Youtube channel: https://www.youtube.com/@MatthewDunstan
boardgamewire.com/index.php/20...
@mattleacock.bsky.social
boardgamewire.com/index.php/20...
@mattleacock.bsky.social
Hopefully Avalon Hill, a game studio within Hasbro, will steer free of this nonsense. I'll reach out to them and put in my 2 cents.
Hopefully Avalon Hill, a game studio within Hasbro, will steer free of this nonsense. I'll reach out to them and put in my 2 cents.
youtu.be/7fpbTsZI3EI
🎲✂️
youtu.be/7fpbTsZI3EI
🎲✂️
SHOW, don't just tell.
Yes, give an overview of the game and mechanics.
Yes, give me the vibes.
Then walk me through a turn and
1/▶️
SHOW, don't just tell.
Yes, give an overview of the game and mechanics.
Yes, give me the vibes.
Then walk me through a turn and
1/▶️
Strive for high coherence across your components, mechanics, and theme.
When all 3 align, the mechanics are easier to learn, it's satisfying to use the components, and players feel immersed in the world.
Strive for high coherence across your components, mechanics, and theme.
When all 3 align, the mechanics are easier to learn, it's satisfying to use the components, and players feel immersed in the world.
Get specific with your theme. Set your game in a particular time, place, and/or culture (which may be fictional) and give it an overarching tone.
Get specific with your theme. Set your game in a particular time, place, and/or culture (which may be fictional) and give it an overarching tone.
In the meantime, if you have a topic for a video you would like me to cover, let me know!
In the meantime, if you have a topic for a video you would like me to cover, let me know!
A talk I gave for @graemedevine.com's Game Design class at California State University, Monterey Bay
🎲✂️
A talk I gave for @graemedevine.com's Game Design class at California State University, Monterey Bay
🎲✂️
youtu.be/dDHXlHvcAEU
🎲✂️
youtu.be/dDHXlHvcAEU
🎲✂️
We should be celebrating the people who make games first. We already talk about games enough with our celebrations of the industry.
We should be celebrating the people who make games first. We already talk about games enough with our celebrations of the industry.
They could have picked Wingspan, a great game by a wonderful person, and had the side benefit of finally not having the HoF be all dude-designed games
But instead they went with a big slog designed by a bigoted dude.
That’s a choice.
They could have picked Wingspan, a great game by a wonderful person, and had the side benefit of finally not having the HoF be all dude-designed games
But instead they went with a big slog designed by a bigoted dude.
That’s a choice.
- That uses AI art (which surely is anti-artistry if anything)
- Designed by a person whose transphobic views have no place in our industry (artist = artistry)
boardgamegeek.com/blog/1/blogp...
- That uses AI art (which surely is anti-artistry if anything)
- Designed by a person whose transphobic views have no place in our industry (artist = artistry)
boardgamegeek.com/blog/1/blogp...
boardgamewire.com/index.php/20...
And widening it beyond games but to impact on the industry as a whole is a great idea.
boardgamewire.com/index.php/20...
And widening it beyond games but to impact on the industry as a whole is a great idea.