David Simonsson
davidsimonsson.bsky.social
David Simonsson
@davidsimonsson.bsky.social
Game developer especially interested in graphics and shader programming. I also like to create art in my spare time.
Reposted by David Simonsson
let me tell you more about the game that @davidsimonsson.bsky.social and I created in 48 hours

nio confidential is a cosmic horror game where you play as agent ross, sent on a special mission

#gamedev #gamejam #devlog #unrealengine #abletonlive

davidsimonsson.itch.io/nio-confiden...
Nio Confidential by David Simonsson
On planet Nio, Agent Ross is sent to investigate what happened to the crew who worked there.
davidsimonsson.itch.io
October 28, 2025 at 5:27 PM
Nio Confidential is a short fully voice acted cosmic horror game with a focus on storytelling and atmosphere, that I developed with @ananastasov.bsky.social in Unreal Engine for spooky jam 2025.
davidsimonsson.itch.io/nio-confiden...
#gamedev #gaming #videogames #unreal #UE5
October 26, 2025 at 4:01 PM
Screenshots from my latest game The Witch House, that I made for a game jam. Try it out and fight some frogs. ^^
ldjam.com/events/ludum...
#gamedev #gaming #videogames #unreal #UE5 #ludumdare
October 13, 2025 at 5:35 PM
Here's a game I made for a game jam this weekend. The theme was "Depths".
You play as a medium who's been hired to find someone who's lost by going to a deserted island and traveling through the many depths of the spiritual realms.
Features a full storyline and voice acting
ldjam.com/events/ludum...
April 10, 2025 at 10:23 PM
Here's a screenshot from a realtime renderer that I programmed, think it was around 2018. The face is a human headscan that I used when I tried to push the render quality as far as I could. I focused a lot on getting the subsurface scattering to look just right.

#gamedev #opengl #shaders
February 21, 2025 at 3:30 PM
Coffee Grinder - Modelled in Blender, textured in Substance Designer
February 9, 2025 at 6:19 PM
The Seal Cave - A game I made for a game jam. The theme was Tiny Creatures. I made a game where you are a seal galumphing around in a cave and hanging out with your seal friends.
ldjam.com/events/ludum...
February 9, 2025 at 6:14 PM
Some pictures I drew in Procreate
February 9, 2025 at 6:09 PM
In The Spotlight - Sculpted in ZBrush, rendered in Blender. Made in 2022.
February 9, 2025 at 5:56 PM
Some pictures from a path tracer I programmed in CUDA in 2017
February 9, 2025 at 5:42 PM
Here's a fully procedural cup that I made in a shader.
February 9, 2025 at 5:31 PM
This scene is created and raytraced in a shader, so it's not using traditional polygon rendering. I use a texture that I sample at different frequencies to create the landscape. I do depth of field by randomizing the ray start positions and get rid of the aliasing with TAA.
February 9, 2025 at 5:25 PM
Emerald - A character I sculpted in ZBrush and retopologized and rendered in Maya in 2017.
February 9, 2025 at 5:10 PM
The World Outside - A game I made for a game jam in 2017. The theme was "A Small World", so I made an action adventure game where you went out to discover the world, but anywhere you went you reached the end of the world, and discovered there was no big world to explore.
February 9, 2025 at 5:06 PM
Old man. A ZBrush sculpt I made in 2015.
February 9, 2025 at 4:47 PM
Girl with scarf. From 2015 when I had a period where I was intensely learning ZBrush and tried to sculpt something every day after work.
February 9, 2025 at 4:45 PM
Here are some screenshots from a game engine I made many years ago. It's written in C++ and everything is rendered using OpenGL. I tried to use as few libraries as possible because I wanted to have control and make as much as I could myself.
February 9, 2025 at 4:26 PM
Hey hey! I just joined. I'll mostly be posting pictures and videos from projects I'm working on. Feel free to follow if you think it's interesting. 😊
February 9, 2025 at 4:20 PM