Chris Sneeze
clight101.bsky.social
Chris Sneeze
@clight101.bsky.social
Podcaster, Game Designer, NFL fan, lover of all kinds of stories. Www.Polygamero.us
Reposted by Chris Sneeze
Our editor @clight101.bsky.social has put up V2 of the Streets of Avalon RPG playtest book. You can grab it for free here and see the change log he's put up.

www.patreon.com/posts/soa-de...
SoA Dev Blog Five | Thac0 With Advantage
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October 14, 2025 at 11:06 PM
Reposted by Chris Sneeze
On one hand, its hard for me to self-promote. But @orikes.bsky.social, @clight101.bsky.social and I have been doing a lot of good work on @thac0withadvantage.bsky.social, work that I'm really proud of, and I've been doing that work, and my friends, a disservice by not talking about it more.
October 8, 2025 at 3:55 AM
Reposted by Chris Sneeze
Do you like a mystery? Have you been looking for advice for running a mystery? Thac0 with Advantage has you covered this week.

polygamero.us/thac0-with-a...
Thac0 with Advantage 76. What’s the Topic? It’s a Mystery! – Polygamerous Podcast Network
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September 18, 2025 at 12:19 PM
Reposted by Chris Sneeze
Our editor @clight101.bsky.social and Brett launched their new podcast, Under the Lamplighter: The Streets of Avalon RPG companion podcast. You can check out the first episode here:

An Overview of the Streets of Avalon
youtu.be/eIGFqRroGTM
An Overview of the Streets of Avalon
YouTube video by Thestreetsofavalon
youtu.be
September 10, 2025 at 6:51 PM
Reposted by Chris Sneeze
Our editor @clight101.bsky.social just put out the playtest for the Streets of Avalon RPG. An Urban Low fantasy city game focusing on investigations, heists, and delving into dangerous places. Check it out here:

www.patreon.com/posts/138485...
The Streets of Avalon RPG Playtest Book | Thac0 With Advantage
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September 9, 2025 at 11:59 AM
Reposted by Chris Sneeze
We're back with the first episode of our second part of the Heroes of Hovel's Way. The epic fantasy adventure of Eremon the Dreaming Paladin, Odie the Starlight Druid, and Monty the talking Racoon. That's right, the racoon can talk.
polygamero.us/the-heroes-o...
The Heroes of Hovel’s Way. Chapter 8 – Nooks Part 1 – Polygamerous Podcast Network
polygamero.us
February 25, 2025 at 9:42 PM
Reposted by Chris Sneeze
I'm actually really proud of these, so if you ever wanted to take a look at the @thac0withadvantage.bsky.social patreon, I would love for you to join up if only so you can let me know what you think.

#DnD5e #5eSRD

www.patreon.com/posts/121623...
February 6, 2025 at 6:07 AM
Reposted by Chris Sneeze
If you would like to help us make more THAC0 with Advantage, joining our Patreon gets you access to our bonus material, @Clight101.bsky.social’s episodes about running our AP, and an invitation to our Discord community.
Get more from Thac0 With Advantage on Patreon
Creating DnD, 5e & fantasy Podcasts and RPG Content
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January 25, 2025 at 9:44 PM
Looking for something a little different and a lot of fun? I ran the Ashcan version of this game and we had a great time playing a Wuxia Romeo and Juliet inspired game. All the melodrama. All the violence.
www.kickstarter.com/projects/myt...
Sword Opera
A roleplaying game of melodrama and violence!
www.kickstarter.com
January 23, 2025 at 10:21 PM
#ttrpg PbtA games rely strongly on a set of small rules packages to create a feel and game flow. These are Moves.Look for the Move that can be flexed into any situation that doesn’t cover the other moves. Identifying that will help you run any PbtA game.
January 22, 2025 at 10:30 AM
#ttrpg I play board games and video games to get inspiration for ttrpgs mechanics. I like hero shooters like Marvel Rivals to get me thinking about class design & how characters and their kits can work to create unique playstyles within a games parameters. What are some games you’ve got inspired by?
January 17, 2025 at 9:00 AM
#ttrpg Games aren’t really about one mechanism working, it’s about how several things work in conjunction to create play flow. My favorite GMs understand how mechanics work together and can make calls in game that keep the narrative strait and in line with the mechanics.
January 15, 2025 at 11:29 AM
#ttrpg I’m a fan of giving clues to players. No reason to hide them behind rolls, especially if they’re what the players need to move forward through the scenario. Just come up with alternate bad things to happen when a roll on trying to get clues fails. It’s one of your best uses of fail forward.
January 13, 2025 at 4:33 AM
#ttrpg Timers are your friend. Put them on your adventures. As ways to end adventures in failure, ways to alter the adventure when the PCs take too much time, ways to introduce elements that twist the scenario. It gives the players something else to play against.
January 10, 2025 at 9:52 PM
#ttrpg Happy New Year. So I have games going-and some that just started-so with New Years I’m thinking about what’s coming after them. Right now it’s Rapscallion, Masks of Nyarlathotep, DnD 5e homebrew, and some of my own designed games.

