Kris DD
doubledmg.bsky.social
Kris DD
@doubledmg.bsky.social

🔨 Making a game about dwarves swinging oversized hammers
💥 Smashing things always feels good
🌐 https://doubledmg-games.com/
Working on a new enemy for my #roguelike game and added a cool after image effect to emphasize the dodge, I think this is looking pretty promising.

Do you like it so far? Would love to hear your thoughts!

#indiedev #gamedev #gamedevelopment
February 4, 2026 at 10:49 PM
Working on a contact damage mechanic unlocked a different mechanic on it's own.

I present you the dwarf pogo.

Works by just trading a bit of health to get yeeted a bit and then you an remain airborne, could be a fun little mini game.

#indiedev #gamedev #action #roguelike #pixelgraphics #dwarves
February 1, 2026 at 11:15 PM
Trying to keep my head down and work on what matters, or at least what I think matters.

Short example of what the combat looks like with a more fleshed out enemy 👇

#indiedev #gamedev #gamedevelopment #roguelike #roguelite
January 30, 2026 at 11:48 PM
Small combat example showcasing what could happen to stunned enemies. This is very early in development and everything could change but thought I'd share this as I quite like the feel of it already :)

#dwarves #gamedev #roguelike #indiedev
January 25, 2026 at 12:16 AM
Been developing this for the past ~3.5 months give or take but getting this to be playable on a Steam Deck actually felt amazing and it felt like a real game for the first time, even if it has very basic functionality :)

#indiedev #gamedev #gamedevelopment
January 24, 2026 at 1:53 PM
Started off with behaviour trees, felt overwhelmed by the methodology and state machines came to the rescue, much easier!

#godot #indiedev #gamedev
January 21, 2026 at 5:41 PM
Quick sketch of a concerned dwarf I did few days ago. Not perfect but happy with the 10 minutes I put in.

More of a concept art and mood exploration at this point.

#indiedev #gamedev #art #conceptart
January 15, 2026 at 11:18 AM
Working on weapon swapping and input buffering to allow combar variety. Not perfect but getting there!

#indiedev #gamedev #roguelike #roguelite
January 13, 2026 at 3:52 PM
Some pixel art prop studies. I am dumping them in one file to see what works, some of them will go in the game as I am happy with some of the results.

#pixelart #indiedev #gameart
January 11, 2026 at 3:37 PM
Enemy health bar and damage numbers, what a difference they make

#gamedev #indiedev #roguelikedev #godot
January 11, 2026 at 2:26 PM
Here is a quick timelapse of me creating a ground/wall tile asset for my game.

Hope you like and please let me know if you have any feedback, thank you 😊
December 31, 2025 at 3:03 PM
A bit late to work on logic now and decided to continue with some of the sketches for the assets I plan to have.

Apologies for the glare, but it does look like a reeeaaally bright sun for that painting!
December 27, 2025 at 9:50 PM
Sound on! Working on adding some sound effects to give the attacks more weight, I think these are pretty good to start with. This really needs to sound like a few hundred pounds/kilograms are smashing down the ground. Let me know what you think ⚒️
December 23, 2025 at 8:58 PM
Been using this book as a reference for the past few months and I can say that it definitely changed my view to designing spaces in my game and how they should be presented.

The funny thing is that it has nothing to with games in the first place.

This is my favourite take for this week, so good.
December 21, 2025 at 2:33 PM
“Sometimes life is more than just naps munchies”
December 21, 2025 at 10:26 AM
Sketching out ideas for props in my game. Some of them will be reactive to the players actions (fall, break) and some decorative.

Brain dumping and quick sketches can really snowball into something bigger.

I think I will add them all.
December 21, 2025 at 12:06 AM
Working full-time but putting in 1% daily towards building something feels special. Small progress today - added more tiles, but it's coming along nicely. These are ground assets; platforms will follow similar style. Hope you like it - feedback welcome! :)
December 15, 2025 at 11:05 PM
Been updating my tilesets in the last few days and really happy with how it's coming along. As a newbie to pixel art, I am putting a lot of effort to get things right and it seems that it is starting to pay off, slowly but surely.

Let me know if there is anything I can do to improve this :)
December 14, 2025 at 11:09 PM
Weapon swap animations that are still a bit buggy but hey, but that's just how it is - failing upwards until it works!

The dwarf loves bonks, as seen at the end ⚒️

DISCLAIMER:
- The REGENERATE button loads a different level (levels are proc gen)
- The Swap Weapon button needs no explanation kek
December 8, 2025 at 9:34 PM
Finally decided to join bsky and to start yapping about my beloved game about dwarves bonking left and right.

Still WIP with some rough blockouts but I am really loving how it is coming along!
December 8, 2025 at 9:22 PM