So you will know that you should usually not take it on a dedicated medic build.
Best case scenario for Assurance, no WIS but you put Expert in so Assurance can actually work. No Item
Lv6 you have a 50% chance to succeed. Both crits are 5%
Doesn't even have to be a trauma thing but dreaming you are back at a point in life where you were unhappy is a jarring dream that does that kind of dull but deep pain to your heart.
Doesn't even have to be a trauma thing but dreaming you are back at a point in life where you were unhappy is a jarring dream that does that kind of dull but deep pain to your heart.
Reddit will be mad and go "Why isn't this a Class Archetype?".
Reddit will be mad and go "Why isn't this a Class Archetype?".
Watch the stream: buff.ly/kbNt4wm
Totally just bringing this up cause it's interesting; not cause I am still fixated on Assurance
#pathfinder2e
Totally just bringing this up cause it's interesting; not cause I am still fixated on Assurance
#pathfinder2e
Their first 2D animated show is now in full production for the first season.
Their first 2D animated show is now in full production for the first season.
Keep an eye on your odds.
If you are that afraid of 5%, sure. Go ahead.
BUT MAKE SURE THAT ALLY IS SAFE BEFORE YOU ASSURANCE THEM FFS
Keep an eye on your odds.
If you are that afraid of 5%, sure. Go ahead.
BUT MAKE SURE THAT ALLY IS SAFE BEFORE YOU ASSURANCE THEM FFS
PLEASE. I'm begging you. Don't make yourself a worse healer to dodge 5% odds.
PLEASE. I'm begging you. Don't make yourself a worse healer to dodge 5% odds.
So as levels advance locking to Success makes it more likely less significant threats can drop you, potentially with a crit right to Dying 3.
DON'T HEAL LESS JUST TO AVOID A 5% CHANCE.
So as levels advance locking to Success makes it more likely less significant threats can drop you, potentially with a crit right to Dying 3.
DON'T HEAL LESS JUST TO AVOID A 5% CHANCE.
"Won't a crit down them either way?"
At 7th significant threats deal more average damage than you heal. But that's averages. The more you heal the better the odd hits or crits won't drop you.
Also...
"Won't a crit down them either way?"
At 7th significant threats deal more average damage than you heal. But that's averages. The more you heal the better the odd hits or crits won't drop you.
Also...
Around 7th your average Success on a DC Assurance heals less than many average damages from single instances of damage
So you heal a down ally, they are prone and need to pick things up. If you lock to Success it's a high chance of 1 hit dropping 'em
Around 7th your average Success on a DC Assurance heals less than many average damages from single instances of damage
So you heal a down ally, they are prone and need to pick things up. If you lock to Success it's a high chance of 1 hit dropping 'em
DO NOT COMBINE THESE FEATS IN A BUILD
Assurance Medicine helps from 2 or 3 to 6th, where it begins to rot you.
DO NOT COMBINE THESE FEATS IN A BUILD
Assurance Medicine helps from 2 or 3 to 6th, where it begins to rot you.
Can you tell me honestly Assurance doesn't become obsolete or harmful to a build and is worth taking if you can't be sure you can Retrain it away in a timely manner?
Can you tell me honestly Assurance doesn't become obsolete or harmful to a build and is worth taking if you can't be sure you can Retrain it away in a timely manner?
Then to keep Assurance at 8th and get RS you trade away every other possible skill feat like Innoculation, Medical Researcher, Godless Healing, or non-Medicine options.
Then to keep Assurance at 8th and get RS you trade away every other possible skill feat like Innoculation, Medical Researcher, Godless Healing, or non-Medicine options.
So, least intrusive scenario that lets you Battle Medicine + Assurance results in you no RS 'til 8.
So, least intrusive scenario that lets you Battle Medicine + Assurance results in you no RS 'til 8.
Well the more common feat to get from medical background is Risky Surgery, so if you took those you don't have Battle Medicine.
Better(?) case scenario you took the other & you have Battle Medicine but not Risky Surgery.
Well the more common feat to get from medical background is Risky Surgery, so if you took those you don't have Battle Medicine.
Better(?) case scenario you took the other & you have Battle Medicine but not Risky Surgery.
Then most classes get a skill feat at 2nd, which will in this case be Assurance that does nothing for you this level if you didn't go for an archetype that can bump Medicine up a rank.
Then most classes get a skill feat at 2nd, which will in this case be Assurance that does nothing for you this level if you didn't go for an archetype that can bump Medicine up a rank.
Assurance in Medicine is a feat that at a point actively lowers your power level.
Let's look at exactly what this cleaves off a medic build.
Assurance in Medicine is a feat that at a point actively lowers your power level.
Let's look at exactly what this cleaves off a medic build.
So no WIS at 6th is 35% of the time it does something good, 65% it did nothing. And WIS +2 is 25/75. And it rots away 5-15 at 7th, then 5 more per level, being down to 5/95 by 9th.
This is worthless.
So no WIS at 6th is 35% of the time it does something good, 65% it did nothing. And WIS +2 is 25/75. And it rots away 5-15 at 7th, then 5 more per level, being down to 5/95 by 9th.
This is worthless.
Let's look at Risky Surgery + Assurance. As you might guess getting +2 hurts the chances Assurance does something, but the dealing does make the 5% more deadly.
That aside the +2 naturally bumps the best use case to the same as WIS +2
Let's look at Risky Surgery + Assurance. As you might guess getting +2 hurts the chances Assurance does something, but the dealing does make the 5% more deadly.
That aside the +2 naturally bumps the best use case to the same as WIS +2