🥏 TRON: Catalyst out now
🌇 AMBERSPIRE coming soon
🛒 store.steampowered.com/app/3350750/Amberspire
🔗 linktr.ee/bithellgames
Get you some "Ah, hubris" from a giant alien.
Quarantine Circular's art gallery contains 24 sculpts, studies, and concept art pieces. By completing your first playthrough of the game, you'll unlock access to all of them.
Get you some "Ah, hubris" from a giant alien.
Quarantine Circular's art gallery contains 24 sculpts, studies, and concept art pieces. By completing your first playthrough of the game, you'll unlock access to all of them.
Quarantine Circular's art gallery contains 24 sculpts, studies, and concept art pieces. By completing your first playthrough of the game, you'll unlock access to all of them.
Fill out the interest form below and we'll be in touch ⬇️
Fill out the interest form below and we'll be in touch ⬇️
In our second Bithell Short, an unknown entity has come to Earth. A small group of humans now face a decision on behalf of their planet: Should they trust the stranger that arrived from the stars?
In our second Bithell Short, an unknown entity has come to Earth. A small group of humans now face a decision on behalf of their planet: Should they trust the stranger that arrived from the stars?
(Also fingers crossed something shifts in the industry and I get to do more in 2026… kinda love making music for games man)
See you there. Walk with the Architects.
(Also fingers crossed something shifts in the industry and I get to do more in 2026… kinda love making music for games man)
See you there. Walk with the Architects.
See you there. Walk with the Architects.
In Subsurface Circular, we added our take on a developer commentary called BithellBot. Once you've completed your first playthrough, you'll have the option when starting a new game to add BithellBot to your next run!
In Subsurface Circular, we added our take on a developer commentary called BithellBot. Once you've completed your first playthrough, you'll have the option when starting a new game to add BithellBot to your next run!
Alongside the main soundtrack, you can tune in to what the Listener Teks are hearing while they're ignoring your questions. All Dan's work.
Alongside the main soundtrack, you can tune in to what the Listener Teks are hearing while they're ignoring your questions. All Dan's work.
With that kind of focus, we wanted to take care with the setting and character design to bring the world to life, even when the player sees only a small glimpse of it.
With that kind of focus, we wanted to take care with the setting and character design to bring the world to life, even when the player sees only a small glimpse of it.
For one thing, it was made by a very small team in about five months. Beyond that, for us, it allowed us to experiment with design around a focused narrative; for the audience, it meant a self-contained story that could fit into busier lives.
For one thing, it was made by a very small team in about five months. Beyond that, for us, it allowed us to experiment with design around a focused narrative; for the audience, it meant a self-contained story that could fit into busier lives.
Subsurface Circular started as a wall of notes. The main story beats were mapped out in a traditional three-act progression, but the plan for how it would all interact wasn't quite there yet. 🧵
Subsurface Circular started as a wall of notes. The main story beats were mapped out in a traditional three-act progression, but the plan for how it would all interact wasn't quite there yet. 🧵
Fill out the interest form below and we'll be in touch ⬇️
Fill out the interest form below and we'll be in touch ⬇️
A two-hour tale takes you underground, where strange disappearances among the robotic working class are coming to light. We shadowdropped Subsurface one day in 2017, but still it found its audience.
A two-hour tale takes you underground, where strange disappearances among the robotic working class are coming to light. We shadowdropped Subsurface one day in 2017, but still it found its audience.
Four more games in our legacy celebration to go! See you tomorrow for the next on the list.
Four more games in our legacy celebration to go! See you tomorrow for the next on the list.
It even had a heartfelt welcome message from CEO and all-round trustworthy guy, Gisborne himself.
It even had a heartfelt welcome message from CEO and all-round trustworthy guy, Gisborne himself.
Its inspiration was a balance of old and new; a centuries-old legend told in a near-future setting. David took instruments such as the mandolin and Irish harp, then infused them with contemporary cinematic influences.
Its inspiration was a balance of old and new; a centuries-old legend told in a near-future setting. David took instruments such as the mandolin and Irish harp, then infused them with contemporary cinematic influences.
For a stealth game, that means most of you either got real creative with sneaking past guards, or you ran very, very fast.
For a stealth game, that means most of you either got real creative with sneaking past guards, or you ran very, very fast.
Take a look at the level creator tools in particular and you'll spot the building-block style!
Take a look at the level creator tools in particular and you'll spot the building-block style!
If you played Thomas Was Alone, you'll know Danny's voice. He plays Alan, the artificial intelligence within the military training simulator you've just stolen.
If you played Thomas Was Alone, you'll know Danny's voice. He plays Alan, the artificial intelligence within the military training simulator you've just stolen.
Fill out the interest form below and we'll be in touch ⬇️
Fill out the interest form below and we'll be in touch ⬇️
Then you can read my design diary about some of the work I’ve done for Amberspire (which has a fantasy sci-fi setting)
lunardivision.net/micro-and-ma...
Then you can read my design diary about some of the work I’ve done for Amberspire (which has a fantasy sci-fi setting)
lunardivision.net/micro-and-ma...
It’s a love letter to Metal Gear and one of the indie games that inspired me to give gamedev a shot.
Our second game was all about robbing from the rich with pure stealth action. Uncover, then unravel, the exploitative plots of Gisborne Industries by using the Volume to pull off increasingly ambitious heists over 100 levels.
It’s a love letter to Metal Gear and one of the indie games that inspired me to give gamedev a shot.
Our second game was all about robbing from the rich with pure stealth action. Uncover, then unravel, the exploitative plots of Gisborne Industries by using the Volume to pull off increasingly ambitious heists over 100 levels.
Our second game was all about robbing from the rich with pure stealth action. Uncover, then unravel, the exploitative plots of Gisborne Industries by using the Volume to pull off increasingly ambitious heists over 100 levels.
Here's to the game about rectangles that made all those future titles possible. 🟥