Itch : https://azerumaker.itch.io
Github : https://github.com/AzeruMaker/
Kofi : https://ko-fi.com/azerumaker
If people wanna have a simple hover in GD Script.
I made a project for Godot 4
azerumaker.itch.io/hover-godot-44
If people wanna have a simple hover in GD Script.
I made a project for Godot 4
azerumaker.itch.io/hover-godot-44
I've sanitize and create the commentary
Here is the the project (github.com/AzeruMaker/G...)
If it's usefull, tell me i try to work on shader :)
bsky.app/profile/azer...
I've sanitize and create the commentary
Here is the the project (github.com/AzeruMaker/G...)
If it's usefull, tell me i try to work on shader :)
bsky.app/profile/azer...
Just finish a lil shader
I've modified a existing shader which squeeze / stretch :
- The shader scale with the parameter (The disparation is due to a resize = 0 😅)
- The squeeze can be on x+y
- Stretch is fully configurable with parameters
Need some time to put in git
Lil game made in 3h of the day for a gamejam
I had a nasty bug. Grower has 3 stage stored in script.
It bug at third stage when i check stage variable (It stay at third stage). I need check if the sprite correspond at third stage. Does script variable is shared with each instance ?
Little update of the day. I've discovered the wonder of exported
+> Each Duplicate has his own script, it's neat because we can configure via export the parameters. They share the same code but differents parameters 😆
+> Each duplicated use get_parent.[variable]. The parent is the setter
Little update of the day. I've discovered the wonder of exported
+> Each Duplicate has his own script, it's neat because we can configure via export the parameters. They share the same code but differents parameters 😆
+> Each duplicated use get_parent.[variable]. The parent is the setter
Lil project of the night.
Tried duplicate function from godot and it work pretty well.
Each iteration can be access by a unique ID and has his unique velocity.
It was a bit technique this time but i'm glad i understand how it work now 🍺
Lil project of the night.
Tried duplicate function from godot and it work pretty well.
Each iteration can be access by a unique ID and has his unique velocity.
It was a bit technique this time but i'm glad i understand how it work now 🍺
If you do not know this channel, please check out.
Masahiro sakurai (Kirby and Smash Bros creator) is a goat and has made really good video creation.
youtube.com/@sora_sakura...
If you do not know this channel, please check out.
Masahiro sakurai (Kirby and Smash Bros creator) is a goat and has made really good video creation.
youtube.com/@sora_sakura...
Can't work at the moment so i want to share something.
In France, we have a law that make mandatory to send a physical copy of a game to BFM archive in case it's release in french and it's physical. It's stored for prevervation
Do you have something similar in your country ?
Can't work at the moment so i want to share something.
In France, we have a law that make mandatory to send a physical copy of a game to BFM archive in case it's release in french and it's physical. It's stored for prevervation
Do you have something similar in your country ?
Didn't have much time to devellop this w-e. Just had time to make a small game for the Trijam. For something made in 3h the animation is not so bad (I didn't made the asset). Need a bit more practice more /:
If someone want test
azerumaker.itch.io/slay-the-ghost
Didn't have much time to devellop this w-e. Just had time to make a small game for the Trijam. For something made in 3h the animation is not so bad (I didn't made the asset). Need a bit more practice more /:
If someone want test
azerumaker.itch.io/slay-the-ghost
For today :
- Character2D with animated character.
- Timer with relocation + event
- Repeat pattern for Sprite2D
Nothing fancy but it was made in 1h30 🐱
- Bomb is relocation ouside screen (Better than queue free)
- Block is delete when bomb is at blast radius
I'm good for tonight 😪
For today :
- Character2D with animated character.
- Timer with relocation + event
- Repeat pattern for Sprite2D
Nothing fancy but it was made in 1h30 🐱
- Bomb is relocation ouside screen (Better than queue free)
- Block is delete when bomb is at blast radius
I'm good for tonight 😪
Time to move my ass.
GMTK is in 35 day and i need to familiarise with Godot as much as possible because i wanna create something i'm proud. I find interessant to have very little time oriented jam (1 to 3h to devellop something).
Time to move my ass.
GMTK is in 35 day and i need to familiarise with Godot as much as possible because i wanna create something i'm proud. I find interessant to have very little time oriented jam (1 to 3h to devellop something).
Finished a game for a 60min game jam.
Air cooler make short-circuit. PC down, reboot, data corrupt.
Time to go bed a restart tommorow
Finished a game for a 60min game jam.
Air cooler make short-circuit. PC down, reboot, data corrupt.
Time to go bed a restart tommorow
After 5 hour of Action game maker. I just have 1 opinion, do not buy it. At least now :
- Too much junky
- No documentation
- Bugged and performance issues
- Crash
- Do not work on linux (No export yet)
- Rough on UI for beginner
It's a more a alpha than early access ...
After 5 hour of Action game maker. I just have 1 opinion, do not buy it. At least now :
- Too much junky
- No documentation
- Bugged and performance issues
- Crash
- Do not work on linux (No export yet)
- Rough on UI for beginner
It's a more a alpha than early access ...
First impression with Action game maker (I test the demo) :
It's Godot with some new feature
We do have a lot of VisualScriptAction like good old RPG Maker even if it would be nice to have a bit more (Not beginner friendly like Rpg maker series but hey it's good to begin with Godot)
Hey guy i'm working on a tool to help people to install runtime needed for game and list the link of download.
I need few test for C++ / C# / DirectX
If you can run the test and send a lil pastebin by MP it'll be really helpfull
github.com/AzeruMaker/C...
Hey guy i'm working on a tool to help people to install runtime needed for game and list the link of download.
I need few test for C++ / C# / DirectX
If you can run the test and send a lil pastebin by MP it'll be really helpfull
github.com/AzeruMaker/C...
You can check in the workflow :
github.com/AzeruMaker/G...
- Create a blank workflow
- Check if action has right to write
#gamedev #github
You can check in the workflow :
github.com/AzeruMaker/G...
- Create a blank workflow
- Check if action has right to write
#gamedev #github
Gonna chill on a good Manwha : The Greatest Estate Developer
It's the main character on the picture, he is not evil for info 🫠
Gonna chill on a good Manwha : The Greatest Estate Developer
It's the main character on the picture, he is not evil for info 🫠
#godot #indiedev #gamedev
github.com/AzeruMaker/G...
#godot #indiedev #gamedev
github.com/AzeruMaker/G...
I found a good extension (ShortsBlocker), no infinite scroll now 😁
I found a good extension (ShortsBlocker), no infinite scroll now 😁