Azeru
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azerumaker.bsky.social
Azeru
@azerumaker.bsky.social
Just a random dude creating random video games stuff

Itch : https://azerumaker.itch.io
Github : https://github.com/AzeruMaker/
Kofi : https://ko-fi.com/azerumaker
#indiedev #gamedev
Just finished the basics of the games.
It's time to cooked something nice in the next day 🍵
July 24, 2025 at 7:41 PM
And the exagerated one
July 21, 2025 at 4:48 PM
I was working on it 😅
The biggest problem was to find the sweet spot.
I've made something which will match the "force" apply to the ball
July 21, 2025 at 4:48 PM
Godot is a hell of headache for timer
I did some tweak and was able to add a tempo.
Maybe i should add a begin the "reformation" after it begin 😓
July 21, 2025 at 2:10 PM
#gamedev #indiedev

If people wanna have a simple hover in GD Script.
I made a project for Godot 4

azerumaker.itch.io/hover-godot-44
July 21, 2025 at 12:11 PM
#gamdev #indiedev

I'm trying to create some bouncy effect but something feel off...
Any idea for improvement ?
July 20, 2025 at 9:44 PM
#godot #gamedev #indiedev
Just finish a lil shader
I've modified a existing shader which squeeze / stretch :
- The shader scale with the parameter (The disparation is due to a resize = 0 😅)
- The squeeze can be on x+y
- Stretch is fully configurable with parameters
Need some time to put in git
July 14, 2025 at 3:01 PM
#gamedev #godot
Lil game made in 3h of the day for a gamejam
I had a nasty bug. Grower has 3 stage stored in script.
It bug at third stage when i check stage variable (It stay at third stage). I need check if the sprite correspond at third stage. Does script variable is shared with each instance ?
July 5, 2025 at 11:05 PM
#gamedev
Little update of the day. I've discovered the wonder of exported
+> Each Duplicate has his own script, it's neat because we can configure via export the parameters. They share the same code but differents parameters 😆
+> Each duplicated use get_parent.[variable]. The parent is the setter
July 4, 2025 at 8:10 PM
#gamedev
Lil project of the night.
Tried duplicate function from godot and it work pretty well.
Each iteration can be access by a unique ID and has his unique velocity.
It was a bit technique this time but i'm glad i understand how it work now 🍺
July 3, 2025 at 9:06 PM
#gamedev #godot
Didn't have much time to devellop this w-e. Just had time to make a small game for the Trijam. For something made in 3h the animation is not so bad (I didn't made the asset). Need a bit more practice more /:
If someone want test
azerumaker.itch.io/slay-the-ghost
June 29, 2025 at 10:52 PM
#gamedev
For today :
- Character2D with animated character.
- Timer with relocation + event
- Repeat pattern for Sprite2D
Nothing fancy but it was made in 1h30 🐱
- Bomb is relocation ouside screen (Better than queue free)
- Block is delete when bomb is at blast radius
I'm good for tonight 😪
June 25, 2025 at 9:21 PM
#gamedev #godot
Finish little project for a 60 min game jam.
The theme was big and small. I just redid a lil pong.
Just finished all "pong" test. I think i understand the basics of physics with godot 🐱
June 22, 2025 at 9:41 PM
June 18, 2025 at 5:23 PM
Finished polishing my code.

Gonna chill on a good Manwha : The Greatest Estate Developer

It's the main character on the picture, he is not evil for info 🫠
January 13, 2025 at 9:35 PM
Alright i understand way more shader for spacial placement.
I made 4 independant square split via a pythagorean theorem.
Now i'll need a lot of time to test specific function for color 🫠.
If people wanna check the code i can put it in a github 😉

#godot #indiedev #gamedev
January 9, 2025 at 11:33 PM
#godot #indiedev #gamedev

Is it me or moving shader are a pain in the ass to create ?
It look good but i made it in 4 hours 😵‍💫
January 2, 2025 at 6:13 PM

Happy new years everyone☺️

I'm trying some shader today but too lazy to correct the step today. Need some sleep.

#godot #indiedev
January 1, 2025 at 11:17 PM