Game director | Game design and leadership consultant | Conlang creator | ex-Ubisoft, Riot Games | ENJMIN alumni | 🇳🇿
1/3
1/3
It's a huge achievement from former Riot Hong Kong and Singapore colleagues.
I tried the game during early tests. It's a lot of fun. Accessible, yet deceptively deep. The character design is so good!
Give it a try!
dimsumgames.com/tinytacticsgo
It's a huge achievement from former Riot Hong Kong and Singapore colleagues.
I tried the game during early tests. It's a lot of fun. Accessible, yet deceptively deep. The character design is so good!
Give it a try!
dimsumgames.com/tinytacticsgo
www.rivetingrealms.com
I've contributed to the design of 2 camera systems in my career, and authored camera data for a few more. In my experience, the complexity of cameras is often overlooked.
➡️🧵
www.rivetingrealms.com
I've contributed to the design of 2 camera systems in my career, and authored camera data for a few more. In my experience, the complexity of cameras is often overlooked.
➡️🧵
It's been a very eventful 11 years. High highs, low lows. C'est la vie !
Throughout my journey I got to meet amazing people. Colleagues, friends and people that I now consider family. What a ride it's been!
On to the next adventure! 🛫🇳🇿
It's been a very eventful 11 years. High highs, low lows. C'est la vie !
Throughout my journey I got to meet amazing people. Colleagues, friends and people that I now consider family. What a ride it's been!
On to the next adventure! 🛫🇳🇿
We'd get healthier, less hostile conversations about free updates for premium titles, updates for live games with small communities, crowdfunding campaigns, etc.
We'd get healthier, less hostile conversations about free updates for premium titles, updates for live games with small communities, crowdfunding campaigns, etc.
It's a rhythm game that is clearly made by people who understand and love music.
You play as a girl following the path of a dog, each movement being synced to a music track.
It does 2 fundamental things differently that make it feel so musical. →🧵
#gamedesign
It's a rhythm game that is clearly made by people who understand and love music.
You play as a girl following the path of a dog, each movement being synced to a music track.
It does 2 fundamental things differently that make it feel so musical. →🧵
#gamedesign
Well...
😯😮🤯
Mad respect.
Well...
😯😮🤯
Mad respect.
Props to @jboger.bsky.social.
Try it out, it's a lesson in game design. And it's super fun!
Props to @jboger.bsky.social.
Try it out, it's a lesson in game design. And it's super fun!
Any model/method is nothing more than a 𝘁𝗼𝗼𝗹. What you do using it and whether it's relevant in your context is up to you!
#gamedesign
Any model/method is nothing more than a 𝘁𝗼𝗼𝗹. What you do using it and whether it's relevant in your context is up to you!
#gamedesign
Are GDD as a single monolithic doc a thing in indie teams?
I regularly see discussions here that seem to indicate so, and it's very surprising to me because in AAA, it has long been accepted as a bad practice.
#gamedesign #gamedev
Are GDD as a single monolithic doc a thing in indie teams?
I regularly see discussions here that seem to indicate so, and it's very surprising to me because in AAA, it has long been accepted as a bad practice.
#gamedesign #gamedev
Ubisoft released their colourblind simulation tool in open source!
As an advocate for accessibility in games, and a colourblind person myself, I love the initiative!
ubi.li/jAnK7
#gamedev
Ubisoft released their colourblind simulation tool in open source!
As an advocate for accessibility in games, and a colourblind person myself, I love the initiative!
ubi.li/jAnK7
#gamedev
Have a listen!
youtu.be/dZX70LAA-Gg?...
#gamedesign #gamedev
Have a listen!
youtu.be/dZX70LAA-Gg?...
#gamedesign #gamedev
Here's how we tackled this for the Soul Brawl game mode (summer 2023) 🧵
#gamedesign #gamedev
Here's how we tackled this for the Soul Brawl game mode (summer 2023) 🧵
#gamedesign #gamedev
not all ideas are suited to quick iterative prototyping.
In fact, long-term engagement systems (e.g. progression) can easily get biased towards short-term satisfaction and lose their entire purpose if done this way!
Stop over-documenting and start making
not all ideas are suited to quick iterative prototyping.
In fact, long-term engagement systems (e.g. progression) can easily get biased towards short-term satisfaction and lose their entire purpose if done this way!
When I was working on Raving Rabbids: Alive & Kicking for the Kinect in 2011, we quickly realized that the skeleton detection was very... permissive let's say! 😅
In fact, we used it to our advantage!
1/2
#gamedev
When I was working on Raving Rabbids: Alive & Kicking for the Kinect in 2011, we quickly realized that the skeleton detection was very... permissive let's say! 😅
In fact, we used it to our advantage!
1/2
#gamedev
Here's our approach and how it worked for us 🧵
#gamedesign #gamedev #conlang #assassinscreed
Here's our approach and how it worked for us 🧵
#gamedesign #gamedev #conlang #assassinscreed
The release of the music video for Ma Meilleure Ennemie two days ago threw me back into the vortex! I'm spiraling down re-reading and re-watching everything about the show. Listening to the song on a loop.
Send help! 🖐️
www.youtube.com/watch?v=j-Rp...
The release of the music video for Ma Meilleure Ennemie two days ago threw me back into the vortex! I'm spiraling down re-reading and re-watching everything about the show. Listening to the song on a loop.
Send help! 🖐️
www.youtube.com/watch?v=j-Rp...
"𝙒𝙝𝙤 𝙗𝙪𝙧𝙞𝙚𝙙 𝙋𝙖𝙪𝙡?" 𝗯𝘆 𝗕𝗿𝗶𝗮𝗻 𝗠𝗼𝗿𝗶𝗮𝗿𝘁𝘆 𝗮𝘁 𝗚𝗗𝗖 1999
www.youtube.com/watch?v=BQLo...
#gamedev #gamedesign #GDC
"𝙒𝙝𝙤 𝙗𝙪𝙧𝙞𝙚𝙙 𝙋𝙖𝙪𝙡?" 𝗯𝘆 𝗕𝗿𝗶𝗮𝗻 𝗠𝗼𝗿𝗶𝗮𝗿𝘁𝘆 𝗮𝘁 𝗚𝗗𝗖 1999
www.youtube.com/watch?v=BQLo...
#gamedev #gamedesign #GDC
➡️🧵
#gamedev #gamedesign
➡️🧵
#gamedev #gamedesign
The most common playstyle was boring. 😒
A thread about shaping player behaviour. 🧵
#gamedesign #gamedev
The most common playstyle was boring. 😒
A thread about shaping player behaviour. 🧵
#gamedesign #gamedev
Ubisoft Paris joined on several topics, including making activities for the open world.
A cautionary tale about making the right choice for the wrong reasons. 🧵
#gamedesign #gamedev
Ubisoft Paris joined on several topics, including making activities for the open world.
A cautionary tale about making the right choice for the wrong reasons. 🧵
#gamedesign #gamedev
On Rayman Raving Rabbids 2, we designed ourselves into a corner: the game structure required a fixed number of mini-games. Production was getting late, we had to find fun and fast to produce ideas.
A fun story about player perception 🧵