This episode dives into writing, with the team sharing how they shaped characters and narratives in articy:draft—from first concepts to final drafts.
www.youtube.com/watch?v=fpjH...
This episode dives into writing, with the team sharing how they shaped characters and narratives in articy:draft—from first concepts to final drafts.
www.youtube.com/watch?v=fpjH...
We talked with @placeholder.games about CraftCraft and their narrative workflow in articy:draft.
www.articy.com/en/showcase/...
Big thanks to Oak and Leene for the insights.
We talked with @placeholder.games about CraftCraft and their narrative workflow in articy:draft.
www.articy.com/en/showcase/...
Big thanks to Oak and Leene for the insights.
The Flow Editor in articy:draft X lets you shape non-linear narratives visually, with nested flows, quick branching, and links that keep context close. Clear structure, creative freedom. #gamedev
The Flow Editor in articy:draft X lets you shape non-linear narratives visually, with nested flows, quick branching, and links that keep context close. Clear structure, creative freedom. #gamedev
This year, it might be a character, a question, or a quiet moment you want players to remember.
Wherever you’re beginning from, it’s a good place to start.
This year, it might be a character, a question, or a quiet moment you want players to remember.
Wherever you’re beginning from, it’s a good place to start.
Thank you for sharing your stories, worlds, and wild ideas with us this year.
Whether you shipped a game, rewrote a scene for the tenth time, or just sketched something new — we’re grateful to be part of your journey.
Wishing you cozy days and creative sparks!
Thank you for sharing your stories, worlds, and wild ideas with us this year.
Whether you shipped a game, rewrote a scene for the tenth time, or just sketched something new — we’re grateful to be part of your journey.
Wishing you cozy days and creative sparks!
The VO Extension in articy:draft lets you preview lines, check timing & tone, and share concrete guidance — all right in your project. Better prep = smoother recording days.
www.youtube.com/watch?v=ZoQc...
#gamedev
The VO Extension in articy:draft lets you preview lines, check timing & tone, and share concrete guidance — all right in your project. Better prep = smoother recording days.
www.youtube.com/watch?v=ZoQc...
#gamedev
Real project learnings beat manuals every time and our growing list of showcases reveal many useful insights
www.articy.com/en/showcases/
Real project learnings beat manuals every time and our growing list of showcases reveal many useful insights
www.articy.com/en/showcases/
sensortower.com/blog/liveops...
sensortower.com/blog/liveops...
With articy:draft you can search inside those long template fields instead.
Type → find → get back to creating.
How it works: www.articy.com/help/adx/Tem...
Try it free at articy.com/free
#gamedev #narrativedesign
With articy:draft you can search inside those long template fields instead.
Type → find → get back to creating.
How it works: www.articy.com/help/adx/Tem...
Try it free at articy.com/free
#gamedev #narrativedesign
See how the team at Odd Qubit wrangled a non-linear Wild West sim-RPG using articy:draft X to keep characters, quests, and cowboy chaos perfectly organized.
Saddle up and take a peek: www.articy.com/en/showcase/...
#gamewriting
See how the team at Odd Qubit wrangled a non-linear Wild West sim-RPG using articy:draft X to keep characters, quests, and cowboy chaos perfectly organized.
Saddle up and take a peek: www.articy.com/en/showcase/...
#gamewriting
With the VO Extension in articy:draft X, you can preview synthesized deliveries right inside your project—perfect for testing tone, pacing, and timing before your voice actors work their magic.
Fewer re-record loops, clearer direction, happier teams.
With the VO Extension in articy:draft X, you can preview synthesized deliveries right inside your project—perfect for testing tone, pacing, and timing before your voice actors work their magic.
Fewer re-record loops, clearer direction, happier teams.
articy:draft X helps you keep it all connected — one place for everything, from enemies to weather systems.
Less hunting through files. More time building great stories.
Try it at articy.com/free
articy:draft X helps you keep it all connected — one place for everything, from enemies to weather systems.
Less hunting through files. More time building great stories.
Try it at articy.com/free
Developers, we see you. 👀
With articy:draft X, your writers’ story logic becomes structured, engine-ready data — no more guessing what writers meant or going back and forth
Here’s how: www.articy.com/en/how-artic...
Developers, we see you. 👀
With articy:draft X, your writers’ story logic becomes structured, engine-ready data — no more guessing what writers meant or going back and forth
Here’s how: www.articy.com/en/how-artic...
Catch inspiring insights on storytelling in games:
www.youtube.com/watch?v=FnUp...
Huge thanks to @writersguildgb.bsky.social for organizing such a fantastic event!
#gamewriting
Catch inspiring insights on storytelling in games:
www.youtube.com/watch?v=FnUp...
Huge thanks to @writersguildgb.bsky.social for organizing such a fantastic event!
#gamewriting
FusionPlay gave their humble fisherman a full hero arc — and a lot of dialogue trees to manage.
Thankfully, articy:draft made every branch make sense.
Check out how they reeled in the chaos in Nice Day for Fishing:
FusionPlay gave their humble fisherman a full hero arc — and a lot of dialogue trees to manage.
Thankfully, articy:draft made every branch make sense.
Check out how they reeled in the chaos in Nice Day for Fishing:
The team behind Wanderer: The Fragments of Fate used articy:draft to map complex timelines, custom nodes, and branching flows that made a multi-era VR adventure feel seamless.
👉 Read the full showcase: www.articy.com/en/showcase/...
The team behind Wanderer: The Fragments of Fate used articy:draft to map complex timelines, custom nodes, and branching flows that made a multi-era VR adventure feel seamless.
👉 Read the full showcase: www.articy.com/en/showcase/...
Great 2min read where Director Naoki Hamaguchi explains the strategy behind adding a new interpretation to the story in both Final Fantasy VII Remake and Final Fantasy VII Rebirth.
www.gamedeveloper.com/design/the-f...
Great 2min read where Director Naoki Hamaguchi explains the strategy behind adding a new interpretation to the story in both Final Fantasy VII Remake and Final Fantasy VII Rebirth.
www.gamedeveloper.com/design/the-f...
In articy:draft X, Entities help you keep every character, item, and concept neatly connected and ready to shine in your story.
Learn how: www.articy.com/en/adx_basic...
#GameWriting
In articy:draft X, Entities help you keep every character, item, and concept neatly connected and ready to shine in your story.
Learn how: www.articy.com/en/adx_basic...
#GameWriting
With the Multi-User version of #articydraftX, your writers, designers & devs can all work in the same project at the same time — without chaos.
Now with cross-platform collab between Windows & Mac!
With the Multi-User version of #articydraftX, your writers, designers & devs can all work in the same project at the same time — without chaos.
Now with cross-platform collab between Windows & Mac!