CCruz | Sparkfloat’s end
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camilocruzg.bsky.social
CCruz | Sparkfloat’s end
@camilocruzg.bsky.social
🕹 Indie dev learning out loud
🚧 Building Sparkfloat’s End – a precision balloon-platformer
🎮 Dev logs, design questions & progress clips
🎈🎧 What I’m learning this week: sound design!
Got footstep + landing sounds working in Sparkfloat’s End—but they don’t feel right.
Tried recording some, but maybe I need something more... synthetic?
What kind of sounds suit an eco-dystopian world full of tension and decay?
#GameDev #IndieDev #WIP
May 28, 2025 at 12:36 PM
Welp... I forgot to record the audio on that last clip 😅
(thanks @greygames.bsky.social for the heads up 🫡)
Here it is with the footsteps this time!
Still not feeling quite right—rhythm? mix? Something’s off.
Would love your thoughts 🙏
SFX by the legend: @kenney.nl
#GameDev #IndieDev #Godot #WIP
May 27, 2025 at 1:07 AM
Tried adding footstep sounds to Sparkfloat’s End and... it’s not quite right 😅
They feel off—too repetitive or out of sync maybe?
Have a look/listen at the clip 👇
Anyone have tips for getting footsteps to feel right in a 2D game?
SFX from the legend @KenneyNL 🙌
#GameDev #IndieDev #Godot
May 26, 2025 at 11:32 PM
Back to working on Sparkfloat’s End! Thought I was close to done… turns out finishing a game is like packing a parachute—every tiny detail matters. It’s coming together though! 🎈 I’ll be putting it up on itch.io soon—would love your feedback! 🚀 (video below 👇)
#indiedev #godotengine #solodev #itchio
May 18, 2025 at 10:27 AM
Got some momentum back on Sparkfloat’s End! ⚡🎈

Working on two big things:
🧱 Tilesets for level design
💥 Balloon popping when it hits danger tiles (thanks to @devduckgames.bsky.social custom tile data tutorial—legend!)

What do you think? Any ideas to level it up? #GameDev #IndieDev
May 2, 2025 at 11:23 AM
🎈Life’s been busy, and I’ve lost a lot of momentum 😵‍💫 but here’s some progress! 🎥

✅ First rough tileset
✅ Tweaks to game mechanics
✅ Debugging tools

Even a “simple” game feels massive. Next up: level design! 🚀 Any tips for starting strong? #GameDev #IndieDev #Godot #SoloDev
April 27, 2025 at 10:55 AM
Back from a short break and back to work! 💪

✅ All core mechanics are in, including *two-step shooting* for the balloon 🎈
✨ Time for some polish—tweaking graphics & values
🗺️ Next up: *level design!*

Any tips for designing fun, physics-based levels? 🤔 #GameDev #IndieDev #PixelArt #GameDesign
April 2, 2025 at 11:09 AM
🎨 Just added a nice little visual touch—can you spot the danger zone? 👀

A simple shader now slightly desaturates the player when entering high-risk areas. Subtle, but it makes a big difference!

What’s your favourite small detail that adds big impact in a game? #GameDev #IndieDev #PixelArt #SoloDev
March 26, 2025 at 11:48 AM
🚀Progress update!

✅ Nailed the mechanics for hitting the balloon 🎈
⚙️ Now fine-tuning how force affects each hit—gotta make it feel just right
🗺️ Next up: level design! From caves to open skies, each area a new challenge.

What makes a physics-based game feel satisfying?🤔 #GameDev #IndieDev #PixelArt
March 25, 2025 at 12:02 PM
🎈 Sneak peek at my jam-sized game! 🎮

Guide a fragile balloon through caves—bounce it just right, or boom 💥. No enemies, just physics, pressure zones, and the fight to keep hope afloat.

I know it's still rough, but the idea is there? Would love feedback! 🔥 #GameDev #IndieDev #PixelArt #GameDesign
March 23, 2025 at 10:29 AM
🏎️ Vector Shift prototype in motion! Just a quick look at the core movement system—still super rough, but it’s coming together.
Isometric grid, turn-based racing, and plenty of room to grow. Excited to polish this up! 🏁 (car from #kenney.nl)
Any feedback? #GameDev #GodotEngine #RacingGame #IndieGame
February 16, 2025 at 10:04 AM