KevKev
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derkevin.bsky.social
KevKev
@derkevin.bsky.social
once made some cool shit.
The players got a santy meter that will drive them insane(flipped inputs, random sounds etc) the Ghost can lower that by sneakinh behind them and punch them. Or throw objects at them
November 14, 2025 at 9:42 PM
So the idea is roughly on each round a random player becomes the ghost and the others need to find and catch him. the ghost can only be seen in the flashlight and the ghost got a brighter environment then the players. So he can see more. Thats it so far
November 14, 2025 at 9:41 PM
❤️ Those where the good days! Miss it a bit, ngl
November 6, 2025 at 5:27 PM
seeing the announcement opens up old wounds. the empty promises, the letdown, the uncertainty... it pisses me off to no end.
November 5, 2025 at 2:08 PM
August 28, 2025 at 6:41 AM
then you can play these sequences however you like. just like normal animations. here i added it to a flick trick input system
August 26, 2025 at 7:04 PM
working on own stuff again took a bit.
last year i released a game - Backyard Beans - that didnt sold at all, Pigeon Simulator being in the limbo for ages now, so i dont think i see any money from that too. Which is both very frustating, ngl
August 22, 2025 at 1:25 PM
haha. all fine :D it was a payed promotion thing where i was like "money? why not!" :D
August 22, 2025 at 1:07 PM
I just made a little turnbased web game with threejs and playroom. just to learn something new. And you could just recompile the code while the game was running and it was just working afterwards with all you changes!
March 14, 2025 at 8:51 PM