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costergraphics.bsky.social
Coster-Graphics
@costergraphics.bsky.social
Indie Game Developer & Tech Artist Impostor

For Free Unity Game Assets & Tutorials Visit:
https://timcoster.com
January 26, 2026 at 7:12 PM
Three more outline system process pics.
1st is with contour and distance field outlines and cross hatching. 2nd is a quick test using a sci-fi scene (needs work) and the third is a new full-screen edge detection shader using only view space normals.

#Unity #GameDesign #IndieGame #IndieDev #Shaders
January 25, 2026 at 2:48 PM
Still life scene without lines and with outlines

Testing my Unity Shader Graph & Render Graph outline system.

#Unity #Shaders #CreativeCoding #IndieGame #IndieDev #Games #GameDesign #Creativity #Art #StillLife
January 24, 2026 at 2:05 PM
It's nice to create some exaggerated full-screen outline effects after writing documentation pages for the system all day..

#Unity #Shaders #CGI #IndieDev #IndieGames #Creative
January 23, 2026 at 6:37 PM
2 2CV's

Two more images of the Unity Shader Graph full-screen edge detection shader I'm building.
Left image is with fully opaque background color and the right has the background color at 50% opacity showing the model's own materials underneath.

#Unity #Games #Indiegame #IndieDev #Shaders #CGI
January 22, 2026 at 10:38 AM
Two more images of the full-screen edge detection outlines shader that I'm creating.

Can we get more mb's for gifs please???

#IndieDev #GameDev #Unity #ShaderGraph #Shaders #Gaming
January 20, 2026 at 8:25 PM
A little turntable of the full-screen edge detection cross-hatch outlines shader

#GameDev #IndieDev #Procedural #Unity #Art
January 20, 2026 at 7:24 PM
Full-screen edge detection outlines and procedural cross-hatch shader

Another couple images of the same shader with a different model this time.

Because sue me I'm enthusiastic...

#IndieDev #GameDev #Unity #ShaderGraph #Shaders #Art
January 20, 2026 at 5:20 PM
Full-screen edge detection outlines and procedural cross-hatch shader

View from the side

#IndieDev #GameDev #Unity #ShaderGraph #Shaders
January 20, 2026 at 4:27 PM
Adding full-screen cross-hatch effect shaders to my 3D outline system for Unity.

This shader combines depth, normals and color based edge detection outlines with cross hatch textures mapped to color intensity values.

#Unity #Shaders #CreativeCoding #CV #Games #Gaming
January 20, 2026 at 3:22 PM
Testing my outline system in-game and it is finally starting to look good!!

These are the JFA signed distance field outlines from previous posts with different team colors based on object IDs

#Unity #GameDev #IndieDev #Shaders #CG
January 3, 2026 at 2:14 PM
Added View Space Thickness Jump Flood Algorithm Signed Distance Field Based Object ID To HSV Color Inside-Outlines to the system😮‍💨

It has taken me a couple of months but I'm getting very close to the outlines shader that I envisioned now!

#Unity #GameDev #IndieDev #Games #GameDesign
January 1, 2026 at 2:56 PM
A bit of messing around with JFA Signed Distance Field based outlines.

I call this the DMT silhouette outlines shader.

I promise you will _NOT_ Be Hypnotized by this!

P.s Thanks for sending me all those gifts!

youtu.be/K3TZmq7Blk4

#Unity #Games #GameDev #Shaders #procedural #Indiedev
Experimenting With JFA Signed Distance Field Outlines - Unity Outline System Show-Off Pt.2
YouTube video by Coster-Graphics
youtu.be
December 30, 2025 at 12:07 PM
Another final edge detection outlines boss defeated and another fresh primitive outlines shader cooking ingredient created!

Went from a simple boring Unsigned JFA distance field to a true Signed JFA Distance Field!

-Signed by me btw.

<🔴>

#Unity #shaders #rendering #CG #gamedev #indiedev
December 22, 2025 at 4:15 PM
It feels like I'm finally defeating the end-boss know as 'using ObjectIDs in shaders'!

Here are two scriptable renderer features using full-screen shader graphs that assign colors to the objects based on their IDs which are stored in a render texture mask.

#Unity #gamedev #shaders #coding
December 20, 2025 at 5:01 PM
Another cool edge detection shader generated!
This is a Sobel kernel based full-screen edge detection shader that translates the 360 degree angles of the detected edges to a color from the HSV color wheel.

#unity #shaders #shadergraph #coding #indiedev #games #gamedev #VFX
December 18, 2025 at 1:40 PM
Reposted by Coster-Graphics
Two experimental full-screen outline shaders created with the JFA distance field from my previous post!

#Unity #RenderGraph #ShaderGraph #Shaders #indiedev #games #creativecoding
December 17, 2025 at 8:38 AM
Two experimental full-screen outline shaders created with the JFA distance field from my previous post!

#Unity #RenderGraph #ShaderGraph #Shaders #indiedev #games #creativecoding
December 17, 2025 at 8:38 AM
This image may mean nothing to you but it means the world to me! (for 15 minutes)

It shows a Jump Flood Algorithm Voronoi UV field implemented with a renderer feature and a Shader Graph + HLSL shader.

Basically the basis for the next distance field based outlines!

#Unity #shaders #gamedev #code
December 13, 2025 at 4:10 PM
NEW!

Morphologically-ee Circle Kernel Dilated Silhouette Edge Detection Outlions!

For Thick Sharp And Totally Not Extremely Expensive Outlines on 3D Objects.

Nice! Put a Sticker on it!

#unity #ShaderGraph #RenderGraph #indiedev #gamedesign #gamedev #shaders
December 11, 2025 at 11:25 AM
Creating more edge detection methods for my full-screen outline system for the Unity URP. These are three 'primitive' types of outlines generated using Charr 3x3 kernels in three different ways on view space normal masks.

#gamedev #games #indiedev #Unity #Shaders
December 3, 2025 at 11:58 AM
"The Majestic Outlion"

Unity Scriptable Renderer Feature Full-Screen Scharr Edge Detection Kernel Outline Experiment Thingy

#games #indiedev #shaders #Unity #SFX
November 30, 2025 at 12:41 PM
Small screen recording of my Outline system. These outlines blend depth mask based contour lines with normal mask based contour lines for more stable and better fitting outlines.

#Unity #gaming #gamedev #indiedev #VFX

youtu.be/Aanav49NQsE
Unity Outline System Show-Off Pt.1
YouTube video by Coster-Graphics
youtu.be
November 22, 2025 at 1:30 PM
Working on a system for creating full screen outlines for Unity using Render Graph, Scriptable Renderer Features and Shader Graph.
Needs no separate layers or render layers, just an outline renderer feature on the URP asset and a MonoBehaviour outline component on the GameObjects!

#Unity #gamedev
November 18, 2025 at 11:59 AM
New YT video with behind the scenes development screen recordings of my VR Tower Defense game project!

#games #gamedev #indiedev #Unity #Blender

Project TDX -Development Process Pt.1
youtu.be/WSFhhjUW0oY
Project TDX -Development Process Pt.1
YouTube video by Coster-Graphics
youtu.be
November 7, 2025 at 7:24 AM