On my horizon…
January 1, 2025 at 5:53 AM
#ttrpg Gaming is at its core a social experience we do to hangout with our friends and enjoy some time together in a shared activity. I hope I never lose sight of that primary feature and that everyone out there gaming remembers it at the end of the day.
December 24, 2024 at 4:19 PM
#ttrpg I’m writing some adventures for publication in a product. I’ll talk about another time. It’s got me thinking about what is useful to a GM and how to present it as short and concisely as possible.

1. Situation presented clearly enough for the GM to understand what’s happening.

2…..
December 21, 2024 at 3:55 PM
Is there any well produced tabletop game design podcast that are newer, like releasing episodes in the past six months. I know it’s not a sought after topic in podcasting but I miss listening to the discourse of mechanics, their intentions, how they work together, and the experience they create.
December 20, 2024 at 6:51 PM
Reposted by Chris Sneeze
Review Gnome @whatdoiknowjr.bsky.social continues his exploration of @koboldpress.com's Tales of the Valiant RPG, this time looking at the Tales of the Valiant Monster Vault.

#5eSRD #BlackFlag #TalesOfTheValiant #TTRPG #RPG
Tales of the Valiant Monster Vault Review
An interesting side effect of having multiple iterations of D&D 5th edition based on the 5e SRD is that some content allows publishers to produce content that works in their game but may also be helpf...
gnomestew.com
December 20, 2024 at 4:25 PM
#ttrpg If you want to have a monster hunting style scenario where the first time the PCs meet the monster is out in the world with no heads up, make sure you explain that they might need to run away, go do research, and then come back. Also, use a timer. If there’s no timer then there’s no tension.
December 19, 2024 at 3:13 AM
Reposted by Chris Sneeze
GM Tip: Softening failures with small benefits can drastically improve the fun of a game. The next time a character goes prone for the second time in a fight, give them an edge on a save against an area effect that mostly whooshes past over top of them.
December 16, 2024 at 6:32 PM
#ttrpg I don’t like missing game nights, even when there isn’t enough players to meet quorum. So I tend to have a back up game around. Grant Howitts one page RPGs are always good for this, but it might be worth it to keep a couple of ready to go games sitting around so you can still play an RPG.
December 17, 2024 at 3:52 AM
#NFL I’m a Bills fan through and through but I’m not sure how the Lions don’t score 40+ against us today. I guess Josh and company’s gonna have to score 50. #Billsmafia
December 15, 2024 at 5:13 PM
#ttrpg As a GM, one of the most important skills I’ve had to learn is what choice to make a between success with a consequence, putting a hard choice to the players, & failure when the dice aren’t in the players favor. It’s all situational & it’s one of the primary ways to control pace at the table.
December 15, 2024 at 5:10 PM
Reposted by Chris Sneeze
10 things scripted reality tv teaches us about role-playing.

This is about games which foreground character drama (Monsterhearts) and those times you want a bit of character drama in your dungeon.

10 ways to create more drama and story in your messy relationship games.

Enjoy!

1/11
December 13, 2024 at 10:20 AM