uses ebitengine, godot, phaser, and raylib
bc, canada
working on a hacking dungeon crawler, and an automation game.
https://arkanar.itch.io/
https://www.youtube.com/@Arkanarsys
added stats & level ups to my Hacking RPG.
Main influence for the stat system rn is System Shock 2, plan to add a bunch more stats to endure several viable, mutually exclusive builds.
skill increases should be significant.
e.g putting a few points into Vision:
added stats & level ups to my Hacking RPG.
Main influence for the stat system rn is System Shock 2, plan to add a bunch more stats to endure several viable, mutually exclusive builds.
skill increases should be significant.
e.g putting a few points into Vision:
#gamedev #indiedev #indiegames #pixelart #ebitengine #golang #programming #automation #turnbased
#gamedev #indiedev #indiegames #pixelart #ebitengine #golang #programming #automation #turnbased
#gamedev #indiedev #indiegames #ebitengine #turnbased #programming #golang #pixelart #screenshotsaturday
#gamedev #indiedev #indiegames #ebitengine #turnbased #programming #golang #pixelart #screenshotsaturday
added line numbers and tabs to the editor, a "charger" entity, that restores nearby allies energy and HP and some more effects for foliage, charging, etc.
#screenshotsaturday #gamedev #indiedev #programming #ebitengine #solodev #pixelart #golang
added line numbers and tabs to the editor, a "charger" entity, that restores nearby allies energy and HP and some more effects for foliage, charging, etc.
#screenshotsaturday #gamedev #indiedev #programming #ebitengine #solodev #pixelart #golang
Next step is to teleport in enemies as reinforcements, or batteries/healing items, etc.
Goal is to have a somewhat believable ecosystem/supply chain
#gamedev #indiegames #indiedev #roguelike #go
Next step is to teleport in enemies as reinforcements, or batteries/healing items, etc.
Goal is to have a somewhat believable ecosystem/supply chain
#gamedev #indiegames #indiedev #roguelike #go
new security system, cameras report the player's position to central computers which then give orders to enemies.
#gamedev #indiedev #solodev #programming #pixelart #turnbased #go #ebitengine
new security system, cameras report the player's position to central computers which then give orders to enemies.
#gamedev #indiedev #solodev #programming #pixelart #turnbased #go #ebitengine
#gamedev #indiedev #indiegames #pixelart #turnbased #golang #ebitengine
#gamedev #indiedev #indiegames #pixelart #turnbased #golang #ebitengine
#gamedev #indiedev #indiegames #ebitengine #golang #pixelart #programming
#gamedev #indiedev #indiegames #ebitengine #golang #pixelart #programming
was starting to think it was a mistake to do the UI from scratch, but its actually made it easier to rapidly iterate on these kinds of things.
still need to fix this flicker tho...
#gamedev #ebitengine #programming #indiedev
was starting to think it was a mistake to do the UI from scratch, but its actually made it easier to rapidly iterate on these kinds of things.
still need to fix this flicker tho...
#gamedev #ebitengine #programming #indiedev
Going for a lonely vibe. Hiding from the overseers in a cave with the only friends (and food source) you have left...
#gamedev #pixelart #roguelike #indiedev #indiegames
Going for a lonely vibe. Hiding from the overseers in a cave with the only friends (and food source) you have left...
#gamedev #pixelart #roguelike #indiedev #indiegames
been working on the interface, controls, etc.
now I've got a day to make as much content as I can
#screenshotsaturday #gamedev #indiedev #roguelike
been working on the interface, controls, etc.
now I've got a day to make as much content as I can
#screenshotsaturday #gamedev #indiedev #roguelike
#gamedev #indiedev #indiegames
#gamedev #indiedev #indiegames
#screenshotsaturday #indiedev #gamedev #programming #indiegames #automation #golang
#screenshotsaturday #indiedev #gamedev #programming #indiegames #automation #golang
#golang #programming #indiedev #gamedev
since the text editor uses scripts as config files, and the config is reloaded on save you can do stuff like this:
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since the text editor uses scripts as config files, and the config is reloaded on save you can do stuff like this:
next step is undo/redo
#gamedev #indiedev #programming #automation
next step is undo/redo
#gamedev #indiedev #programming #automation