EmberNoGlow
embernoglow.bsky.social
EmberNoGlow
@embernoglow.bsky.social
Just a dude, a mid-level on Godot / Python developer and Rust beginner.
My dream project: https://github.com/EmberNoGlow/SDF-Model-Editor-Demo

github: https://github.com/EmberNoGlow
dev: https://dev.to/embernoglow

✨ ϟ Follow back ϟ
Don't try to run imgui and tkinter simultaneously. I spent the entire evening trying to embed this window into the main application. I think I should have spent a little more time with imgui than trying to merge the two libraries.

#Tkinter #Imgui #Python #Threading #Software #Dev #IndieDev #Free
February 9, 2026 at 5:13 PM
I created a GLSL code editor for my SDF editor. It's crude and buggy, but it seems to work. I had the idea to add full control over the shader code at runtime, so I got to work on it.

#Code #TextEditor #Python #Tkinter #OpenSource #GLSL #Syntax
February 9, 2026 at 11:01 AM
I've added a save and load theme feature to "User.data" Now, those ugly theme colors (which can be customized in the settings) can be saved for later! TODO: Add a Reset button

#Imgui #Python #GLSL #OpenGL #PyOpengl #OpenSource #Dev #IndieDev #Software #Free #3D #Editor #Modeling
February 7, 2026 at 5:51 PM
Add confirm exit.

P.S. I probably shouldn't have added theme customization, I constantly want to make ugly colors, lol.

#Imgui #Python #GLSL #OpenGL #PyOpengl #OpenSource #Dev #IndieDev #Software #Free #3D #Editor #Modeling
February 7, 2026 at 11:20 AM
I got to work and customized the editor theme colors! It was easier than I thought. The method is quite elegant (see commit: github.com/EmberNoGlow/...)

Project link: github.com/EmberNoGlow/...

#Imgui #Python #GLSL #OpenGL #PyOpengl #OpenSource #Dev #IndieDev #Software #Free #3D #Editor #Modeling
February 7, 2026 at 10:46 AM
It's just a cube. DELETE CUBE!

#3D #Software #OpenSource #Python #GLSL #cube
February 6, 2026 at 6:32 PM
It looks like something from 2000. But Axes don't consume a lot of resources, thanks to analytical intersections ( iquilezles.org/articles/intersectors ).

link: github.com/EmberNoGlow/SDF-Model-Editor-Demo

#Software #OpenSource #IndieDev #Dev #Python #GLSL #PyOpenGL #OpenGL #ComputerGraphics
February 5, 2026 at 7:00 PM
Donut. Simplicity is the key to success (or no)

#Donut #Art #3D #Python #OpenGL #IndieDev #Dev #Software #OpenSource
February 4, 2026 at 1:59 PM
I don’t know what it is, I have no inspiration, and besides, all liked my Hornet less than just a cube and a sphere.

At least it looks realistic (although I don't know where else you can see this thing)

link github.com/EmberNoGlow/SDF-Model-Editor-Demo

#IndieDev #SDF #Python #GLSL #Imgui #Art #3D
February 4, 2026 at 1:45 PM
I created Hornet from Silksong. I don't know why, but female characters turn out better. It's a good anatomy lesson, actually.

link: github.com/EmberNoGlow/SDF-Model-Editor-Demo

P.S. She doesn't have a cape because I don't know how to make clothes 😋

#Silksong #Software #Dev #Art #Python #GLSL #3D
February 3, 2026 at 3:41 PM
I thought Hornet was more than "stretched sphere - stretched sphere - and 2 more symmetrical spheres". Although it's not very pretty, it was done in 2 minutes.

Made with: github.com/EmberNoGlow/SDF-Model-Editor-Demo

#Dev #Silksong #Python #GLSL #SDF #Math #Software #OpenSource #IndieDev #3D #Art
February 3, 2026 at 2:05 PM
This Girl took 6 minutes to render on my Intel 4000! Rendering Scale = 2.0, Samples - 128. I still haven't decided on a name. I'll call her the Queen. The queen of release 0.2.0!

link: github.com/EmberNoGlow/...

