Bevendre
bevendre.bsky.social
Bevendre
@bevendre.bsky.social
Artist, writer, game master and designer
Pinned
The alpha document and a form fillable character sheet are both live and free to the public on Patreon. Please pardon any rough edges, this has been a long time solo project and multiple learning experiences crammed into one. Enjoy! #ttrpg #interwoven
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Get more from Ian York on Patreon
Lead designer for the Interwoven RPG system
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Experimenting with creature balance for Interwoven, and under current projections upper end max level monsters could have upwards of 1,200HP.... Which sees absurd until I remember that I've seen level 1 characters do 70 damage in a single hit. #ttrpg #interwoven
February 5, 2026 at 11:37 PM
Reposted by Bevendre
it's true
February 1, 2026 at 5:32 PM
Debating some ways to handle skills in Interwoven. Currently there are no set skills, only broad groups for how skills are defined ie Influence/Crafting/Movement/etc. and characters determine what they're actually good at along those lines. Considering a more static system, but it's not certain.
January 24, 2026 at 11:13 PM
It's almost alarming how often I start writing down a mechanic, subsystem or idea and then realize how much it may or may not have been inspired by MTG mechanics. Had an idea for how to handle some magic items that's a mix of Level and Crew with a bit of Planeswalker thrown in. #ttrpg #interwoven
January 13, 2026 at 11:10 PM
www.patreon.com/posts/interw...

Finally got an update out for Interwoven, including quick PDFs with full level breakdowns and spell lists for 12 of the 13 classes in the system so far. Alchemist needs a bit more baking and seasoning with the item system. #ttrpg #interwoven
Interwoven Classes and Spells | Ian York
Get more from Ian York on Patreon
www.patreon.com
January 2, 2026 at 12:24 AM
Nothing has made me think 'perhaps I've gone too far' more than putting together a reference PDF for the Bard alone, including all feats and spells, and having it hit 50 pages after some simple formatting...
#ttrpg #interwoven
a man with a beard is playing a guitar in a cartoon .
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January 1, 2026 at 12:14 AM
Reposted by Bevendre
I have two creatives inside me: the one who wants to keep things secret until it's ready to be shared, and the other constantly craving to spoil everything about it before I even start working on it
June 13, 2025 at 5:31 PM
Finalizing various spell lists, and it is not lost on me that sorcerers in Interwoven can potentially set up a check point, soft reset issues, and hit undo on problems. Cheaters. #ttrpg
December 5, 2025 at 3:13 AM
Working on setting spell lists and fleshing out those resources for characters. Every time I settle on a list for a class there's a very loud voice in the back of my head screaming
a close up of a man 's face with the words more on the bottom right
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November 12, 2025 at 4:31 AM
Just about finished working on the 13th class for Interwoven, the Witch. After a spell system update there won't be much more to overhaul before putting the next alpha doc out.

Witch has some... interesting inspirations. #ttrpg
a man with a mustache and long hair holds his hands out
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November 3, 2025 at 2:52 AM
As life gets wild and I see others thriving where I'm trying to start I often ask myself why I even try to be creative.

The answer is always 'No matter how amazing someone else's work is, it will never be for everyone. No matter what your work is, it will always be for someone.
October 9, 2025 at 12:10 AM
Finished is better than good.
Finished is better than good.
Finished is better than good.......
But new features/classes/rebalances though...
September 24, 2025 at 5:42 PM
In continuing to update and rework various classes I've reached an impasse on what was the Channeler and is being reworked to focus more on summoning and using natural spirits over channeling energy. Summoner, or Evoker? Leaning towards the latter.
August 31, 2025 at 6:41 PM
Working on rebalancing a little bit of everything in Interwoven, and I'm curious on whether it would be better to do a generic creature collection, or focus on establishing a setting with its own bestiary and a layout of how to build creatures and everything else? #ttrpg
August 21, 2025 at 10:55 PM
Every playtest session I run of Interwoven is a reminder that A: Things are in need of a lot of revision and B: I have very little time to do so.
August 16, 2025 at 2:05 PM
Every playtest session I've run this week has left me more awake than when I started. I'd consider that a good sign.
August 2, 2025 at 7:00 AM
Another playtest session down with a 2 player party, and aside from some clarifications and pain points with the character sheet things seem to be clicking. Leveling up went quick and has at least one player stoked. This is coming while I'm doing some overhauls, but it's still exhilarating. #ttrpg
July 30, 2025 at 3:41 AM
Current Interwoven classes:
Alchemist, Bard, Channeler, Cleric, Elementalist, Magus, Occultist, Rogue, Sage, Sorcerer, Warden, Warrior.

Projected Interwoven classes:
Alchemist, Bard, Cleric, Conduit, Psion, Rogue, Sage, Sorcerer, Summoner, Warden, Warlock, Warrior, Witch
With room for more. #ttrpg
July 21, 2025 at 12:47 AM
I love how often I'll listen to an episode of the Eldritch Lorecast or another podcast and hear wishes or issues with D&D that are already addressed in Interwoven
July 16, 2025 at 4:29 PM
Playtest with a group new to the system went well. The group was half the size of an expected party, but going directly from combat to a skill challenge seemed to go smoothly with the biggest issue brought up being cross-talk. Solid session, even if it was only an hour long. #ttrpg #interwoven
July 16, 2025 at 2:57 AM
I've been really hesitant to add resurrection spells and mechanics to Interwoven to make death feel actually impactful. The only surefire way to raise the dead so far has been the Alchemist's capstone, which is a philosopher's stone. With the Tier 7 spell Resurrection, sometimes dead is better.
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July 14, 2025 at 12:32 AM
It feels so good to actually get to playtest Interwoven again, and with some new players in addition to previous playtesters. Some minor hiccups and some confusion regarding niche interactions being the worst things to come up in an alpha playtest is pretty solid IMO. #ttrpg
July 5, 2025 at 7:20 AM
I am once again considering retooling the classes and I really shouldn't. Thinking of expanding the Technical aspect of class design to better line up with the other 4 aspects, Martial, Divine, Arcane and Primordial, but really don't think a full 5th list of hundreds of arts is needed. #ttrpg
July 3, 2025 at 10:04 PM
Reposted by Bevendre
Wanted to cast a self-deprecating joke; it is also an AoE spell.

All creatives, save vs. impostor syndrome (DC 17). On failure, become incapacitated by the creeping suspicion you don't actually know what you're doing.

Effect lasts 1d4 business days, or until positive feedback is received.
June 30, 2025 at 3:27 AM
www.patreon.com/posts/132749...
An update to the Alchemist class, some new and rebalanced Alchemical Items, and a new Vocation have been added for the alpha test, free to access. #interwoven #ttrpg
Alchemist Update | Ian York
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June 29, 2025 at 5:14 PM