EnricosUt
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enricosut.bsky.social
EnricosUt
@enricosut.bsky.social
Solo dev making games and pixel art!! Also music sometimes!!

Currently working on a game about a Moon rabbit helping an astronaut after crash landing on the Moon.
Pinned
My game just got a title!

Check out the logo's animation!

#gamedev #indiedev
Working on a new area in my game.

#gamedev #indiedev #pixelart
November 30, 2025 at 8:55 PM
Possibly scrapped, possibly not scrapped bat character.

#gamedev #indiedev #pixelart
November 29, 2025 at 8:52 PM
Trying new sprites for the jetpack's smoke, I have been unhappy with every revision for the smoke, but this one is okay and I'll probably be keeping it for a while.

#gamedev #indiedev #pixelart
November 28, 2025 at 9:26 PM
If you don't have a jet yet, the item icon goes in the corner! :)

#gamedev #indiedev #pixelart
November 27, 2025 at 8:01 PM
I just made a small change so that you can burrow in the ground, but not on thin platforms. I think this will open some interesting puzzle opportunities and just makes more sense.

#gamedev #indiedev #pixelart
November 26, 2025 at 7:40 PM
Some updates to the UI:

Shading adding to the jet icons
An early implementation of the item display to the left of the jet display

Thoughts?

#gamedev #indiedev #pixelart
November 25, 2025 at 7:51 PM
I implemented a currency system but I don't really have any ideas for what I would need in a shop, especially for a vertical slice that doesn't have a full game worth of items to pull from...

What items would you need on the Moon...?

#gamedev #indiedev
November 24, 2025 at 8:05 PM
I added a cute little feature, where Kaguya and Jade and can talk to each other with a little speech bubble on the bottom of the screen, so they can interact without halting gameplay!

#gamedev #indiedev #pixelart
November 23, 2025 at 8:44 PM
Working on a new character??

Only characters I've got in-game right now are Jade and Kaguya, so I think it is time.

#gamedev #indiedev #pixelart
November 22, 2025 at 8:39 PM
While working on my last game, Panoptia. I never noticed that the player's move speed was too fast, since I was so accustomed to the speed after years of development.

I wonder, is Apogee's movement excessively fast too? It doesn't feel like it to me, but I'm the dev!

#gamedev #indiedev #pixelart
November 21, 2025 at 7:09 PM
Working on a tileset, I want to make a ton of different color variations of the tileset. Someone know a way to replace colors in Gamemaker...?

#gamedev #indiedev #pixelart
November 20, 2025 at 7:41 PM
How much content should be in a vertical slice...? I could keep working on it forever, but at some point I want to get feedback.

If I undercook it, then the feedback won't be useful, but if I overcook it, then I might need to revert so much!

#gamedev #indiedev
November 19, 2025 at 8:08 PM
Coding a boss enemy right now, but it's pretty difficult. I thought it'd just be like coding a regular enemy, but it is pretty complex!

#gamedev #indiedev
November 18, 2025 at 6:48 PM
Working some more on this tileset. I think it looks less repetitive and easier on the eyes, but it doesn't feel as rocky as the original...

Work must still be done!

#gamedev #indiedev #pixelart
November 17, 2025 at 10:13 PM
Added a little detail where when you land from a spin pound, little stars pop out!

#gamedev #indiedev #pixelart
November 16, 2025 at 8:08 PM
Using the Rush jet to go through rocks.

#gamedev #indiedev #pixelart
November 15, 2025 at 8:00 PM
Updated my carrd to have a page on Apogee. Check it out!

enricosut.carrd.co

#gamedev #indiedev
November 14, 2025 at 7:52 PM
the purpose of your visit

#animation

youtu.be/GRTM3meA6H8
the purpose of your visit
YouTube video by EnricosUt
youtu.be
November 14, 2025 at 7:02 PM
A problem I am running into is that whenever I want to show screenshots of Apogee's vertical slice, every image feels same-y. I need a second biome to spice things up visually...

#gamedev #indiedev
November 13, 2025 at 6:36 PM
how does one cultivate a community for a game, asking for a friend

#gamedev #indiedev
November 12, 2025 at 5:32 PM
Working on a boss arena...

#gamedev #indiedev #pixelart
November 11, 2025 at 6:43 PM
working on a new tileset, and I don't know how to make a tileset not look so repetitive??

#gamedev #indiedev #pixelart
November 10, 2025 at 10:32 PM
I'm working on a vertical slice of the game. There will be a boss fight at the end of it, though I don't think it's gonna be a boss that makes it to the final game. What fearsome beast would be in a red forest on the Moon?

#gamedev #indiedev #pixelart
November 9, 2025 at 8:02 PM
Tried a makeshift room system that turns my large room into smaller sections. Somewhat paradoxically, splitting it up into smaller rooms makes the world feel much bigger. I really like it. Only issue is that the level isn't designed for this. Do I gotta make a new map?

#gamedev #indiedev #pixelart
November 8, 2025 at 6:41 PM
Stomping on some guys.

#gamedev #indiedev #pixelart
November 7, 2025 at 7:09 PM