Erik AS - Game Designer
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eanderssonsunden.bsky.social
Erik AS - Game Designer
@eanderssonsunden.bsky.social
Works as a Board Game Designer (Whirling Witchcraft and Hungry Monkey) and an Applied Nuclear Physicist.
Reposted by Erik AS - Game Designer
Erstpartie Die glorreichen Gilden von Buttonville. Auf YouTube von Spieletastisch gewonnen. Danke sehr dafür. #Brettspiel ist für schnelle Runden ok. Gefiel besser als erwartet.
November 20, 2025 at 5:08 PM
Reposted by Erik AS - Game Designer
I played this game with Dan and I'm not sure I've ever played a game that was so immediately and successfully impactful.

It's been almost a month and I am still thinking about it.

Deep down it made Stonewall feel like a weak attempt compared to how elegantly its message was communicated via play.
I don't know how to introduce this one. After three titles about opium peddling, I figured the rest of SDHistCon would be breezy by comparison. I was wrong. The next day, I experienced one of the toughest board games I've ever played. Perhaps *the* toughest. spacebiff.com/2025/11/24/u...
Unnameable
After the first day of SDHistCon, where I played three games about opium peddling, I figured the second would be easier on my stomach. I could not have been more wrong. It has no name. Its designer…
spacebiff.com
November 24, 2025 at 8:19 PM
Reposted by Erik AS - Game Designer
Bought railroad dice and saw all of @flatoutgames.bsky.social new games coming soon!
November 22, 2025 at 3:44 PM
Reposted by Erik AS - Game Designer
My friend and I drove from Dayton to Philadelphia on Friday, planning to hit will-call before 7pm Friday night to avoid the long badge line on Saturday. Traffic and blah blah, our ETA kept creeping later. Arrived at 6:55, but 0 line. Got our badges at 6:58. Whew!
November 22, 2025 at 10:53 AM
Reposted by Erik AS - Game Designer
Random folks stopped me to say they enjoyed my videos and it was surreal, I actually got emotional about it
November 21, 2025 at 11:49 PM
Tell me about PAX U this year. What are your best stories so far?
November 21, 2025 at 8:50 PM
I haven’t told you a lot about my next release… but Whirling Witchcraft: Fantastic Familiars is bringing a whole new kind of chaos to the cauldron. New witches are moving into town, and their familiars have basically claimed your workbench as their own.
November 20, 2025 at 8:39 PM
Reposted by Erik AS - Game Designer
@danielolai.bsky.social did a great presentation earlier this week on the 2026 Swedish boardgame design competition. I like the changes to the format, especially the regional qualifiers where you show up with a physical prototype and teach your game. Looking forward to participate!
SAGA 2026 is a Swedish board game design competition with regional qualifiers early in the year and an online submission period in February. 🎲✂️

youtu.be/srQWLx_Eljg?...
SAGA Session - SAGA 2026 with Daniel Olai
YouTube video by Swedish Annual Game-design Awards
youtu.be
November 20, 2025 at 12:54 PM
SAGA 2026 is a Swedish board game design competition with regional qualifiers early in the year and an online submission period in February. 🎲✂️

youtu.be/srQWLx_Eljg?...
SAGA Session - SAGA 2026 with Daniel Olai
YouTube video by Swedish Annual Game-design Awards
youtu.be
November 20, 2025 at 12:16 PM
I’m working on either an area control or a pattern recognition game.

What area control and/or pattern recognition games work well for two (and more) players? What does the game do that makes it work well for two players specifically? 🎲✂️
November 19, 2025 at 9:03 PM
Reposted by Erik AS - Game Designer
Today I investigate three more indie games, all of which are ambitious and explorative of what games can accomplish. These are good'uns. spacebiff.com/2025/11/18/h...
Nebulae, Medusae… Crownae?
Yesterday on BlueSky, Marceline Leiman asked a great question. Using only one or two extremely vague words, how would I describe the titles on offer at this year’s Indie Games Night Market? N…
spacebiff.com
November 18, 2025 at 6:59 PM
Reposted by Erik AS - Game Designer
“Even when I’m getting walloped, Heavenly Bodies feels so good to handle that it’s hard not to keep coming back.”

