🔨 Making a game about dwarves swinging oversized hammers
💥 Smashing things always feels good
🌐 https://doubledmg-games.com/
In an hour I implemented a mechanic I was planning for ages, on a basic level, but the funny thing is that I did not plan it for today. A win is a win 🗿
In an hour I implemented a mechanic I was planning for ages, on a basic level, but the funny thing is that I did not plan it for today. A win is a win 🗿
Hope you find this interesting!
doubledmg-games.com/2026/01/02/c...
Hope you find this interesting!
doubledmg-games.com/2026/01/02/c...
The draft is ready to go, I just need to finally sit down and curate the footage to highlight my points, aim is to get it out tomorrow :)
The draft is ready to go, I just need to finally sit down and curate the footage to highlight my points, aim is to get it out tomorrow :)
Hope you like and please let me know if you have any feedback, thank you 😊
Hope you like and please let me know if you have any feedback, thank you 😊
This time I want to include some gifs and got some floor art ready!
This time I want to include some gifs and got some floor art ready!
I have been using this for the mechanics in my game and it’s amazing how quickly you can find bad ideas if you just stop and question your decisions for a moment.
I have been using this for the mechanics in my game and it’s amazing how quickly you can find bad ideas if you just stop and question your decisions for a moment.
Is the gibberish? Is it the quick change in pace? No idea but it’s great!
Is the gibberish? Is it the quick change in pace? No idea but it’s great!
Apologies for the glare, but it does look like a reeeaaally bright sun for that painting!
Apologies for the glare, but it does look like a reeeaaally bright sun for that painting!
Goal for next week is to have a simple version of this system working and seeing how it can evolve.
Let me know if you have any tips/tricks or learnings if you have used BT's before!
Goal for next week is to have a simple version of this system working and seeing how it can evolve.
Let me know if you have any tips/tricks or learnings if you have used BT's before!
Short form content is good, but cannot get out the thoughs out of my head within 300 characters and share in detail what I am doing.
First post live now: doubledmg-games.com/2025/12/24/w...
Short form content is good, but cannot get out the thoughs out of my head within 300 characters and share in detail what I am doing.
First post live now: doubledmg-games.com/2025/12/24/w...
I want to share the way I am building my game in more detail but do so in a written format and maybe later a YouTube video if I ever decide to do one.
I want to share the way I am building my game in more detail but do so in a written format and maybe later a YouTube video if I ever decide to do one.
Lots of great games have come out since then, but for me, these series stand out the most, the details in the world, choice and lore are next to none.
Lots of great games have come out since then, but for me, these series stand out the most, the details in the world, choice and lore are next to none.
Funny how one day you write proc gen algos to assemble levels, next day you do pixel art and the day after you think about UX and affordances.
There is always something interesting to do, on all fronts, love the process and the variety of challenges!
Funny how one day you write proc gen algos to assemble levels, next day you do pixel art and the day after you think about UX and affordances.
There is always something interesting to do, on all fronts, love the process and the variety of challenges!
The funny thing is that it has nothing to with games in the first place.
This is my favourite take for this week, so good.
The funny thing is that it has nothing to with games in the first place.
This is my favourite take for this week, so good.
Brain dumping and quick sketches can really snowball into something bigger.
I think I will add them all.
Brain dumping and quick sketches can really snowball into something bigger.
I think I will add them all.
Setting up time constraint when drawing assets - the whole constraint idea is in the bin and I end up spending more time 😵💫
No regrets tho, love seeing a world slowly becoming reality.
Setting up time constraint when drawing assets - the whole constraint idea is in the bin and I end up spending more time 😵💫
No regrets tho, love seeing a world slowly becoming reality.
Let me know if there is anything I can do to improve this :)
Let me know if there is anything I can do to improve this :)
I know what good looks like and there are a ton of references available but actually implementing it is a whole different ball game.
Today I was working on cleaning up the bricks, will show them soon 🤞
I know what good looks like and there are a ton of references available but actually implementing it is a whole different ball game.
Today I was working on cleaning up the bricks, will show them soon 🤞
I realised that people say the Godot logo looks like a robot, where I have always seen it as a little creature with open mouth and two little hands.
Now I can see both and enjoy it twice as much.
Follow for more peculiar insights, or not, I can’t tell you what to do, just stay hydrated.
I realised that people say the Godot logo looks like a robot, where I have always seen it as a little creature with open mouth and two little hands.
Now I can see both and enjoy it twice as much.
Follow for more peculiar insights, or not, I can’t tell you what to do, just stay hydrated.
The dwarf loves bonks, as seen at the end ⚒️
DISCLAIMER:
- The REGENERATE button loads a different level (levels are proc gen)
- The Swap Weapon button needs no explanation kek
The dwarf loves bonks, as seen at the end ⚒️
DISCLAIMER:
- The REGENERATE button loads a different level (levels are proc gen)
- The Swap Weapon button needs no explanation kek
Still WIP with some rough blockouts but I am really loving how it is coming along!
Still WIP with some rough blockouts but I am really loving how it is coming along!