KevKev
banner
derkevin.bsky.social
KevKev
@derkevin.bsky.social
once made some cool shit.
mildly infuriating: setting the editor ui scale to 125% and unity be like: nope, 124% and i add some black borders around everything
November 28, 2025 at 8:23 AM
thanks valve for reminding me every quarter that noone bought my game ❤️
November 27, 2025 at 5:36 PM
a bit late but i just stumbled over Microsofts agentic os bullshit plans and i think i puked a little bit into my mouth 🤏🏼 and now my question: how is unity doing on linux? All stable or is it unusable?
November 21, 2025 at 4:43 PM
lets see how this turns out
November 19, 2025 at 8:13 AM
boo can do it!
November 14, 2025 at 8:48 PM
worked a bit on the visual identity (yes, look at me! using smart words!) for "boo can do it". The whole thing should go into the kids chasing ghosts direction - a bit stranger things inspired
November 7, 2025 at 7:34 PM
Aaaaanyway. Time to move on. This shit kept dragging me down for way to long… oh, I just had an idea for a slapstic horror came. calling it „boo can do it“
November 6, 2025 at 5:31 PM
What a wild fever dream
October 24, 2025 at 5:30 AM
Shot Through the Heart
August 29, 2025 at 7:20 PM
from your favourite developer of games that never came out like pigeon simulator and last man sitting, comes the next thing that never comes out: HandPlant
#gamedev #screenshotsaturday
August 29, 2025 at 7:18 PM
not sure about skate4. looks like someone made a skate game in Fortnite somehow. i hope i am wrong
August 27, 2025 at 2:26 PM
i created a physics based animation system. you pretty much keyframe the target rotations of the joints and then save each pose one by one. Then just play them in a sequence
August 26, 2025 at 6:42 PM
its been pretty quite here right? so i just wanted to give a little sign of life. At the beginning of the year I got laid off from bossa studios along many others, but i found a new place pretty quick. Its been great so far.

I even started working on some new shit again. quick preview:
August 22, 2025 at 1:17 PM
my biggest career mistake was giving pigeon simulator away. thanks for coming to my TED talk
May 28, 2025 at 2:53 PM
been a bit quite about it since i wanted to check how things are feeling, but: A month ago I started new job and it feels like the best ive ever had
May 20, 2025 at 7:49 AM
I had a lot of fun making the website. I guess mostly because it was something different where you dont have to watch the unity recompile loading bar for 2 minutes, then let the character Jump on something, see that its not working and then do the same thing 100 times again
March 14, 2025 at 8:47 PM
I finally finished my portfolio! 4 weeks of hard work finally done: gamedevkev.com
KevKev - Personal Portfolio
Kevin Eggers is a freelance game developer and designer from Lüneburg, Germany. Specializing in Unity and C# programming, he creates unique gameplay experiences and prototypes for PC and mobile platfo...
gamedevkev.com
March 14, 2025 at 8:30 PM
Alternative career path suggestions for (unity) game developers? Go!
March 1, 2025 at 4:30 PM
added adaptive and resposive layouting to my... website that is totally not made with unity 👀
February 5, 2025 at 9:04 AM
getting there, got the detail view and some kind of video gallery done now :)
January 30, 2025 at 12:55 PM
no, i am not creating a responsive website in unity. nobody would fucking do that... 👀
January 27, 2025 at 9:17 AM
Apocalypse dudes got nothing to lose
#gamedev
December 6, 2024 at 8:44 AM
the one thing that fucked my brain for some time was to create a plane around the pool and punch the shape into it. clipperLib and chatgpt for the rescue tho
November 27, 2024 at 10:25 AM
here is another mesh generator i did for the skate game.
a (skate) pool generator.

you can pretty much place curves and line tiles on a grid, and then the mesh gets created for it. its much easier to create precisely shaped bowls then using the freehand tool i showed before. #gamedev
November 27, 2024 at 9:47 AM
blast from the past:
i actually just wanted to experiment with procedural foot placement stuff and somehow ended up with "no-idea-how-i-ended-up-here-horror-game" #gamedev
November 25, 2024 at 9:38 AM