- too many hobbyists take rules complexity as a proxy for depth, which it isn't.
- too many hobbyists play simple games, don't understand the strategy but assume they do, and conclude "shallow". It's hubris.
- too many hobbyists take rules complexity as a proxy for depth, which it isn't.
- too many hobbyists play simple games, don't understand the strategy but assume they do, and conclude "shallow". It's hubris.
Many prototypes are overdeveloped, when you can save time on preparing your pitch! 🎲✂️
I forgot how charming the original prototype was. It’s awesome seeing what has stayed the same between the two versions.
The new art adds so much liveliness on the table!
Many prototypes are overdeveloped, when you can save time on preparing your pitch! 🎲✂️
I want to encourage more of this.
Imo our communities are only as good as our contributions, and we undervalue how useful a platform like this could be with high care/effort.
🎲✂️
I want to encourage more of this.
Imo our communities are only as good as our contributions, and we undervalue how useful a platform like this could be with high care/effort.
🎲✂️
For those who come after, this article captures what I learned 🎲✂️
rossongames.com/icons
#BoardGameDesign
For those who come after, this article captures what I learned 🎲✂️
rossongames.com/icons
#BoardGameDesign
It's always a pleasure to be trusted with so many games from so many people around the world, and I hope that my feedbacks can help improve those projects.
That said, 6 general tips I can give for next year:
It's always a pleasure to be trusted with so many games from so many people around the world, and I hope that my feedbacks can help improve those projects.
That said, 6 general tips I can give for next year:
boardgamewire.com/index.php/20...
@mattleacock.bsky.social
boardgamewire.com/index.php/20...
@mattleacock.bsky.social
My aim has always been to increase transparency in the industry and help newer designers with what to expect.
youtu.be/avLL2siSmyc
🎲✂️
My aim has always been to increase transparency in the industry and help newer designers with what to expect.
youtu.be/avLL2siSmyc
🎲✂️
And most finely tuned hobby games need to be played perfectly and optimally or they’re … a rough experience
Recalibrate
And most finely tuned hobby games need to be played perfectly and optimally or they’re … a rough experience
Recalibrate
It looks like this:
🎲✂️(1/19)
It looks like this:
🎲✂️(1/19)
Strive for high coherence across your components, mechanics, and theme.
When all 3 align, the mechanics are easier to learn, it's satisfying to use the components, and players feel immersed in the world.
Strive for high coherence across your components, mechanics, and theme.
When all 3 align, the mechanics are easier to learn, it's satisfying to use the components, and players feel immersed in the world.
I managed the design studio that made the Trekking games, and I designed Trekking the World 2nd Edition.
Just snapped this pic at Target. Those games are making their way in the world!
(and are surrounded by killers on those shelves)
I managed the design studio that made the Trekking games, and I designed Trekking the World 2nd Edition.
Just snapped this pic at Target. Those games are making their way in the world!
(and are surrounded by killers on those shelves)
There are only 12 card types in Abandon All Artichokes (if you include the Rhubarb expansion), and yet there are a huge number of possible configurations, depending on... 🎲✂️
There are only 12 card types in Abandon All Artichokes (if you include the Rhubarb expansion), and yet there are a huge number of possible configurations, depending on... 🎲✂️
But then remember there's a broad distribution of opinion about each game, and now you're likely on its positive tail.
Now you're at risk of going blind to what folks elsewhere in the distribution think.
🎲✂️
But then remember there's a broad distribution of opinion about each game, and now you're likely on its positive tail.
Now you're at risk of going blind to what folks elsewhere in the distribution think.
🎲✂️
Over the past two weeks I've been writing a series of mini dev-diaries finding a lesson from each of the 10 games I've finished.
Which ones resonate with you? Have you come across these in your designs?
The full series: boardgamegeek.com/thread/36308...
Over the past two weeks I've been writing a series of mini dev-diaries finding a lesson from each of the 10 games I've finished.
Which ones resonate with you? Have you come across these in your designs?
The full series: boardgamegeek.com/thread/36308...
youtu.be/wj3IZtxw_PI
🎲✂️
youtu.be/wj3IZtxw_PI
🎲✂️
I hadn't understood how my attention is pulled in the heat of conducting a test.
Rewatching affords a deeper kind of observation.
🎲✂️(1/2)
I hadn't understood how my attention is pulled in the heat of conducting a test.
Rewatching affords a deeper kind of observation.
🎲✂️(1/2)
It’s now my default testing method.
This thread explains why it’s been transformative for me and how to do it well.
🎲✂️(1/18)
It’s now my default testing method.
This thread explains why it’s been transformative for me and how to do it well.
🎲✂️(1/18)
Here I'm mostly talking about this feeling:
"I see no good options and I don't know how to advance."
...rather than:
"I don't know how to choose between my options."
But the latter can also be a problem if it slows the game too much.
🎲✂️(1/3)
Here I'm mostly talking about this feeling:
"I see no good options and I don't know how to advance."
...rather than:
"I don't know how to choose between my options."
But the latter can also be a problem if it slows the game too much.
🎲✂️(1/3)
This past Saturday, I conceived, designed, made files for, printed, sleeved, and tested a game in under an hour.
Today the company I work for greenlit it.
Personal record for return-on-design time.
🎲✂️
This past Saturday, I conceived, designed, made files for, printed, sleeved, and tested a game in under an hour.
Today the company I work for greenlit it.
Personal record for return-on-design time.
🎲✂️
TLDR: make a compelling promise, deliver on it, then exceed expectations.
jboger.substack.com/p/games-as-p...
🎲✂️
TLDR: make a compelling promise, deliver on it, then exceed expectations.
jboger.substack.com/p/games-as-p...
🎲✂️
👍 players can learn the rules in pieces, over turns, instead of all at once.
👍 It can create an escalating game arc.
But be careful not to make the early turns *too* simple. That can make for a boring first impression.
🎲✂️(1/2)
👍 players can learn the rules in pieces, over turns, instead of all at once.
👍 It can create an escalating game arc.
But be careful not to make the early turns *too* simple. That can make for a boring first impression.
🎲✂️(1/2)
I also think there's a degree to which this can't be fixed, thanks to 2 unfixable issues:
1. lots of folks dislike learning rules, so they learn poorly
2. our short term memory is tiny
🎲✂️(1/3)
I also think there's a degree to which this can't be fixed, thanks to 2 unfixable issues:
1. lots of folks dislike learning rules, so they learn poorly
2. our short term memory is tiny
🎲✂️(1/3)