🚧 Building Sparkfloat’s End – a precision balloon-platformer
🎮 Dev logs, design questions & progress clips
Got footstep + landing sounds working in Sparkfloat’s End—but they don’t feel right.
Tried recording some, but maybe I need something more... synthetic?
What kind of sounds suit an eco-dystopian world full of tension and decay?
#GameDev #IndieDev #WIP
(thanks @greygames.bsky.social for the heads up 🫡)
Here it is with the footsteps this time!
Still not feeling quite right—rhythm? mix? Something’s off.
Would love your thoughts 🙏
SFX by the legend: @kenney.nl
#GameDev #IndieDev #Godot #WIP
(thanks @greygames.bsky.social for the heads up 🫡)
Here it is with the footsteps this time!
Still not feeling quite right—rhythm? mix? Something’s off.
Would love your thoughts 🙏
SFX by the legend: @kenney.nl
#GameDev #IndieDev #Godot #WIP
They feel off—too repetitive or out of sync maybe?
Have a look/listen at the clip 👇
Anyone have tips for getting footsteps to feel right in a 2D game?
SFX from the legend @KenneyNL 🙌
#GameDev #IndieDev #Godot
#indiedev #godotengine #solodev #itchio
#indiedev #godotengine #solodev #itchio
Working on two big things:
🧱 Tilesets for level design
💥 Balloon popping when it hits danger tiles (thanks to @devduckgames.bsky.social custom tile data tutorial—legend!)
What do you think? Any ideas to level it up? #GameDev #IndieDev
Working on two big things:
🧱 Tilesets for level design
💥 Balloon popping when it hits danger tiles (thanks to @devduckgames.bsky.social custom tile data tutorial—legend!)
What do you think? Any ideas to level it up? #GameDev #IndieDev
✅ All core mechanics are in, including *two-step shooting* for the balloon 🎈
✨ Time for some polish—tweaking graphics & values
🗺️ Next up: *level design!*
Any tips for designing fun, physics-based levels? 🤔 #GameDev #IndieDev #PixelArt #GameDesign
✅ All core mechanics are in, including *two-step shooting* for the balloon 🎈
✨ Time for some polish—tweaking graphics & values
🗺️ Next up: *level design!*
Any tips for designing fun, physics-based levels? 🤔 #GameDev #IndieDev #PixelArt #GameDesign
A simple shader now slightly desaturates the player when entering high-risk areas. Subtle, but it makes a big difference!
What’s your favourite small detail that adds big impact in a game? #GameDev #IndieDev #PixelArt #SoloDev
✅ Nailed the mechanics for hitting the balloon 🎈
⚙️ Now fine-tuning how force affects each hit—gotta make it feel just right
🗺️ Next up: level design! From caves to open skies, each area a new challenge.
What makes a physics-based game feel satisfying?🤔 #GameDev #IndieDev #PixelArt
Guide a fragile balloon through caves—bounce it just right, or boom 💥. No enemies, just physics, pressure zones, and the fight to keep hope afloat.
I know it's still rough, but the idea is there? Would love feedback! 🔥 #GameDev #IndieDev #PixelArt #GameDesign
Guide a fragile balloon through caves—bounce it just right, or boom 💥. No enemies, just physics, pressure zones, and the fight to keep hope afloat.
I know it's still rough, but the idea is there? Would love feedback! 🔥 #GameDev #IndieDev #PixelArt #GameDesign
Isometric grid, turn-based racing, and plenty of room to grow. Excited to polish this up! 🏁 (car from #kenney.nl)
Any feedback? #GameDev #GodotEngine #RacingGame #IndieGame
Isometric grid, turn-based racing, and plenty of room to grow. Excited to polish this up! 🏁 (car from #kenney.nl)
Any feedback? #GameDev #GodotEngine #RacingGame #IndieGame