PM
made a little bot that follows you around and fights for you. Also added some more sounds. spider webs now trap entities for a couple turns.

#gamedev #indiedev #indiegames #pixelart #ebitengine #golang #programming #automation #turnbased
April 30, 2025 at 6:45 PM
Just released the source code for my cellular automata Pong-like with Tennis rules made with #Godot #gamedev #indiedev

arkanar.itch.io/love-love/de...
Love Love is FOSS
Love Love is FOSS! I don't have much to say about the game to be honest. Its a simple Pong clone made in Godot 3.5, with cellular automata graphics based on Conway's Game of Life. I made it in a coupl...
arkanar.itch.io
April 29, 2025 at 6:33 PM
working on the re-spawn system. the player now re-spawns in their bed, sort of like a bonfire in a souls-like, except you can pick it up and move it to wherever you want.

#gamedev #indiedev #indiegames #ebitengine #turnbased #programming #golang #pixelart #screenshotsaturday
April 19, 2025 at 8:13 PM
Finally got around to releasing the source code of my minesweeper-like: Mines Over.

made in #javascript using #phaser

arkanar.itch.io/mines-over/d...
Mines Over is FOSS
As a big proponent of Free and Open Source software, I don't know why I've put off releasing the source code for my games for so long. I've always intended to, but I guess I'm self conscious of the qu...
arkanar.itch.io
April 17, 2025 at 11:34 PM
making progress on Do Not Get With the Program.

added line numbers and tabs to the editor, a "charger" entity, that restores nearby allies energy and HP and some more effects for foliage, charging, etc.

#screenshotsaturday #gamedev #indiedev #programming #ebitengine #solodev #pixelart #golang
April 12, 2025 at 7:48 PM
added a teleporter for sending entities between zones. already hackable and usable by the player.

Next step is to teleport in enemies as reinforcements, or batteries/healing items, etc.

Goal is to have a somewhat believable ecosystem/supply chain

#gamedev #indiegames #indiedev #roguelike #go
April 6, 2025 at 10:22 PM
Can now pickup and drop items. Enemies can drop on death. Added a new snow level with snow particles.

new security system, cameras report the player's position to central computers which then give orders to enemies.

#gamedev #indiedev #solodev #programming #pixelart #turnbased #go #ebitengine
April 1, 2025 at 11:33 PM
caught a case of writer's block so I'm trying a content first approach. Adding a bunch of stuff to the levels with hopes it will spur some ideas.
#gamedev #indiedev #indiegames #pixelart #turnbased #golang #ebitengine
March 24, 2025 at 10:52 PM
adding some effects to hacking connections, worked on UI. Made some changes to the scripting as well. for loops now use "@" symbol instead of "!". Functions now stored as vars, can be passed to other functions.

#gamedev #indiedev #indiegames #ebitengine #golang #pixelart #programming
March 23, 2025 at 9:58 PM
Intentionally designing a game to be addicting is unethical.
March 20, 2025 at 5:58 PM
added support for arbitrary aspect ratios and gui resizing.

was starting to think it was a mistake to do the UI from scratch, but its actually made it easier to rapidly iterate on these kinds of things.

still need to fix this flicker tho...
#gamedev #ebitengine #programming #indiedev
March 17, 2025 at 8:08 PM
recorded some gameplay of my pong-like "Love Love", figured screenshots didn't do it justices.

you can download Love Love for windows, or linux for free on my itch page. #indiegames #godot #gamedev #indiedev #itchio

youtu.be/RXpfhskVR0s
LOVE LOVE (ponglike gameplay)
YouTube video by Arkanarsys
youtu.be
March 14, 2025 at 11:39 PM
started work on a follow up to my 7drl submission.
Going for a lonely vibe. Hiding from the overseers in a cave with the only friends (and food source) you have left...

#gamedev #pixelart #roguelike #indiedev #indiegames
March 14, 2025 at 9:48 PM
just published an update to my 7drl submission "Stuck In Rogue".

ended up being more of an 11 day roguelike.

time to get back to work on my main project #indiedev #gamedev

or maybe I'll do another jam...

arkanar.itch.io/stuck-in-rog...
Stuck in Rogue (an 11 day rogue like)
Finished my my 7DRL attempt
arkanar.itch.io
March 13, 2025 at 8:15 PM
7drl reminded me how much better I work with a deadline. So, for my post-jam update I'm going to force my self to finish by tomorrow at 5PM.

gives me plenty of time to put the finishing touches on Stuck In Rogue

and enough time to check out #love2d before #lovejam2025 starts on the 14th.
March 12, 2025 at 7:50 PM
finished my #7drl submission with a couple hours left.
wanted to get a few more mechanics implemented but, I got bogged down with the UI.

Still, I'm very happy with how it turned out.
First gamjame I've finished in years. #gamedev #indiedev

check it out here:
arkanar.itch.io/stuck-in-rogue
Stuck In Rogue by Arkanar Systems
A Programming Roguelike-like
arkanar.itch.io
March 9, 2025 at 11:44 PM
I started last sunday around 7pm so that means just a bit more than 24 hrs left in #7drl
been working on the interface, controls, etc.
now I've got a day to make as much content as I can
#screenshotsaturday #gamedev #indiedev #roguelike
March 8, 2025 at 10:57 PM
working on ai, visuals, combat, etc. for #7drl #gamedev #indiedev
March 6, 2025 at 7:44 PM
let the robots fight amongst themselves. #7drl #gamedev #indiedev
March 6, 2025 at 2:48 AM