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"On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight."
The Princess decides which player dies first.
Type: Townsfolk
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"On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight."
The Princess decides which player dies first.
Type: Townsfolk
Wiki page
"Something bad might happen to whoever is most responsible for the death of a new player."
Use the Angel to help new players have fun when there are one or two new players in a group of veterans.
Type: Fabled
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"Something bad might happen to whoever is most responsible for the death of a new player."
Use the Angel to help new players have fun when there are one or two new players in a group of veterans.
Type: Fabled
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"Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability."
The Chambermaid learns who woke up at night.
Type: Townsfolk
Script: Bad Moon Rising
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"Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability."
The Chambermaid learns who woke up at night.
Type: Townsfolk
Script: Bad Moon Rising
Wiki page
"The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which."
The Boffin replicates a good ability.
Type: Minion
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"The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which."
The Boffin replicates a good ability.
Type: Minion
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"On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen."
Riot kills everybody in a panic.
Type: Demon
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"On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen."
Riot kills everybody in a panic.
Type: Demon
Wiki page
"Each night, choose a player: they are poisoned tonight and tomorrow day."
The Poisoner secretly disrupts character abilities.
Type: Minion
Script: Trouble Brewing
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"Each night, choose a player: they are poisoned tonight and tomorrow day."
The Poisoner secretly disrupts character abilities.
Type: Minion
Script: Trouble Brewing
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"If you are "mad" about being an Outsider, you might be executed."
The Mutant is killed if they try to reveal who they are.
Type: Outsider
Script: Sects & Violets
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"If you are "mad" about being an Outsider, you might be executed."
The Mutant is killed if they try to reveal who they are.
Type: Outsider
Script: Sects & Violets
Wiki page
"Something bad might happen to whoever talks when the Storyteller has asked for silence."
Use the Hell’s Librarian to allow a softly-spoken Storyteller to be heard when needed.
Type: Fabled
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"Something bad might happen to whoever talks when the Storyteller has asked for silence."
Use the Hell’s Librarian to allow a softly-spoken Storyteller to be heard when needed.
Type: Fabled
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"There might be 1 extra or 1 fewer Outsider in play."
Add the Sentinel to your script to keep the number of Outsiders in play mysterious.
Type: Fabled
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"There might be 1 extra or 1 fewer Outsider in play."
Add the Sentinel to your script to keep the number of Outsiders in play mysterious.
Type: Fabled
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"You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)"
The Librarian learns that a particular Outsider character is in play, but not exactly which player it is.
Type: Townsfolk
Script: Trouble Brewing
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"You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)"
The Librarian learns that a particular Outsider character is in play, but not exactly which player it is.
Type: Townsfolk
Script: Trouble Brewing
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"All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses."
The Damsel needs to avoid being found by the Minions.
Type: Outsider
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"All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses."
The Damsel needs to avoid being found by the Minions.
Type: Outsider
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"Each night*, choose a player: if they are or become drunk or poisoned tonight, you die."
The Acrobat dies when they find a drunk or poisoned player.
Type: Townsfolk
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"Each night*, choose a player: if they are or become drunk or poisoned tonight, you die."
The Acrobat dies when they find a drunk or poisoned player.
Type: Townsfolk
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"Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]"
The Fang Gu possesses Outsiders.
Type: Demon
Script: Sects & Violets
Wiki page
"Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]"
The Fang Gu possesses Outsiders.
Type: Demon
Script: Sects & Violets
Wiki page
"Once per game, at night, choose a character: they are drunk for 3 nights & 3 days."
The Courtier gets a character drunk, without knowing which player it is.
Type: Townsfolk
Script: Bad Moon Rising
Wiki page
"Once per game, at night, choose a character: they are drunk for 3 nights & 3 days."
The Courtier gets a character drunk, without knowing which player it is.
Type: Townsfolk
Script: Bad Moon Rising
Wiki page
"Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]"
The Balloonist learns players of different character types.
Type: Townsfolk
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"Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]"
The Balloonist learns players of different character types.
Type: Townsfolk
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"Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment."
The Seamstress learns whether 2 players are on the same team as each other.
Type: Townsfolk
Script: Sects & Violets
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"Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment."
The Seamstress learns whether 2 players are on the same team as each other.
Type: Townsfolk
Script: Sects & Violets
Wiki page
"Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]"
The Fang Gu possesses Outsiders.
Type: Demon
Script: Sects & Violets
Wiki page
"Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]"
The Fang Gu possesses Outsiders.
Type: Demon
Script: Sects & Violets
Wiki page
"You start knowing 3 players, 1 and only 1 of which is evil."
The Noble learns that one of three players is evil.
Type: Townsfolk
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"You start knowing 3 players, 1 and only 1 of which is evil."
The Noble learns that one of three players is evil.
Type: Townsfolk
Wiki page
"Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability."
The Chambermaid learns who woke up at night.
Type: Townsfolk
Script: Bad Moon Rising
Wiki page
"Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability."
The Chambermaid learns who woke up at night.
Type: Townsfolk
Script: Bad Moon Rising
Wiki page
"Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature."
The Wizard makes a wish.
Type: Minion
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"Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature."
The Wizard makes a wish.
Type: Minion
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"Each day, after the 1st execution, you may nominate again."
The Butcher allows a second execution to occur per day.
Type: Traveller
Script: Sects & Violets
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"Each day, after the 1st execution, you may nominate again."
The Butcher allows a second execution to occur per day.
Type: Traveller
Script: Sects & Violets
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"Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins."
The Alsaahir guesses the entire evil team.
Type: Townsfolk
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"Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins."
The Alsaahir guesses the entire evil team.
Type: Townsfolk
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