currently making catgirl 3d platformer!!
NEWEST GAME!!
> https://comicnight.itch.io/wibbly-treasure-hunt <
SUPER proud of this one!!!
Please check it out if you have time :)
comicnight.itch.io/wibbly-treas...
#brackeys #gamejam #godot
meanwhile i figured out an extremely basic follow camera for 3d platformers that doesnt require a pivot camera (ignore the missing face, bad shaders sonic model)
#godot
meanwhile i figured out an extremely basic follow camera for 3d platformers that doesnt require a pivot camera (ignore the missing face, bad shaders sonic model)
#godot
(vertex shading, jigglebones, lookatmodifier)
(vertex shading, jigglebones, lookatmodifier)
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!
godotengine.org/releases/4.4/
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!
godotengine.org/releases/4.4/
SUPER proud of this one!!!
Please check it out if you have time :)
comicnight.itch.io/wibbly-treas...
#brackeys #gamejam #godot
SUPER proud of this one!!!
Please check it out if you have time :)
comicnight.itch.io/wibbly-treas...
#brackeys #gamejam #godot
although most of my code is the same so far, the camera switching priority system is going to save me a lotta stress :D
although most of my code is the same so far, the camera switching priority system is going to save me a lotta stress :D
also obligatory unleashed sonic cuz unleashed is beautiful
also obligatory unleashed sonic cuz unleashed is beautiful
excited to overhaul cause i know the results will be worth it but ackkkk somewhat boring to recode it all :(((
excited to overhaul cause i know the results will be worth it but ackkkk somewhat boring to recode it all :(((
its PEAK. there are things im not a fan of but for the most part its genuinely really good
its PEAK. there are things im not a fan of but for the most part its genuinely really good
BIGGG changes, LOTS of audio stuff, but im too lazy to record audio atm!! (about a dozen randomized ambient sounds)
new props, interactable windows, buttons, and a small minigame within a window! (janky but its jam stuff so)
(also surprise character at end :))
#gamedev
BIGGG changes, LOTS of audio stuff, but im too lazy to record audio atm!! (about a dozen randomized ambient sounds)
new props, interactable windows, buttons, and a small minigame within a window! (janky but its jam stuff so)
(also surprise character at end :))
#gamedev