arkanarsys
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arkanar.bsky.social
arkanarsys
@arkanar.bsky.social
creator of computer games, among other things.
uses ebitengine, godot, phaser, and raylib
bc, canada

working on a hacking dungeon crawler, and an automation game.

https://arkanar.itch.io/
https://www.youtube.com/@Arkanarsys
#screenshotsaturday #gamedev #rpg
added stats & level ups to my Hacking RPG.

Main influence for the stat system rn is System Shock 2, plan to add a bunch more stats to endure several viable, mutually exclusive builds.

skill increases should be significant.
e.g putting a few points into Vision:
May 17, 2025 at 5:26 PM
made a little bot that follows you around and fights for you. Also added some more sounds. spider webs now trap entities for a couple turns.

#gamedev #indiedev #indiegames #pixelart #ebitengine #golang #programming #automation #turnbased
April 30, 2025 at 6:45 PM
working on the re-spawn system. the player now re-spawns in their bed, sort of like a bonfire in a souls-like, except you can pick it up and move it to wherever you want.

#gamedev #indiedev #indiegames #ebitengine #turnbased #programming #golang #pixelart #screenshotsaturday
April 19, 2025 at 8:13 PM
making progress on Do Not Get With the Program.

added line numbers and tabs to the editor, a "charger" entity, that restores nearby allies energy and HP and some more effects for foliage, charging, etc.

#screenshotsaturday #gamedev #indiedev #programming #ebitengine #solodev #pixelart #golang
April 12, 2025 at 7:48 PM
added a teleporter for sending entities between zones. already hackable and usable by the player.

Next step is to teleport in enemies as reinforcements, or batteries/healing items, etc.

Goal is to have a somewhat believable ecosystem/supply chain

#gamedev #indiegames #indiedev #roguelike #go
April 6, 2025 at 10:22 PM
Can now pickup and drop items. Enemies can drop on death. Added a new snow level with snow particles.

new security system, cameras report the player's position to central computers which then give orders to enemies.

#gamedev #indiedev #solodev #programming #pixelart #turnbased #go #ebitengine
April 1, 2025 at 11:33 PM
caught a case of writer's block so I'm trying a content first approach. Adding a bunch of stuff to the levels with hopes it will spur some ideas.
#gamedev #indiedev #indiegames #pixelart #turnbased #golang #ebitengine
March 24, 2025 at 10:52 PM
adding some effects to hacking connections, worked on UI. Made some changes to the scripting as well. for loops now use "@" symbol instead of "!". Functions now stored as vars, can be passed to other functions.

#gamedev #indiedev #indiegames #ebitengine #golang #pixelart #programming
March 23, 2025 at 9:58 PM
added support for arbitrary aspect ratios and gui resizing.

was starting to think it was a mistake to do the UI from scratch, but its actually made it easier to rapidly iterate on these kinds of things.

still need to fix this flicker tho...
#gamedev #ebitengine #programming #indiedev
March 17, 2025 at 8:08 PM
started work on a follow up to my 7drl submission.
Going for a lonely vibe. Hiding from the overseers in a cave with the only friends (and food source) you have left...

#gamedev #pixelart #roguelike #indiedev #indiegames
March 14, 2025 at 9:48 PM
I started last sunday around 7pm so that means just a bit more than 24 hrs left in #7drl
been working on the interface, controls, etc.
now I've got a day to make as much content as I can
#screenshotsaturday #gamedev #indiedev #roguelike
March 8, 2025 at 10:57 PM
working on ai, visuals, combat, etc. for #7drl #gamedev #indiedev
March 6, 2025 at 7:44 PM
let the robots fight amongst themselves. #7drl #gamedev #indiedev
March 6, 2025 at 2:48 AM
never waste time on a task that can be automated...
#7DRL #gamedev #indiedev
March 4, 2025 at 9:52 PM
hack the dungeon. make any enemy your eyes and ears. #7drl #pixelart
March 4, 2025 at 7:21 PM
started #7DRL last night. Making some good progress. #gamedev #indiedev
March 4, 2025 at 12:20 AM
reworked how lightning/energy generation works. still not quite there... but I think I'm headed in the right direction
#gamedev #indiedev #indiegames
February 28, 2025 at 10:31 PM
added some simple syntax colouring in my games editor. Even just matching characters improves readability a ton. Next step is doing so basic parsing so I can color ids and literals. #gamedev #indiedev #indiegames #programming
February 26, 2025 at 9:01 PM
I hate loading screens.
#gamedev #indiedev #screenshotsaturday
February 23, 2025 at 1:19 AM
February 16, 2025 at 1:40 AM
just realised I haven't needed to delete a corrupted save in like a month. feels good #indiedev #gamedev #golang #programming
February 15, 2025 at 2:24 AM
added a builtin rand function to my game's scripting language.
#golang #programming #indiedev #gamedev

since the text editor uses scripts as config files, and the config is reloaded on save you can do stuff like this:
February 14, 2025 at 12:01 AM
a few months ago I was watching a youtube video of someone watching a twitch stream of someone watching a youtube video.

I was inspired, so I made this #comic #art
February 12, 2025 at 2:13 AM
copying and pasting to/from the clipboard ended up being way easier than I thought it would be thanks to a package I found, simply called "clipboard" #golang.
next step is undo/redo
#gamedev #indiedev #programming #automation
February 6, 2025 at 6:59 PM
one button platformer I've been working on
#gamedev #indiegames #indiedev #pixelart
February 2, 2025 at 7:16 PM