Inspired by Silksong.
#Art #SDF #RayMarching #Dev #Opengl #Python #GLSL #Silksong #3D
February 1, 2026 at 6:12 PM
I created a sphere and a cube. It turned out quite realistic. Resolution Scale - 2.0, Samples - 1024, Intel HD Graphics 4000. Rendered in 3 minutes.

link: github.com/EmberNoGlow/SDF-Model-Editor-Demo

#GLSL #Python #Imgui #Rendering #Software #Dev #IndieDev #ComputerGraphics #Realistic
February 1, 2026 at 5:41 PM
I just now noticed that the slashes are in different directions.

#VSCode #Dev
February 1, 2026 at 3:35 PM
This looks great. Oh, if only it worked properly...

Anyway, I'm planning to release version 0.2.0 this evening. It's very rough, but more or less functional. Check it out: github.com/EmberNoGlow/SDF-Model-Editor-Demo

#Python #Imgui #GLSL #IndieDev #OpenSource #SoftwareDevelopment
February 1, 2026 at 9:35 AM
When you think your RTX is "too weak" look at me. By the way, I added sprite rendering. It's messy, buggy, but it works.

github.com/EmberNoGlow/SDF-Model-Editor-Demo

🐛 I take back what I said about 0.2.0, looks like I'm here for the long haul

#GLSL #Python #IndieDev #Dev #OpenSource #Software
January 31, 2026 at 6:48 PM
I tried to make a Hornet from Silksong in my SDF editor, but something went wrong. It looks fine, basically.

Made with: github.com/EmberNoGlow/SDF-Model-Editor-Demo

P.S. 0.2.0 will be released soon!

#Art #OpenSource #IndieDev #Dev #Software #3D #Python #GLSL #RayTracing #HollowKnight #Silksong
January 31, 2026 at 9:54 AM
Stop breaking tasks down into smaller ones – why are large tasks easier to accomplish for one person or a small team in “creative chaos”? I wrote an article about increasing your productivity.

#Dev #Productivity #Performance #IndieDev #Article #SoftwareDevelopment
Your Tasks Are Too Small (And It’s Slowing You Down) - Perform tasks in parallel
We've all heard advice like "break big tasks into smaller ones" and "don't try to tackle everything...
dev.to
January 27, 2026 at 3:51 PM
I wrote a post about how I created a game using Copilot cli and Godot, and it turned out terrible! The game, Copilot, Godot, and this post all contribute to the unfortunate experience.

Or is it not that bad?

#Devchallenge #Github #Copilot #GameDev #CLI #Indie #Dev #Godot
I made a game using Copilot CLI - was it a total failure or not so bad?
This is a submission for the GitHub Copilot CLI Challenge Hello, dev community!!! 🖐 I created a...
dev.to
January 26, 2026 at 12:00 PM
I created a pretty big update to my project, spending 40% of the copilot limit to add BVH support, and lol, my GPU didn't have enough power. You can test it right now, but I can't guarantee it works.

github.com/EmberNoGlow/SDF-Model-Editor-Demo/tree/BVH-support

#BVH #GLSL #Python #Raymarching #Dev
GitHub - EmberNoGlow/SDF-Model-Editor-Demo at BVH-support
This is a project in which I created rendering and full interaction with sdf primitives. Using Python, GLSL, Imgui, glfw, pyopengl. - GitHub - EmberNoGlow/SDF-Model-Editor-Demo at BVH-support
github.com
January 24, 2026 at 3:08 PM
January 18, 2026 at 7:57 AM
✨ I've created a new update for my 3D editor that allows you to model using signed distance fields and also use boolean operations! ✨

Github: github.com/EmberNoGlow/SDF-Model-Editor-Demo

#SDF #3DArt #Modeling #Dev #Raymarching #Raytracing #Modeling #Project #Opensource #Software #Free #Python
January 17, 2026 at 5:55 PM
SDF EDITOR BETA IS OUT!

I've come a long way in creating my dream project. For those who don't know, SDF Editor is a model editor that changes the approach to modeling, replacing traditional approaches with RayMarching.

I described the project creation process in my new article:
bit.ly/3NazW6G
Release v0.1.0-beta1 · EmberNoGlow/SDF-Model-Editor-Demo
After 3 weeks after the first commit, the beta version of the project was released 😍! In this version, a lot has been fixed and added. the list of required MVP functions is already 1/3 completed ✔!...
github.com
January 9, 2026 at 12:34 PM