Thanks so much!!! It’s a fun conversation to have your second review from a writer.

I so appreciate you covering Heavenly Bodies and the many of us capturing the indie spirit! 🎲✂️
November 18, 2025 at 7:43 PM
Reposted by Erik AS - Game Designer
Les Glorieuses Guildes de Buttonville est le jeu de société idéal pour une soirée en famille
numerama.com
Recrutez les meilleurs villageois et redonnez vie à votre village, dans Les Glorieuses Guildes de Buttonville, un jeu de collection simple, fluide et accrocheur. Comment ça se joue ? Quel est notre avis ? On vous dit tout. C’est quoi, le jeu de société Les Glorieuses Guildes de Buttonville ? Le village de Buttonville
l.numerama.com
November 16, 2025 at 10:11 AM
Reposted by Erik AS - Game Designer
Und als Absacker gabs gestern noch "Die Glorreichen Gilden von Buttonville". Hat meiner Frau so gut gefallen, dass wir direkt zwei Partien in Folge gespielt haben, mit unterschiedlichen Kartendecks. Geht flott (zu zweit 20 Minuten). Ganz simples Set-Collection aber guter Ersteindruck. #Brettspiele
November 16, 2025 at 11:19 AM
I wrote something about nuclear weapons disarmament.

www.uu.se/en/centre/al...
Why the Wrong Time for Disarmament Is the Right Time for Verification - Uppsala University
www.uu.se
November 17, 2025 at 2:40 PM
The past few weeks have been busy for DystopAI. Daniel (I've been cheering from the sideline) rebuilt all the tiles. We switched the action selection to a rondel… and then switched it again to something new. Our goal? Make players really feel like they have agency by programming action sequences.
November 11, 2025 at 12:25 PM
Reposted by Erik AS - Game Designer
when discussing parasociality & harassment, I refer to myself as a kinda-sorta public figure, or a half-assed or niche public figure

my therapist hit me with: bitch* you were profiled in The New Yorker, strangers discuss your work, you are a public figure full stop

(*"bitch" implied not literal) 🧵
October 27, 2025 at 12:40 PM
Reposted by Erik AS - Game Designer
By far the best part has been receiving messages through the contact form from local game designers who want to learn how to get into the industry and professors who want me to talk to their game design classes. But I also signed a game as a result of a publisher reaching out through my site!
November 9, 2025 at 11:12 PM
Reposted by Erik AS - Game Designer
A repeat of Ecos to most likely end the day. What a fun con this has been. @alderaceg.bsky.social #bottoscon
November 9, 2025 at 8:52 PM
"And Every Morning the Way Home Gets Longer and Longer" by Fredrik Backman is only 76 pages long. I've read it multiple times. I cry every single time.
November 6, 2025 at 11:54 PM
I moderated a panel discussion on how to approach board game publishers. Perhaps you want to listen omit afterwards? 🎲✂️

youtu.be/i1csZDlGVOo
SAGA Session - Panel: Approaching Publishers
YouTube video by Swedish Annual Game-design Awards
youtu.be
November 6, 2025 at 6:13 PM
Reposted by Erik AS - Game Designer
I added a "game design resources" section to my site: www.petermcpherson.com/game-design-...

This is a collection of mostly free online tools I use regularly, as well as links to excellent podcasts, blogs, and YouTube channels. I hope people find something helpful here! 🎲✂️
Peter McPherson - Game design resources
Here’s a collection of online tools I’ve used over the years. This isn’t meant to be an exhaustive list, but I hope new and experienced designers can find useful tools to help their designs at all sta...
www.petermcpherson.com
November 4, 2025 at 7:20 PM