Rayane Saada
@dafoxer.bsky.social
450 followers 230 following 32 posts
Lvl 20 | Realtime VFX Artist | Creating VFX with purpose
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dafoxer.bsky.social
New VFX is in the works hehe 👀✨

#realtimeVFX #madewithunity #unity3d #ZenlessZoneZero
dafoxer.bsky.social
We making progress with this one hehe trying out an analogous color palette on it 👀

#realtimeVFX #UE5 #stylized
dafoxer.bsky.social
Happy #VFXFriday folks! Here’s an icy cato vfx I’m working on hehe 😼✨

#realtimeVFX #UE5 #stylized
dafoxer.bsky.social
I’m making slow progress on this piece but everything should be better in a few weeks after building the new pc I hope haha

#realtimeVFX #ZenlessZoneZero #madewithunity #stylized
dafoxer.bsky.social
Working on this ZZZ inspired VFX these days 👀

#realtimeVFX #stylized #madewithunity
dafoxer.bsky.social
Forgot to share this waterfall here lol

#realtimeVFX #madewithunity #stylized #waterfall
dafoxer.bsky.social
Been refining this squary BOP 🟨

#realtimeVFX #square #vfx #niagara #UE5
dafoxer.bsky.social
cube going vloom and then BOP for the 🟨square challenge

#realtimeVFX #UE5 #stylized #VFX
dafoxer.bsky.social
bit late for #VFXFriday 😆 got the mocap animation in and did the vfx for this part where water goes boom and SPLASH 💦

#realtimeVFX #vfx #gamedev #stylized #niagara #UE5
dafoxer.bsky.social
experimented adding cloth interaction to the vfx, in this case cloth going in to make the vfx integrate more with the character :3

#niagara #clothsim #stylized #UE5 #shaders #gamedev #realtimevfx
Reposted by Rayane Saada
tuataragames.com
You can use the depth buffer with a bump offset function to mask sprites by depth and conform them to the geometry. This is especially convenient for dynamic fake light, UI elements, character damage effects… #realtimeVFX #UnrealEngine #gamedev #vfx
dafoxer.bsky.social
Indeed! It’s supposed to be water that she is channeling from the ground to her 👍
dafoxer.bsky.social
Messing around with noise distortion and ended up with this interesting look for water 💦👀

#stylized #niagara #UE5 #gamedev #shaders #VFXFriday
#realtimevfx
dafoxer.bsky.social
Been experimenting with anime cloth sim(not Chaos) on unreal and this feels so satisfying👗💨

#UE5 #cloth #clothsim #genshin #anime #gamedev
dafoxer.bsky.social
It’s all classic uv distortion and some refraction 🫧
dafoxer.bsky.social
Updated the aura around the character to make it more fluidyy

#realtimevfx #niagara #ue5 #gamedev #stylized
dafoxer.bsky.social
Thank you Cal! Yeah I’m planning in doing a collaboration with a sound designer hehe
dafoxer.bsky.social
And then it finishes with a big SPLASH 💦💦

#realtimevfx #niagara #ue5 #shaders #stylized #gamedev
dafoxer.bsky.social
made some good progress today hehe

#UE5 #realtimevfx #niagara #gamdev #indiedev #stylized
Reposted by Rayane Saada
dukegunston.bsky.social
Here's one from the archives.
#UnrealEngine #RealTime
dafoxer.bsky.social
What in the sigma XD
dafoxer.bsky.social
Caustic experiment 👀🫧

#realtimevfx #stylized #vfx #niagara #ue5 #gamedev
dafoxer.bsky.social
Now the waterball goes splash 💦🫧

#realtimevfx #UE5 #indiedev #gamedev #niagara