Daniel Cook
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danctheduck.bsky.social
Daniel Cook
@danctheduck.bsky.social
Chief Creative Officer: http://Spryfox.com
Blog: http://lostgarden.home.blog
@[email protected]
Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
Legal language is game design in the same way that accounting is math.

Spoiler: Accounting is not even math.
November 26, 2025 at 12:35 AM
Reposted by Daniel Cook
Join us tomorrow at 12 PM EST for an exciting announcement of our upcoming game! youtu.be/rVEWbp1FiKg
KO_OP Game Reveal & Presentation
YouTube video by KO_OP
youtu.be
November 24, 2025 at 7:56 PM
Reposted by Daniel Cook
I wrote a little blog post about what sort of game we are trying to make with Spirit Crossing.
✍️ our next developer blog comes from Danc, our resident Designer Fox with insights on the connections we make in online games.

Danc walks us through the primary goal for Spirit Crossing and the design elements we choose to support that goal.

let's take a look!
spryfox.com/2025/11/21/d...
Developer Blog | Spirit Crossing is a Game About Making Friends
The primary verb in our game is connect. This is the heart of what we are building and how we measure success. Did you make friends? Did you create a meaningful connection? Did you joyfully spend t…
spryfox.com
November 22, 2025 at 5:28 AM
Reposted by Daniel Cook
I think about this post a lot as we head into the holiday season, especially after this bitch of a year. If you're resting, by god then rest. But if you're rotting, recognize it and do something else with your carcass
November 23, 2025 at 6:49 PM
Online ordering is a source of delight. This is "6 bananas"
November 22, 2025 at 5:35 PM
I wrote a little blog post about what sort of game we are trying to make with Spirit Crossing.
✍️ our next developer blog comes from Danc, our resident Designer Fox with insights on the connections we make in online games.

Danc walks us through the primary goal for Spirit Crossing and the design elements we choose to support that goal.

let's take a look!
spryfox.com/2025/11/21/d...
Developer Blog | Spirit Crossing is a Game About Making Friends
The primary verb in our game is connect. This is the heart of what we are building and how we measure success. Did you make friends? Did you create a meaningful connection? Did you joyfully spend t…
spryfox.com
November 22, 2025 at 5:28 AM
Reposted by Daniel Cook
You also get to meet Hardtack while you're there, a bear who always has advice to offer.
November 20, 2025 at 9:12 PM
Reposted by Daniel Cook
Come on down to the dock - there's a Fishing Tournament today (11/20) in Spirit Crossing!

Come gather with other players in the Wilderness to cast your line in the clouds and share a shanty or two. 🧡

.. and don't worry, they're just paper. 🐟

www.playspiritcrossing.com
November 20, 2025 at 8:00 PM
Reposted by Daniel Cook
You'll find no shortage of ways to decorate the skies in Spirit Crossing.

There's even unique trails that follow as you soar high above the trees. 💕

(Can you spot a familiar friend as well?)

Now live in open Alpha at playspiritcrossing.com 🦊
November 18, 2025 at 6:08 PM
Today I learned that swag doesn't mean swag. Nor does it mean swag.
November 18, 2025 at 7:01 PM
Reposted by Daniel Cook
Soar alongside majestic sky whales, or perhaps watch them from a grassy cliff with your friends at sunset.

Come play today at playspiritcrossing.com 🧡
November 14, 2025 at 8:15 PM
Reposted by Daniel Cook
Working on these tiles again for the last couple days.
November 13, 2025 at 8:07 AM
BTW, Andrea Gibson's film "Come See Me in The Good Light" is now available on Apple TV. I cannot recommend this film enough.

A permanent piece of me at this point.
www.youtube.com/watch?v=t0B8...
Come See Me In The Good Light — Official Trailer | Apple TV
YouTube video by Apple TV
www.youtube.com
November 15, 2025 at 11:14 PM
Sometimes I stumble upon a hilarious quote and think, yeah, I get it.

"Believe me, my sole purpose is to make as much money as possible; for after good health it is the best thing to have."
- Mozart
November 15, 2025 at 9:52 PM
I have a lot of difficult days. Making games is hard. Balancing the needs of everyone trying to just make a game is also hard. And the universe keeps tossing planet-sized meteors.

But the little moments of kindness makes it worth it.
Happy World Kindness Day. 🧡

While working on Spirit Crossing, we often discuss how we can encourage both kindness and a sense of community.

Today, we're looking to our Alpha players to share their favorite moments of kindness found in-game!

Here are some of the things they had to say. 🧵
November 14, 2025 at 12:26 AM
We finally added the most important gender to our game: Tired Lines and Wrinkles
November 13, 2025 at 10:46 PM
The devil is in the details, so never let the devil near the details
November 13, 2025 at 9:47 PM
Reposted by Daniel Cook
Announcing my pagan trading game Prophet Margin
Wishlist now on Steam! store.steampowered.com/app/3624110/...

Sharing appreciated!
Prophet Margin on Steam
The Gods hunger for tribute! Build settlements and weave trade routes, feed temples and earn divine boons in this Eurogame-inspired strategy game.
store.steampowered.com
November 13, 2025 at 7:56 AM
Ever have one of those days where you can feel your brain burning like candle wax?
November 13, 2025 at 2:00 AM
Reposted by Daniel Cook
Spirit Crossing now has a Witchy Decor Set! 👻

From skull candles and potions to witchy brooms and mummy bears, now you can decorate your space with a touch of spooky class!

playspiritcrossing.com
November 12, 2025 at 9:11 PM
Reposted by Daniel Cook
I've got three unique postcard images I created for the P.S. 10 exhibition at @nucleusportland that's happening right now! There are a ton of incredible artists all taking part in the show! If you're in the Portland, OR area go check it out! #grickledoodle #vampire #horror #art #funny #portland
November 10, 2025 at 5:08 PM
"Burdened by the weight of family obligation, I shall provide assistance just this once. Understand, however, that these proceeds are taken directly from your future inheritance."
- A letter sent to cats, early morning in the year 2025
November 10, 2025 at 5:36 PM
Rock
November 9, 2025 at 5:27 PM
Reposted by Daniel Cook
Sat down for a lovely chat with @clert.bsky.social over @eurogamer.bsky.social To talk about my games and how I'd like to keep making and improving them sustainably. To step away from the launch, meme and hype driven madness that has taken root in games.
www.eurogamer.net/as-viral-hit...
As viral hits like Escape from Duckov and Megabonk change the industry, Falconeer developer Tomas Sala has found another way to survive
What if you didn't have to spin the roulette wheel every time you released a new game, hoping for it to find an audience? What if there was a better way?
www.eurogamer.net
November 9, 2025 at 9:36 AM
Brainslop
also sorry I am never going to call deduction games “metroidbrainias”. sorry. I am open to other terms but not to that one
November 9, 2025 at 2:36 AM