https://github.com/EmberNoGlow
Build stylized models instantly by fusing SDF primitives and raymarching (Python/GLSL). It’s an early build, but the foundation is solid. Feedback welcome! More info in github!
#SDF #3D #OpenSource #GLSL #Raymarching #Graphics
I've come a long way in creating my dream project. For those who don't know, SDF Editor is a model editor that changes the approach to modeling, replacing traditional approaches with RayMarching.
I described the project creation process in my new article:
bit.ly/3NazW6G
I've come a long way in creating my dream project. For those who don't know, SDF Editor is a model editor that changes the approach to modeling, replacing traditional approaches with RayMarching.
I described the project creation process in my new article:
bit.ly/3NazW6G
This addon is designed to create open worlds and eliminate the ugly "world break" effect. It generates a procedural horizon to surround your play area, making your world feel infinite without the performance cost.
This addon is designed to create open worlds and eliminate the ugly "world break" effect. It generates a procedural horizon to surround your play area, making your world feel infinite without the performance cost.
Now you can change the shader from template to cycles. It gives good results, but it has bugs. It was difficult. WIP.
Check it out: github.com/EmberNoGlow/...
#GLSL #SDF #RayTracing #ComputerGraphics #RayMarching #Python #3D #OpenSource
Now you can change the shader from template to cycles. It gives good results, but it has bugs. It was difficult. WIP.
Check it out: github.com/EmberNoGlow/...
#GLSL #SDF #RayTracing #ComputerGraphics #RayMarching #Python #3D #OpenSource
Procedural mesh scattering (circle, grid, spiral) + automatic merging for better performance. Editor-native, extensible with GDScript. Star on GitHub to support ⭐
#Godot #GodotEngine #Gamedev #3D #Addon #Tool #Environment
github.com/EmberNoGlow/...
Procedural mesh scattering (circle, grid, spiral) + automatic merging for better performance. Editor-native, extensible with GDScript. Star on GitHub to support ⭐
#Godot #GodotEngine #Gamedev #3D #Addon #Tool #Environment
github.com/EmberNoGlow/...
Build stylized models instantly by fusing SDF primitives and raymarching (Python/GLSL). It’s an early build, but the foundation is solid. Feedback welcome! More info in github!
#SDF #3D #OpenSource #GLSL #Raymarching #Graphics
Build stylized models instantly by fusing SDF primitives and raymarching (Python/GLSL). It’s an early build, but the foundation is solid. Feedback welcome! More info in github!
#SDF #3D #OpenSource #GLSL #Raymarching #Graphics