David Simonsson
davidsimonsson.bsky.social
David Simonsson
@davidsimonsson.bsky.social
9 followers 21 following 17 posts
Game developer especially interested in graphics and shader programming. I also like to create art in my spare time.
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Screenshots from my latest game The Witch House, that I made for a game jam. Try it out and fight some frogs. ^^
ldjam.com/events/ludum...
#gamedev #gaming #videogames #unreal #UE5 #ludumdare
Here's a game I made for a game jam this weekend. The theme was "Depths".
You play as a medium who's been hired to find someone who's lost by going to a deserted island and traveling through the many depths of the spiritual realms.
Features a full storyline and voice acting
ldjam.com/events/ludum...
Here's a screenshot from a realtime renderer that I programmed, think it was around 2018. The face is a human headscan that I used when I tried to push the render quality as far as I could. I focused a lot on getting the subsurface scattering to look just right.

#gamedev #opengl #shaders
Coffee Grinder - Modelled in Blender, textured in Substance Designer
The Seal Cave - A game I made for a game jam. The theme was Tiny Creatures. I made a game where you are a seal galumphing around in a cave and hanging out with your seal friends.
ldjam.com/events/ludum...
Some pictures I drew in Procreate
In The Spotlight - Sculpted in ZBrush, rendered in Blender. Made in 2022.
Some pictures from a path tracer I programmed in CUDA in 2017
Here's a fully procedural cup that I made in a shader.
This scene is created and raytraced in a shader, so it's not using traditional polygon rendering. I use a texture that I sample at different frequencies to create the landscape. I do depth of field by randomizing the ray start positions and get rid of the aliasing with TAA.
Emerald - A character I sculpted in ZBrush and retopologized and rendered in Maya in 2017.
The World Outside - A game I made for a game jam in 2017. The theme was "A Small World", so I made an action adventure game where you went out to discover the world, but anywhere you went you reached the end of the world, and discovered there was no big world to explore.
Old man. A ZBrush sculpt I made in 2015.
Girl with scarf. From 2015 when I had a period where I was intensely learning ZBrush and tried to sculpt something every day after work.
I started making a third person shooter with it. Since the engine was multi-platform I could play it on windows, mac and iPhone. I came pretty far, but I never ended up finishing it.
Here are some screenshots from a game engine I made many years ago. It's written in C++ and everything is rendered using OpenGL. I tried to use as few libraries as possible because I wanted to have control and make as much as I could myself.
Hey hey! I just joined. I'll mostly be posting pictures and videos from projects I'm working on. Feel free to follow if you think it's interesting. 😊