Itch : https://azerumaker.itch.io
Github : https://github.com/AzeruMaker/
Kofi : https://ko-fi.com/azerumaker
The biggest problem was to find the sweet spot.
I've made something which will match the "force" apply to the ball
The biggest problem was to find the sweet spot.
I've made something which will match the "force" apply to the ball
I did some tweak and was able to add a tempo.
Maybe i should add a begin the "reformation" after it begin 😓
I did some tweak and was able to add a tempo.
Maybe i should add a begin the "reformation" after it begin 😓
If people wanna have a simple hover in GD Script.
I made a project for Godot 4
azerumaker.itch.io/hover-godot-44
If people wanna have a simple hover in GD Script.
I made a project for Godot 4
azerumaker.itch.io/hover-godot-44
Just finish a lil shader
I've modified a existing shader which squeeze / stretch :
- The shader scale with the parameter (The disparation is due to a resize = 0 😅)
- The squeeze can be on x+y
- Stretch is fully configurable with parameters
Need some time to put in git
Lil game made in 3h of the day for a gamejam
I had a nasty bug. Grower has 3 stage stored in script.
It bug at third stage when i check stage variable (It stay at third stage). I need check if the sprite correspond at third stage. Does script variable is shared with each instance ?
Little update of the day. I've discovered the wonder of exported
+> Each Duplicate has his own script, it's neat because we can configure via export the parameters. They share the same code but differents parameters 😆
+> Each duplicated use get_parent.[variable]. The parent is the setter
Little update of the day. I've discovered the wonder of exported
+> Each Duplicate has his own script, it's neat because we can configure via export the parameters. They share the same code but differents parameters 😆
+> Each duplicated use get_parent.[variable]. The parent is the setter
Lil project of the night.
Tried duplicate function from godot and it work pretty well.
Each iteration can be access by a unique ID and has his unique velocity.
It was a bit technique this time but i'm glad i understand how it work now 🍺
Lil project of the night.
Tried duplicate function from godot and it work pretty well.
Each iteration can be access by a unique ID and has his unique velocity.
It was a bit technique this time but i'm glad i understand how it work now 🍺
Didn't have much time to devellop this w-e. Just had time to make a small game for the Trijam. For something made in 3h the animation is not so bad (I didn't made the asset). Need a bit more practice more /:
If someone want test
azerumaker.itch.io/slay-the-ghost
Didn't have much time to devellop this w-e. Just had time to make a small game for the Trijam. For something made in 3h the animation is not so bad (I didn't made the asset). Need a bit more practice more /:
If someone want test
azerumaker.itch.io/slay-the-ghost
For today :
- Character2D with animated character.
- Timer with relocation + event
- Repeat pattern for Sprite2D
Nothing fancy but it was made in 1h30 🐱
- Bomb is relocation ouside screen (Better than queue free)
- Block is delete when bomb is at blast radius
I'm good for tonight 😪
For today :
- Character2D with animated character.
- Timer with relocation + event
- Repeat pattern for Sprite2D
Nothing fancy but it was made in 1h30 🐱
- Bomb is relocation ouside screen (Better than queue free)
- Block is delete when bomb is at blast radius
I'm good for tonight 😪
Gonna chill on a good Manwha : The Greatest Estate Developer
It's the main character on the picture, he is not evil for info 🫠
Gonna chill on a good Manwha : The Greatest Estate Developer
It's the main character on the picture, he is not evil for info 🫠