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articydraft.bsky.social
Articy Draft
@articydraft.bsky.social
Narrative design tool helping game writers and narrative designers create and keep track of their storylines and manage narrative content visually. www.articy.com
Part Three of The Making of Disco Elysium is live
This episode dives into writing, with the team sharing how they shaped characters and narratives in articy:draft—from first concepts to final drafts.
www.youtube.com/watch?v=fpjH...
The Making of Disco Elysium - Part Three: Writing
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January 20, 2026 at 2:30 PM
What does it take to keep a cozy RPG full of characters, choices, and reactivity on track?

We talked with @placeholder.games about CraftCraft and their narrative workflow in articy:draft.

www.articy.com/en/showcase/...

Big thanks to Oak and Leene for the insights.
CraftCraft Case Study – Building Cozy RPG Narratives with articy:draft
Discover how Placeholder Gameworks used articy:draft to manage characters, dialogue, and reactivity in CraftCraft, a cozy RPG merchant sim focused on meaningful choices.
www.articy.com
January 18, 2026 at 2:30 PM
Exploring new story ideas without losing track of your branches?
The Flow Editor in articy:draft X lets you shape non-linear narratives visually, with nested flows, quick branching, and links that keep context close. Clear structure, creative freedom. #gamedev
January 8, 2026 at 3:30 PM
Every branching narrative starts with a single choice.
This year, it might be a character, a question, or a quiet moment you want players to remember.
Wherever you’re beginning from, it’s a good place to start.
January 6, 2026 at 3:30 PM
January 1, 2026 at 3:30 PM
Happy Holidays from Articy!
Thank you for sharing your stories, worlds, and wild ideas with us this year.
Whether you shipped a game, rewrote a scene for the tenth time, or just sketched something new — we’re grateful to be part of your journey.

Wishing you cozy days and creative sparks!
December 24, 2025 at 3:30 PM
An interesting article from Veronica Roth about writing drafts and the creation story of "Seek the Traitor's Son" : veronicaroth.substack.com/p/how-many-d...
How Many Drafts Does It Take?
answer: as many as it takes.
veronicaroth.substack.com
December 18, 2025 at 3:30 PM
Help your VO actors shine with clearer direction
The VO Extension in articy:draft lets you preview lines, check timing & tone, and share concrete guidance — all right in your project. Better prep = smoother recording days.
www.youtube.com/watch?v=ZoQc...
#gamedev
articy:draft X VO Extension – Tutorial
Connect your ElevenLabs account to articy:draft X for AI assisted voice over. Ideal for prototyping or for getting an idea how the dialogue feels in an early project stage. This video shows how to…
www.youtube.com
December 16, 2025 at 3:30 PM
Ever wondered how other devs wrangle branching stories, localization dragons & logic goblins?
Real project learnings beat manuals every time and our growing list of showcases reveal many useful insights
www.articy.com/en/showcases/
Games #MadeWithArticy
Check out how studios around the world use articy:draft
www.articy.com
December 11, 2025 at 3:30 PM
A great little article on how to prepare LiveOps for the Holidays and why it's best for games to go into the season with more than festive decorations. The report is for mobile games but you'll find plenty of learnings that apply outside the mobile world.

sensortower.com/blog/liveops...
Live Ops for the Holiday Season | Report
We analyzed hundreds of titles and thousands of event launches to uncover the strategies top games use to turn seasonal spikes into long-term Live Ops growth.
sensortower.com
December 9, 2025 at 3:30 PM
Great tips on how to become successful in the Chinese games market: www.gamesindustry.biz/what-devs-ne...
What devs need to succeed in the Chinese games market
TinyBuild's Jingtong Zhu shares first-hand insights on localisation and navigating the games market in China
www.gamesindustry.biz
December 4, 2025 at 3:30 PM
Ever lost precious minutes scrolling through a very enthusiastic dropdown list?
With articy:draft you can search inside those long template fields instead.

Type → find → get back to creating.

How it works: www.articy.com/help/adx/Tem...

Try it free at articy.com/free

#gamedev #narrativedesign
Drop-down list
Drop-down list
www.articy.com
December 2, 2025 at 3:30 PM
Our newest showcase rides into town! 🤠
See how the team at Odd Qubit wrangled a non-linear Wild West sim-RPG using articy:draft X to keep characters, quests, and cowboy chaos perfectly organized.
Saddle up and take a peek: www.articy.com/en/showcase/...
#gamewriting
Cowboy Life Simulator Case Study - shaping a sim-RPG story in articy
See how Odd Qubit used articy:draft X to craft the branching narrative, quests and characters behind Cowboy Life Simulator, an open-world Wild West sim-RPG.
www.articy.com
November 26, 2025 at 3:30 PM
Back from 2 wonderful days at #AdvX25 ! It was an honor to be part of @adventurex.bsky.social and so happy to see such a fantastic comeback of the event. A massive well done to Tom and Amy and everyone else involved in making it happen. Already can't wait for next year!
November 25, 2025 at 3:50 PM
Bringing voice lines to life just got smoother.
With the VO Extension in articy:draft X, you can preview synthesized deliveries right inside your project—perfect for testing tone, pacing, and timing before your voice actors work their magic.

