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https://wiki.bloodontheclocktower.com/
"If both your alive neighbors are good, they can't die."
The Tea Lady protects her neighbours from death... as long as they are good.
Type: Townsfolk
Script: Bad Moon Rising
Wiki page
"If both your alive neighbors are good, they can't die."
The Tea Lady protects her neighbours from death... as long as they are good.
Type: Townsfolk
Script: Bad Moon Rising
Wiki page
"You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"
The Godfather takes revenge when the town kills Outsiders.
Type: Minion
Script: Bad Moon Rising
Wiki page
"You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"
The Godfather takes revenge when the town kills Outsiders.
Type: Minion
Script: Bad Moon Rising
Wiki page
"Each night, choose a player (not yourself): their vote counts negatively tomorrow."
The Thief steals votes from a player, making their vote count negatively.
Type: Traveller
Script: Trouble Brewing
Wiki page
"Each night, choose a player (not yourself): their vote counts negatively tomorrow."
The Thief steals votes from a player, making their vote count negatively.
Type: Traveller
Script: Trouble Brewing
Wiki page
"Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]"
The Fang Gu possesses Outsiders.
Type: Demon
Script: Sects & Violets
Wiki page
"Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]"
The Fang Gu possesses Outsiders.
Type: Demon
Script: Sects & Violets
Wiki page
"Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."
The Gunslinger kills players who vote.
Type: Traveller
Script: Trouble Brewing
Wiki page
"Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."
The Gunslinger kills players who vote.
Type: Traveller
Script: Trouble Brewing
Wiki page
"If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses."
The Mastermind can still win after the Demon is dead.
Type: Minion
Script: Bad Moon Rising
Wiki page
"If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses."
The Mastermind can still win after the Demon is dead.
Type: Minion
Script: Bad Moon Rising
Wiki page
"You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy."
The Beggar can not vote unless someone gives them a token to use, but they learn if the player that does so is good or evil.
Type: Traveller
Script: Trouble Bre...
"You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy."
The Beggar can not vote unless someone gives them a token to use, but they learn if the player that does so is good or evil.
Type: Traveller
Script: Trouble Bre...
"Each night, choose a player (not yourself): their vote counts negatively tomorrow."
The Thief steals votes from a player, making their vote count negatively.
Type: Traveller
Script: Trouble Brewing
Wiki page
"Each night, choose a player (not yourself): their vote counts negatively tomorrow."
The Thief steals votes from a player, making their vote count negatively.
Type: Traveller
Script: Trouble Brewing
Wiki page
"You start knowing how many steps from the Demon to its nearest Minion."
The Clockmaker learns the distance from the Demon to their nearest Minion.
Type: Townsfolk
Script: Sects & Violets
Wiki page
"You start knowing how many steps from the Demon to its nearest Minion."
The Clockmaker learns the distance from the Demon to their nearest Minion.
Type: Townsfolk
Script: Sects & Violets
Wiki page
"Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins."
The Alsaahir guesses the entire evil team.
Type: Townsfolk
Wiki page
"Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins."
The Alsaahir guesses the entire evil team.
Type: Townsfolk
Wiki page
"Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight."
The Po can choose to attack nobody at night, but goes on a rampage the following night.
Type: Demon
Script: Bad Moon Rising
Wiki page
"Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight."
The Po can choose to attack nobody at night, but goes on a rampage the following night.
Type: Demon
Script: Bad Moon Rising
Wiki page
"You start knowing that 1 of 2 players is a particular Minion."
The Investigator learns that a particular Minion character is in play, but not exactly which player it is.
Type: Townsfolk
Script: Trouble Brewing
Wiki page
"You start knowing that 1 of 2 players is a particular Minion."
The Investigator learns that a particular Minion character is in play, but not exactly which player it is.
Type: Townsfolk
Script: Trouble Brewing
Wiki page
"Each night, choose a player (not yourself): their vote counts negatively tomorrow."
The Thief steals votes from a player, making their vote count negatively.
Type: Traveller
Script: Trouble Brewing
Wiki page
"Each night, choose a player (not yourself): their vote counts negatively tomorrow."
The Thief steals votes from a player, making their vote count negatively.
Type: Traveller
Script: Trouble Brewing
Wiki page
"Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too."
The Butler may only vote when their Master (another player) votes.
Type: Outsider
Script: Trouble Brewing
Wiki page
"Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too."
The Butler may only vote when their Master (another player) votes.
Type: Outsider
Script: Trouble Brewing
Wiki page
"Once per game, at night, choose a character: they are drunk for 3 nights & 3 days."
The Courtier gets a character drunk, without knowing which player it is.
Type: Townsfolk
Script: Bad Moon Rising
Wiki page
"Once per game, at night, choose a character: they are drunk for 3 nights & 3 days."
The Courtier gets a character drunk, without knowing which player it is.
Type: Townsfolk
Script: Bad Moon Rising
Wiki page
"You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"
The Godfather takes revenge when the town kills Outsiders.
Type: Minion
Script: Bad Moon Rising
Wiki page
"You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"
The Godfather takes revenge when the town kills Outsiders.
Type: Minion
Script: Bad Moon Rising
Wiki page
"Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too."
The Butler may only vote when their Master (another player) votes.
Type: Outsider
Script: Trouble Brewing
Wiki page
"Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too."
The Butler may only vote when their Master (another player) votes.
Type: Outsider
Script: Trouble Brewing
Wiki page
"Executed good players might not die."
The Pacifist prevents good players from dying by execution.
Type: Townsfolk
Script: Bad Moon Rising
Wiki page
"Executed good players might not die."
The Pacifist prevents good players from dying by execution.
Type: Townsfolk
Script: Bad Moon Rising
Wiki page
"Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]"
The Balloonist learns players of different character types.
Type: Townsfolk
Wiki page
"Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]"
The Balloonist learns players of different character types.
Type: Townsfolk
Wiki page
"You start knowing that 1 of 2 players is a particular Minion."
The Investigator learns that a particular Minion character is in play, but not exactly which player it is.
Type: Townsfolk
Script: Trouble Brewing
Wiki page
"You start knowing that 1 of 2 players is a particular Minion."
The Investigator learns that a particular Minion character is in play, but not exactly which player it is.
Type: Townsfolk
Script: Trouble Brewing
Wiki page
"You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"
The Godfather takes revenge when the town kills Outsiders.
Type: Minion
Script: Bad Moon Rising
Wiki page
"You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"
The Godfather takes revenge when the town kills Outsiders.
Type: Minion
Script: Bad Moon Rising
Wiki page
"You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"
The Godfather takes revenge when the town kills Outsiders.
Type: Minion
Script: Bad Moon Rising
Wiki page
"You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"
The Godfather takes revenge when the town kills Outsiders.
Type: Minion
Script: Bad Moon Rising
Wiki page