🚧 Building Sparkfloat’s End – a precision balloon-platformer
🎮 Dev logs, design questions & progress clips
Got footstep + landing sounds working in Sparkfloat’s End—but they don’t feel right.
Tried recording some, but maybe I need something more... synthetic?
What kind of sounds suit an eco-dystopian world full of tension and decay?
#GameDev #IndieDev #WIP
(thanks @greygames.bsky.social for the heads up 🫡)
Here it is with the footsteps this time!
Still not feeling quite right—rhythm? mix? Something’s off.
Would love your thoughts 🙏
SFX by the legend: @kenney.nl
#GameDev #IndieDev #Godot #WIP
(thanks @greygames.bsky.social for the heads up 🫡)
Here it is with the footsteps this time!
Still not feeling quite right—rhythm? mix? Something’s off.
Would love your thoughts 🙏
SFX by the legend: @kenney.nl
#GameDev #IndieDev #Godot #WIP
They feel off—too repetitive or out of sync maybe?
Have a look/listen at the clip 👇
Anyone have tips for getting footsteps to feel right in a 2D game?
SFX from the legend @KenneyNL 🙌
#GameDev #IndieDev #Godot
#indiedev #godotengine #solodev #itchio
#indiedev #godotengine #solodev #itchio
Working on two big things:
🧱 Tilesets for level design
💥 Balloon popping when it hits danger tiles (thanks to @devduckgames.bsky.social custom tile data tutorial—legend!)
What do you think? Any ideas to level it up? #GameDev #IndieDev
Working on two big things:
🧱 Tilesets for level design
💥 Balloon popping when it hits danger tiles (thanks to @devduckgames.bsky.social custom tile data tutorial—legend!)
What do you think? Any ideas to level it up? #GameDev #IndieDev
Huge thanks to @theshaggydev.bsky.social for the amazing tutorials — you're a true legend! 🙌 🎈
#GodotEngine #indiedev #gamedev #solodev
Huge thanks to @theshaggydev.bsky.social for the amazing tutorials — you're a true legend! 🙌 🎈
#GodotEngine #indiedev #gamedev #solodev
✅ All core mechanics are in, including *two-step shooting* for the balloon 🎈
✨ Time for some polish—tweaking graphics & values
🗺️ Next up: *level design!*
Any tips for designing fun, physics-based levels? 🤔 #GameDev #IndieDev #PixelArt #GameDesign
✅ All core mechanics are in, including *two-step shooting* for the balloon 🎈
✨ Time for some polish—tweaking graphics & values
🗺️ Next up: *level design!*
Any tips for designing fun, physics-based levels? 🤔 #GameDev #IndieDev #PixelArt #GameDesign
Expect from our game
🕹️ That classic RTS Feel
🌎 Environmental themes
🔮 A beautiful fantasy world
🪓 Plenty of pesky humans to Destroy!
Can't wait to share our #indiegame journey here on BlueSky.
Expect from our game
🕹️ That classic RTS Feel
🌎 Environmental themes
🔮 A beautiful fantasy world
🪓 Plenty of pesky humans to Destroy!
Can't wait to share our #indiegame journey here on BlueSky.
www.youtube.com/watch?v=nyFz...
The guy is a legend!
#GodotEngine #IndieDev
www.youtube.com/watch?v=nyFz...
The guy is a legend!
#GodotEngine #IndieDev
A simple shader now slightly desaturates the player when entering high-risk areas. Subtle, but it makes a big difference!
What’s your favourite small detail that adds big impact in a game? #GameDev #IndieDev #PixelArt #SoloDev
✅ Nailed the mechanics for hitting the balloon 🎈
⚙️ Now fine-tuning how force affects each hit—gotta make it feel just right
🗺️ Next up: level design! From caves to open skies, each area a new challenge.
What makes a physics-based game feel satisfying?🤔 #GameDev #IndieDev #PixelArt
Guide a fragile balloon through caves—bounce it just right, or boom 💥. No enemies, just physics, pressure zones, and the fight to keep hope afloat.
I know it's still rough, but the idea is there? Would love feedback! 🔥 #GameDev #IndieDev #PixelArt #GameDesign
Guide a fragile balloon through caves—bounce it just right, or boom 💥. No enemies, just physics, pressure zones, and the fight to keep hope afloat.
I know it's still rough, but the idea is there? Would love feedback! 🔥 #GameDev #IndieDev #PixelArt #GameDesign
🎈 Guide a fragile balloon through a crumbling cave—one wrong hit, and it’s gone.
✅Simple mechanics
✅Physics-based movement
✅Definitely won’t scope-creep 👀
Ways to keep a project finishable? Asking for a friend! #GameDev #IndieDev #PixelArt
let’s all try to reply more, whether it’s feedback, advice, or just a kind word. Your comment might be the boost someone needs to keep going.
We grow stronger together, so let’s interact, support, and help each other level up! Thanks everyone for sharing & caring ❤️
let’s all try to reply more, whether it’s feedback, advice, or just a kind word. Your comment might be the boost someone needs to keep going.
We grow stronger together, so let’s interact, support, and help each other level up! Thanks everyone for sharing & caring ❤️
Main takeaways as a noob game dev:
Jam-sized projects == great practice
Scope-creep == bad (focus)
Start with ONE mechanic
Think modular for future expansion
What am I missing? ✨ #gamedev #indiedev