Fewer re-record loops, clearer direction, happier teams.
November 20, 2025 at 3:30 PM
When your game world grows, keeping track of every character, quest, and asset can get tricky.

articy:draft X helps you keep it all connected — one place for everything, from enemies to weather systems.
Less hunting through files. More time building great stories.

Try it at articy.com/free
November 13, 2025 at 3:31 PM
Ever spent hours wiring up story data just to fix one branching dialogue?
Developers, we see you. 👀

With articy:draft X, your writers’ story logic becomes structured, engine-ready data — no more guessing what writers meant or going back and forth

Here’s how: www.articy.com/en/how-artic...
How articy:draft X Helps Developers Streamline Narrative Integration
Discover how articy:draft X goes beyond narrative design. Learn why game developers benefit when their teams use articy:draft X to streamline workflows and reduce bottlenecks.
www.articy.com
November 11, 2025 at 3:31 PM
The recordings of “Shaping Your Game Narrative” — the lightning talks we proudly sponsored — are live! 🎉
Catch inspiring insights on storytelling in games:
www.youtube.com/watch?v=FnUp...

Huge thanks to @writersguildgb.bsky.social for organizing such a fantastic event!

#gamewriting
Shaping your game narrative - WGGB lightning talks
Join the Writers' Guild - https://writersguild.org.uk/join-renew/ Every game has different writing needs, so how do you figure out the best approach? In a set of lightning talks, Kim MacAskill, Will…
www.youtube.com
November 6, 2025 at 3:31 PM
When your NPC demands character growth…

FusionPlay gave their humble fisherman a full hero arc — and a lot of dialogue trees to manage.
Thankfully, articy:draft made every branch make sense.

Check out how they reeled in the chaos in Nice Day for Fishing:
Nice Day for Fishing
Discover how FusionPlay used articy:draft X to structure quests, dialogue, and storylines for Nice Day for Fishing—a cozy RPG adventure inspired by Viva La Dirt League’s Baelin’s Route. Learn how…
www.articy.com
November 4, 2025 at 3:30 PM
According to the Teens and Screens Report 2025 conducted by the Center of Scholars & Storytellers at UCLA, relatable stories are in demand 35.3% more than last year. Where gaming is concerned, inclusion seems to be most sought after. Key findings here: www.scholarsandstorytellers.com/teens-screen...
2025 Teens and Screens Report — Center for Scholars & Storytellers @ UCLA
NEW RESEARCH: GET REAL! 2025 Teens & Screens Report
www.scholarsandstorytellers.com
October 30, 2025 at 3:31 PM
How do you keep time travel logic from unraveling your story?

The team behind Wanderer: The Fragments of Fate used articy:draft to map complex timelines, custom nodes, and branching flows that made a multi-era VR adventure feel seamless.
👉 Read the full showcase: www.articy.com/en/showcase/...
Wanderer: The Fragments of Fate
Learn how Mighty Eyes used articy:draft to design the branching time-travel narrative of Wanderer: The Fragments of Fate. This case study reveals how the team built custom nodes, managed parallel…
www.articy.com
October 28, 2025 at 3:30 PM
Can story changes help maintain player interest over time?
Great 2min read where Director Naoki Hamaguchi explains the strategy behind adding a new interpretation to the story in both Final Fantasy VII Remake and Final Fantasy VII Rebirth.

www.gamedeveloper.com/design/the-f...
Final Fantasy VII Rebirth story changes retain interest
Director Naoki Hamaguchi explains the importance of retaining player interest in a remake split into three parts.
www.gamedeveloper.com
October 23, 2025 at 2:30 PM
From heroes and villains to potions and plot devices — everything in your game world deserves a place to belong.
In articy:draft X, Entities help you keep every character, item, and concept neatly connected and ready to shine in your story.

Learn how: www.articy.com/en/adx_basic...

#GameWriting
articy:draft X Basics Entities
Creating and using Entities (characters, items, etc)
www.articy.com
October 21, 2025 at 2:31 PM
Teamwork makes the narrative work!
With the Multi-User version of #articydraftX, your writers, designers & devs can all work in the same project at the same time — without chaos.

Now with cross-platform collab between Windows & Mac!
October 16, 2025 at 2:31 PM