KevKev
@derkevin.bsky.social
820 followers 18 following 37 posts
once made some cool shit.
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derkevin.bsky.social
Shot Through the Heart
derkevin.bsky.social
from your favourite developer of games that never came out like pigeon simulator and last man sitting, comes the next thing that never comes out: HandPlant
#gamedev #screenshotsaturday
derkevin.bsky.social
not sure about skate4. looks like someone made a skate game in Fortnite somehow. i hope i am wrong
derkevin.bsky.social
then you can play these sequences however you like. just like normal animations. here i added it to a flick trick input system
derkevin.bsky.social
i created a physics based animation system. you pretty much keyframe the target rotations of the joints and then save each pose one by one. Then just play them in a sequence
derkevin.bsky.social
working on own stuff again took a bit.
last year i released a game - Backyard Beans - that didnt sold at all, Pigeon Simulator being in the limbo for ages now, so i dont think i see any money from that too. Which is both very frustating, ngl
derkevin.bsky.social
its been pretty quite here right? so i just wanted to give a little sign of life. At the beginning of the year I got laid off from bossa studios along many others, but i found a new place pretty quick. Its been great so far.

I even started working on some new shit again. quick preview:
derkevin.bsky.social
haha. all fine :D it was a payed promotion thing where i was like "money? why not!" :D
derkevin.bsky.social
my biggest career mistake was giving pigeon simulator away. thanks for coming to my TED talk
derkevin.bsky.social
been a bit quite about it since i wanted to check how things are feeling, but: A month ago I started new job and it feels like the best ive ever had
derkevin.bsky.social
I just made a little turnbased web game with threejs and playroom. just to learn something new. And you could just recompile the code while the game was running and it was just working afterwards with all you changes!
derkevin.bsky.social
I had a lot of fun making the website. I guess mostly because it was something different where you dont have to watch the unity recompile loading bar for 2 minutes, then let the character Jump on something, see that its not working and then do the same thing 100 times again
derkevin.bsky.social
Alternative career path suggestions for (unity) game developers? Go!
derkevin.bsky.social
added adaptive and resposive layouting to my... website that is totally not made with unity 👀
derkevin.bsky.social
getting there, got the detail view and some kind of video gallery done now :)
derkevin.bsky.social
right. there are actually 3 things going on:
1 - the camera target is a point between character and the white sphere(mouse target)
2 - the camera zoomes out when the mouse target is further away from the player
3 - the camera tilts to more top down, the further the mouse target is from the player
derkevin.bsky.social
no, i am not creating a responsive website in unity. nobody would fucking do that... 👀
derkevin.bsky.social
and before someone screams ThOsE BaCkGroUndEleMentS LoOk Ai GeNeRaTed... they are
derkevin.bsky.social
Apocalypse dudes got nothing to lose
#gamedev
derkevin.bsky.social
and just another look on the generated mesh since i just had it around.

i spent too much time on the gizmos :D but i just love the look of it
derkevin.bsky.social
the one thing that fucked my brain for some time was to create a plane around the pool and punch the shape into it. clipperLib and chatgpt for the rescue tho
derkevin.bsky.social
here is another mesh generator i did for the skate game.
a (skate) pool generator.

you can pretty much place curves and line tiles on a grid, and then the mesh gets created for it. its much easier to create precisely shaped bowls then using the freehand tool i showed before. #gamedev
derkevin.bsky.social
blast from the past:
i actually just wanted to experiment with procedural foot placement stuff and somehow ended up with "no-idea-how-i-ended-up-here-horror-game" #gamedev