Bithell Games
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bithellgames.bsky.social
Bithell Games
@bithellgames.bsky.social
🎮 We make indie games!
🥏 TRON: Catalyst out now
🌇 AMBERSPIRE coming soon
🛒 store.steampowered.com/app/3350750/Amberspire
🔗 linktr.ee/bithellgames
Reposted by Bithell Games
This game was just too good, seriously. It distilled the joy of conversation branches from adventure games so perfectly.

Get you some "Ah, hubris" from a giant alien.
A small team of humans facing a world-ending pandemic and a strange visitor from the stars.

Quarantine Circular's art gallery contains 24 sculpts, studies, and concept art pieces. By completing your first playthrough of the game, you'll unlock access to all of them.
November 25, 2025 at 4:53 PM
A small team of humans facing a world-ending pandemic and a strange visitor from the stars.

Quarantine Circular's art gallery contains 24 sculpts, studies, and concept art pieces. By completing your first playthrough of the game, you'll unlock access to all of them.
November 25, 2025 at 4:05 PM
We're sending out QUARANTINE CIRCULAR Steam keys to creators who want to play the game on their channels this week. There's still time to get involved if you want to be one of them!

Fill out the interest form below and we'll be in touch ⬇️
November 24, 2025 at 4:08 PM
We're into the second half of our legacy games celebration with Quarantine Circular!

In our second Bithell Short, an unknown entity has come to Earth. A small group of humans now face a decision on behalf of their planet: Should they trust the stranger that arrived from the stars?
November 24, 2025 at 3:05 PM
Reposted by Bithell Games
My first game for Bithell… well my first game ever tbh. So dope… and somehow they let me do 4 more, wild imo.

(Also fingers crossed something shifts in the industry and I get to do more in 2026… kinda love making music for games man)
With the end of Subsurface Circular week, we're halfway through our legacy game celebration. This week was robots, but next week's game features another classic pillar of sci-fi: Aliens.

See you there. Walk with the Architects.
November 23, 2025 at 7:14 PM
With the end of Subsurface Circular week, we're halfway through our legacy game celebration. This week was robots, but next week's game features another classic pillar of sci-fi: Aliens.

See you there. Walk with the Architects.
November 23, 2025 at 4:01 PM
We like making games. We also like talking about making games.

In Subsurface Circular, we added our take on a developer commentary called BithellBot. Once you've completed your first playthrough, you'll have the option when starting a new game to add BithellBot to your next run!
November 22, 2025 at 4:02 PM
All of the music you hear in Subsurface Circular was composed by Dan le Sac.

Alongside the main soundtrack, you can tune in to what the Listener Teks are hearing while they're ignoring your questions. All Dan's work.
November 21, 2025 at 4:05 PM
Subsurface Circular takes place in a single location and with a cast entirely of Teks, the game's robotic working class.

With that kind of focus, we wanted to take care with the setting and character design to bring the world to life, even when the player sees only a small glimpse of it.
November 20, 2025 at 4:04 PM
Why was Subsurface Circular a 'Short'?

For one thing, it was made by a very small team in about five months. Beyond that, for us, it allowed us to experiment with design around a focused narrative; for the audience, it meant a self-contained story that could fit into busier lives.
November 19, 2025 at 4:04 PM
How do you design a game that is played entirely through dialogue choices?

Subsurface Circular started as a wall of notes. The main story beats were mapped out in a traditional three-act progression, but the plan for how it would all interact wasn't quite there yet. 🧵
November 18, 2025 at 4:04 PM
We're sending out SUBSURFACE CIRCULAR Steam keys to creators who want to play the game on their channels this week. There's still time to get involved if you want to be one of them!

Fill out the interest form below and we'll be in touch ⬇️
November 17, 2025 at 5:04 PM
This week's game is Subsurface Circular, the first of our Bithell Shorts!

A two-hour tale takes you underground, where strange disappearances among the robotic working class are coming to light. We shadowdropped Subsurface one day in 2017, but still it found its audience.
November 17, 2025 at 3:06 PM
Over ten years later, we're still proud of the game we made with Volume. It may be a game about stealth, but we've had fun putting it back on the radar this week.

Four more games in our legacy celebration to go! See you tomorrow for the next on the list.
November 16, 2025 at 4:01 PM
Did you know Volume came with a user manual? Gisborne Industries really does care about its employees!

It even had a heartfelt welcome message from CEO and all-round trustworthy guy, Gisborne himself.
November 15, 2025 at 4:02 PM
For Volume's soundtrack, we had the pleasure of working with David Housden again.

Its inspiration was a balance of old and new; a centuries-old legend told in a near-future setting. David took instruments such as the mandolin and Irish harp, then infused them with contemporary cinematic influences.
November 14, 2025 at 4:04 PM
Some of Volume's rarer Steam achievements involved wearing disguises, using the invisibility Veil, and hiding in lockers.

For a stealth game, that means most of you either got real creative with sneaking past guards, or you ran very, very fast.
November 13, 2025 at 4:05 PM
Volume's stealth-action gameplay was heavily influenced by Metal Gear, and the design process was inspired by one of Kojima's own methods: using Lego to lay out the levels.

Take a look at the level creator tools in particular and you'll spot the building-block style!
November 12, 2025 at 4:07 PM
Volume was our first game to have voice-acted characters, with the talents of Danny Wallace, Charlotte McDonnell, & Andy Serkis.

If you played Thomas Was Alone, you'll know Danny's voice. He plays Alan, the artificial intelligence within the military training simulator you've just stolen.
November 11, 2025 at 4:05 PM
We're sending out VOLUME Steam keys to creators who want to play the game on their channels this week. There's still time to get involved if you want to be one of them!

Fill out the interest form below and we'll be in touch ⬇️
November 10, 2025 at 5:05 PM
Reposted by Bithell Games
And if you’re like “I’m a game dev & I don’t see how a narrative person who is also a historian is helpful for me and my non-historical game”

Then you can read my design diary about some of the work I’ve done for Amberspire (which has a fantasy sci-fi setting)

lunardivision.net/micro-and-ma...
Micro and Macro History
Hello! I’m Holly Nielsen, a historian, writer and narrative designer. I’m lucky enough to be working on Amberspire, and Nic has kindly offere...
lunardivision.net
November 6, 2025 at 6:18 PM
Reposted by Bithell Games
I love Volume.

It’s a love letter to Metal Gear and one of the indie games that inspired me to give gamedev a shot.
Our legacy game celebration continues with Volume! 🔇

Our second game was all about robbing from the rich with pure stealth action. Uncover, then unravel, the exploitative plots of Gisborne Industries by using the Volume to pull off increasingly ambitious heists over 100 levels.
November 10, 2025 at 3:10 PM
Our legacy game celebration continues with Volume! 🔇

Our second game was all about robbing from the rich with pure stealth action. Uncover, then unravel, the exploitative plots of Gisborne Industries by using the Volume to pull off increasingly ambitious heists over 100 levels.
November 10, 2025 at 3:05 PM
Reposted by Bithell Games
spent a little time with #TronIdentity tonight. Interesting little mystery, super focused and stylish. kudos to the folks @bithellgames.bsky.social for doing some neat stuff and leaving room for a little philosophical musing as well!
November 10, 2025 at 1:27 PM
Reposted by Bithell Games
Thomas Was Alone is SUCH a good little narrative puzzle game. You wouldn't believe rectangles could make you cry.
Thomas Was Alone week is almost over, but we have the rest of our legacy celebration to go.

Here's to the game about rectangles that made all those future titles possible. 🟥
November 9, 2025 at 6:50 PM